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Posted

fight better opponents, practice footsies, know what to punish and when to punish...and frame trap the fuck out of people.

I just don't have the energy to go into vivid detail on the match ups...and frankly your friends need some critique too.

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Posted

first time joining a local tourney(and 1st BB tourney on our area) some of my match recorded

place 4th (yaaay) i loss to Tager mirror (made one to many mistake on that one>_<)

watch enjoy critique

http://www.youtube.com/watch?v=By80iJgg11E ( Vs Mu-12, throw too many collider, miss a j.5D whiff to 720, i guess when auto-pilot on last part )

http://www.youtube.com/watch?v=DO7xmI2BiA8 (Vs Tsubaki , keep falling to same unblockable)

Posted

http://www.youtube.com/watch?v=gkq7a6n50CU

secret footage of me vs mu.

lolo its ALOT I have to say as far as your play but I'll leave it short and sweet, 5C>6C never combo's except on counter hit and FC so don't do it, don't autopilot sledge, don't hop around like a frog, and do safer stuff IE A sledge is not safe! I cannot stress it enough! don't do it, don't fucking do it! for all of the children never A sledge unless you have 50 heat.

if you have 50 heat and your sledging RC 2B, always RC 2B because even if they IB its still air tight, once you condition them to block low then you can do whatever you want after A/Bsledge., also stop 5Ding so much, when people are magnetized 4D is safer and can't be low profiled.

ONE LAST THING, stop doing silly RC's...I understand you drop combo's its a tourney environment so its bound to happen especially if its your first but the silly RC's aren't a good idea unless you know what your looking for...I saw you do many silly RC's.

-_-

Posted

Just a late THANK YOU, MIKE Z. I swear to God, the Sparkbolt 5C 6A j.BC works wonders on those that refuse to tech. I've caught SO many people with that now, just to elbow drop and go into the cycle again for that damage reset. Thank you ~so~ much. It's helping my damage output greatly.

Posted

@ Hitage

I just wanted to point out a few things.

-You barrier an awful lot. Not sure why you'd push them away from Tager's best range.

-You don't instant block all too much. If you instant blocked more the holes in the opponent's blockstrings would be very apparent at times.

-That Haku wasn't really playing that matchup all too safe at all. The only reason you lost was because he capitalized on your mistakes instead of you capitalizing on his.

-Not to mention you let yourself be 'pressured' into blocking multiple 5A's and 2A's. Those are not safe by any means. Just throw a 360A out there and Haku will stop throwing jabs out for no reason.

-Also, blocking overheads. I know we're American, but it helps to try blocking overheads once in a while.

Just a few things. I could go into larger detail, but sometimes it helps if the actual player himself looks at things and realizes what he could do better. :)

Posted
Just a late THANK YOU, MIKE Z. I swear to God, the Sparkbolt 5C 6A j.BC works wonders on those that refuse to tech. I've caught SO many people with that now, just to elbow drop and go into the cycle again for that damage reset. Thank you ~so~ much. It's helping my damage output greatly.
If they are really deciding to not tech no matter what, you don't have to waste a Spark - you can do things like ACx2, 5B->5C->6A airthrow.

And again, the throw is just supposed to force them to do something, and tech earlier next time. The fact that you are actually getting the throw damage says a lot about your opponents. (-.-)'

Posted

Mike I'd also like the point out when they are magnetized and they get caught in a air throw they have to think.

tech and eat a 720/360, tech and eat a collider, or don't tech and eat that 1700 damage into more magnetized gimmicks.

also 6A works wonders as a meaty, you don't know how many people ate this, shit works because it has so many active frames that jumping will get you hit or your forced to bloc in the air, backdashing gets you hit and mashing something thats not a 1F reversal will get you hit...all for damage! all for damage.

also I messed with it and at point blank (why are you doing 6A point blank yadayada.) will sucked them in magnetized and you get a air hit into 3.5k I believe.

6A is such a good meaty when done right, hell anything with a ton of active frames is a big middle finger to people without a crouch walk (tao) or a DP.

Posted

Ok so, I was mucking around with it in training, and you're right mike, the pink airthrow isn't as bad as I was making it out to be, something I couldn't manage to punish was if they tech the throw then airdash backwards. With the time it takes tager to land from the throwbreak and collider they've already fallen too low to get picked up with colliders magnetism. I was testing on haku, if it makes a difference.

And also, even with the latest poss. j.D that avoids haku's j.c, if he yomis it he can airdash forward j.B > tsubaki > etc etc for 5k, not too likely to happen though. >.>

Posted
@ Hitage

I just wanted to point out a few things.

-You barrier an awful lot. Not sure why you'd push them away from Tager's best range.

-You don't instant block all too much. If you instant blocked more the holes in the opponent's blockstrings would be very apparent at times.

-That Haku wasn't really playing that matchup all too safe at all. The only reason you lost was because he capitalized on your mistakes instead of you capitalizing on his.

-Not to mention you let yourself be 'pressured' into blocking multiple 5A's and 2A's. Those are not safe by any means. Just throw a 360A out there and Haku will stop throwing jabs out for no reason.

-Also, blocking overheads. I know we're American, but it helps to try blocking overheads once in a while.

Just a few things. I could go into larger detail, but sometimes it helps if the actual player himself looks at things and realizes what he could do better. :)

Thanks a lot Heroic, I appreciate the feedback. I'm actually trying to barrier block less, bad habit lol. I missed a lot of opportunities in those matches :(

Posted
Hey guys, looking for some critique. I am aware of my chronic BSledge addiction, I should learn how to walk. Forgive my sub-optimal combos, it was my first tourney and my hands were shaking.

How was your first tourney experience? When you get used to playing under pressure it's fine and you'll start performing better. My first BB tournament was in CT..and my first opponent was Carl. :gonk:

And you weren't kidding about B-Sledge.

Anyway, basic things to touch on.

-You mash buttons when you are getting hit. I saw like 5-6 counterhits on you in about a matter of 3 seconds in one instance. This isn't a good thing. Work on blocking mixups and learning what can combo into what from certain characters so a small level 1 hitstun combo isn't going to be mashed out of where an entire air combo and what not, it's alright to mash. But if I were using Ragna and saw you mashing buttons after I hit you I'd run up and jab you a few times, wait, then 2C you for a Fatal Counter combo. Blocking in the long run will do you much better.

-You have an overdependancy on normal grabs. Normal grabs are not 'bad' but there are better options in almost every situation than grabbing with B+C. Everytime you grab the opponent a 360A/B could've sufficed in that situation. It's alright to slip a normal grab in here and there, but a good player will be teching these throws so all they are doing is essentially just making sure the other person is awake, rather than going for damage.

-You mash 720. Not a good thing, probably an online tendency. Try to confirm your 720s to know when they'll work and when they won't. A whiffed 720 should be half your health everytime.

-Judging by the first 30 seconds of the Tager mirror, you guys don't know the matchup. Spacing and footsies guys. Spacing and footsies.

-Blocking in general. I saw too many random lows or overheads hit you. Overheads hitting people, this is America. But not blocking low is bad. In fact, you ate an awful lot of everything. Concentrate on blocking more. The more you block the more meter you get/the more impatient the opponent gets and you get to capitalize on mistakes.

Posted (edited)

@Heroic_Legacy

Thanks dude, I'll be sure to keep these in mind while I practice. First tourney experience was awesome, somehow managed to get second place. Hopefully I can get my fundamentals in order by the next one.

Edited by lardbucket
Posted
-You have an overdependancy on normal grabs. Normal grabs are not 'bad' but there are better options in almost every situation than grabbing with B+C. Everytime you grab the opponent a 360A/B could've sufficed in that situation. It's alright to slip a normal grab in here and there, but a good player will be teching these throws so all they are doing is essentially just making sure the other person is awake, rather than going for damage.

Personally I see it as a tradeoff - B+C throws are far less vulnerable on whiff than a 360, so when attempting to throw on offense I prefer to B+C most of the time to avoid eating a nasty combo if they jump.

On defense/punish situations 360s for sure.

On the issue of teching, if they're teching it on reaction everytime then it won't go anywhere, but if they start anticipating a B+C throw then doing a 360 will catch them as they wait to tech. (Scrubhammer tactic but HEY IT TOTALLY WORKS. >.>)

Posted (edited)

another thing, I believe you get more heat off a normal grab BnB. B+C>>bsledge>5C>6A>collider>B/Egadget or a normal combo ender: 6C>5D/j.D, 2D.

than you do off a 360A/B combo. (test it when I get home from laundromat.)

Edited by A.X.I.S.
you guys are too cruel boohoo!
Posted

Combo would work if he did j.B instead of B-sled-oh wait no, you can't just do 6a > B/Egadget :/

Posted
I....I respected you...AXISu-sama, whyyyy...

I said the combo copletely wrong...I seriously need more pot.

I meant B+C>bsledge>5C>6A>collider>B/Egadget

I wanna make note this morning I woke up in sheer agony...yes I woke up and my walls was bleeding.

Posted

If you're fighting tager, arakune, lambda, litchi, mu, rachel, hakumen, ragna, jin, taokaka or bang, you can do

B+C>AC>j.C whiff > (j.B > 5C/j.2C > 2B) > AC > B/Egadget

Gives a bit over 3k dmg and off the top of my head...around 33 meter or something.

Posted

oh you guys. :(

your never gonna let me live it down will you?

I am forever shamed...also mike your getting sigged.

Posted

Wow, a rare depiction of Axis getting trolled.

*page saved*

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