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Posted

this is a lot of talk in the match vids thread that should be in the combo thread.

any mods wanna moderate?

Sorry massa.

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Posted

well.. work on yoru combos, but both you and your friend need to learn when to block and when to push buttons. Your both lucky neither of you can do combos cause that match could have been over a bunch of times. But still you'll work on it and life will get better and you'll probably still win forever cause your slayer and even though your friend progresses at the same pace as you he will be sad and quit guilty gear..... well hopefully not the last part.

Anyways

This Slayer seems to be playing some not very good opponents, he goes for some cool combos

Like IAD K,K loop off of Eternal wings! Also off of CH 6p HS, Pilebanger, he tries for k,k but misses. blah blah blah

http://youtube.com/watch?v=xG0DvDuWJwo

Posted

I'm assume you guys play each other alot? I saw good stuff and some funny combos that I liked! but I also saw some bad stuff. Johnny should never be running anything versus slayer.... imo. You should almost always be in the pressure situation, sometimes I felt like you were giving it up thanks to a careless move. Why didn't you end combos with bbu more? Especially in the first match you had plenty of of oppurunity but you went with st.k into mappan into rc more. Afterwards you got your rhythm and everything got alot better. Johnny had some nice pressure but aside from getting you with a few ensengas you did well enough. Nice SB! Some good some bad, but definetly on the right path with slayer! nice!

I like how many slayer players try and SB. I do, you do, Crimson does. More SB for GGXXAC!

Posted

Boss: nice burst grab at the end :D however, on your part, i think you need to re-think your strategy on when to burst. a few times, you bursted when you were almost dead, the opponent had more than half life, and it wasn't the last round of the match. in those situations, unless you're SUPER confident you can pull out a win, you're pretty much throwing away your burst.

DandyStepper: in the first vid, there's something wrong with the encoding process, the vid seems to jump frames at several times and makes watching it mildly jarring.

i think you need to pay a bit more attention to your tension meter. there were times when Johnny was close to being dead (well, under 25% of his life), and you would land something like normal hit mappa... but didn't RC it into some sort of (knockdown) combo.

nice SB against the overdrive, looked pretty slick.

but you know... i haven't seen anyone SB anything that required SBing. maybe we should work on that, instead :eng101:

Posted

I'm assume you guys play each other alot? I saw good stuff and some funny combos that I liked! but I also saw some bad stuff. Johnny should never be running anything versus slayer.... imo. You should almost always be in the pressure situation, sometimes I felt like you were giving it up thanks to a careless move. Why didn't you end combos with bbu more? Especially in the first match you had plenty of of oppurunity but you went with st.k into mappan into rc more. Afterwards you got your rhythm and everything got alot better. Johnny had some nice pressure but aside from getting you with a few ensengas you did well enough. Nice SB! Some good some bad, but definetly on the right path with slayer! nice!

I like how many slayer players try and SB. I do, you do, Crimson does. More SB for GGXXAC!

In his defense, the day we recorded he wasn't on his A game. If you want to see him get crazy, you should see the next day worth of fights (He owned me up all day). He caught me with some crazier combos, didn't drop any combos, and locked me down a lot harder.

I know you feel like that Johnny shouldn't be running anything on Slayer but do you really think I wouldn't have found answers to Slayers fight style, and moves after playing against him since Reloaded. I even played with him seriously as my first character in Reloaded in tourneys. There is a lot of answers for his moves with Johnny, even BBU and Dandystepper still manages to trump me a lot of times.

Posted

In his defense, the day we recorded he wasn't on his A game. If you want to see him get crazy, you should see the next day worth of fights (He owned me up all day). He caught me with some crazier combos, didn't drop any combos, and locked me down a lot harder.

I know you feel like that Johnny shouldn't be running anything on Slayer but do you really think I wouldn't have found answers to Slayers fight style, and moves after playing against him since Reloaded. I even played with him seriously as my first character in Reloaded in tourneys. There is a lot of answers for his moves with Johnny, even BBU and Dandystepper still manages to trump me a lot of times.

OH Im not saying there are no answers. I just mean like from an evenly matched stand point Slayer wins that match more of the time than johnny. I didn't really mean to insult you or him. Hell if I posted matches it would really look much better! I was just disecting what I saw trying to help where I could. If i came off as arrogant or like I'm talking down, I apologize. I saw alot of good stuff from both players and know you were both working hard!

Posted

Those were really good matches, and very good moves from both of you, specially from you A3Rel, sick Johhny. Dandystepper is very good too.

Posted

(the vid doesn't repeat.) well, it's a bit hard to evaluate it, because it's labelled as casual matches, so i can't tell if you're just messing around with combos or not. my general impression, though, is that you miss a lot of your combos, especially your big ones, for a few reasons: some of them look like mistimed inputs; some of them look like you weren't paying enough attention to react appropriately (i.e. hit-/counterhit-confirming); some of them look like you didn't quite know the spacing for certain follow-ups/set-ups. the best thing to do is just sit down, watch the matches, and every time you miss a combo, pause and think "why?" then, next time you guys have casuals, try working on each problem you have with the combos. another thing is that i think you were "sitting" on your tension too often. that doesn't mean you should start throwing out supers or FBs, but maybe at an unexpected moment, you should DAA if the momentum is really against you. since you were using 2D quite a bit, try to mentally prepare yourself to RC it when it hits and you've got the tension. and of course, since DOT's so fast now, try to make it really threatening when you've got 50% tension. as for SL vs BA, the first match turned out in your favour, but i definitely saw that you were struggling the second time around against Orion. imo your pressure is partially predictable, and partially unsafe in general against Baiken, so Orion got a bunch of "free" guard cancels against you. also, you didn't punish him for poorly executed guard cancels (e.g. didn't FRC sakura; Youshijin was only normal hit against you while you're grounded). oh, the second time around you were too impatient in trying to get in on Baiken, and you got whacked in the face with j.S a number of times. you have to work your way in slowly, cuz otherwise all it takes is one j.S-D and you're in the corner eating a mix-up -> corner knockdown -> repeat. that's all for now. if you want specific instances i can watch it again and try to point out what i'm saying.

Posted

Thanks alot for the input, sakuira is baikens S counter correct? how am i supposed to punish if it isnt FRCed?

Posted

it usually has a long recovery if not FRC'ed but if ur hit.. then you will be in stagger, so you got to wiggle out, but i guess by that time it is safe to say they already recovered from the counter.. but if lets say you either block or go through it.. lets just say try to get in a combo on her at that point like if you have tension BBU or DOT her.. if you dont then go fora knockdown combo i suppose... my way of countering the counter all together is to predict he is going to do it then do a FDC BIte and just bite her :V.. like i will do 6P FRC he does Counter i FDC Bite so counter comes out as i already Forward dash through it.. then i cancel it to Bite

Posted

yeah, S counter is Sakura. if Baiken doesn't FRC Sakura, she has to wait a while before she recovers. if you get hit, start wiggling/mashing on the stick/d-pad. (if you're super awesome at wiggling out of stagger, you might be able to end up on advantage; but generally speaking, best you can do is wiggle out and either backdash or maybe 2P.) if you block it, you have 15 or 16 frames to hit her. if you correctly anticipate Sakura, and either jump, back/forward dash, or dandy step to dodge it, you have a lot of time to punish her with almost whatever.

Posted

sometimes if you cancel into slash dandy in anticipation of sakura... you'll fly right through it! I do that when I'm bored... or just cancel my attack into bite! ahah.. but yeah use moves that are counter safe like 5k and I think c.s against baiken more and you won't get countered as much....

Posted

The only counter-safe moves Slayer has against counters are a low j.S or FLJ, due to their hit stop. The best way for Slayer to deal with counters is to keep Baiken paranoid about getting command grabbed. Dash bite is infuriating to Baiken players who look for counters, she can't afford to get hit at all in that matchup so better players know not to sit around. (If the Baiken doesn't use fastest counters, just IB -> punish on Sakura and 2S CH on ouren are probably best.) The key for Slayer vs Baiken is being patient. A slayer who tries to rush Baiken down is generally extremely easy to keep out and the slayer will suffer. If Slayer instead is patient and looks for a 2S/5P AA or 2H CH from closer it forces the Baiken to be extremely cautious or lose the match for free. Of course, once slayer does get a knockdown he needs to keep momentum by staying on her and keeping her scared of bite. Probably the number one mistake Slayers make in that matchup is feeling that they need to get more done than they actually need to. Make her work for her damage, and be ready to punish every mistake. Also make sure you know j.K j.D link air combos so you're getting all of those knockdowns lol.

Posted

The only counter-safe moves Slayer has against counters are a low j.S or FLJ, due to their hit stop. The best way for Slayer to deal with counters is to keep Baiken paranoid about getting command grabbed. Dash bite is infuriating to Baiken players who look for counters, she can't afford to get hit at all in that matchup so better players know not to sit around. (If the Baiken doesn't use fastest counters, just IB -> punish on Sakura and 2S CH on ouren are probably best.)

The key for Slayer vs Baiken is being patient. A slayer who tries to rush Baiken down is generally extremely easy to keep out and the slayer will suffer. If Slayer instead is patient and looks for a 2S/5P AA or 2H CH from closer it forces the Baiken to be extremely cautious or lose the match for free. Of course, once slayer does get a knockdown he needs to keep momentum by staying on her and keeping her scared of bite. Probably the number one mistake Slayers make in that matchup is feeling that they need to get more done than they actually need to. Make her work for her damage, and be ready to punish every mistake.

Also make sure you know j.K j.D link air combos so you're getting all of those knockdowns lol.

Time to master that match up! lol...

Posted

The only counter-safe moves Slayer has against counters are a low j.S or FLJ, due to their hit stop.

why does their hit stop make them safe against counters?
Posted

Thanks for the input everyone! Yeah i do play way too agressivly against baiken for being a slayer player im gonna work on that, but even when i am on the defensive, i seem to have trouble getting out of the j.HS mat(frc) pressure, its pretty insane, sometimes 2S beats j.HS but not all the time it seems way to unsafe to just do for it every time... One thing i am working on however is to SB the 3rd hit of baikens 2HS and bite her. that seems nasty. and i JUST learned about the air combo with j.k jc j.k j.d, so im still working on getting that down.

Posted

why does their hit stop make them safe against counters?

All alpha counters in GG can start during hitstop, if you do moves with reduced hitstop, Baiken has less time to begin her counter before the hitstop ends and the opponent can move again. This is why an 11 frame startup baku still punishes level 1 moves, which have 11 frames of hitstop (and then complete).

j.HS j.mat is not safe. There are a few ways to beat j.HS in general. You can jump at her early with j.K, you can IB j.HS from the ground -> throw before the mat hits depending on the spacing. You can straight up avoid the j.HS and hit it before it lands (because it's hitbox is almost completely under her), hell I think that Slayer's 6P is beastly enough to beat her j.H if you do it early (like she has to do it early). As a general rule, if she's doing it higher up IB -> punish, if she's doing it lower in the air hit her before it comes out. Dealing with j.H spam shouldn't be that tough.

From almost any range you can straight up beat or CH trade with 2h by using bbu btw, it keeps out mappas very well but slayer just needs one CH bbu and it's over.

If you're having trouble against Baiken from the air at all, you should play more with 5P and 2S. Those moves have trouble losing.

Posted

but you know... i haven't seen anyone SB anything that required SBing. maybe we should work on that, instead :eng101:

who needs "required" SBing when you can 1F SB jump -> jH punish random pressure strings D:

Posted

whats the way to set baiken to do alpha counters in training mode? I can never remember.

just record her doing the 412 p/k/s/hs motion early on and when testing, do your attack and hit playback roughly around the same time. You can play around with it to have her counter immediately or slightly delayed.

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