Doom Dragon 103 Posted August 25, 2010 Posted August 25, 2010 How do I do the reset combos, I'm not sure how to do them And are they even practical?
DC Posted August 25, 2010 Posted August 25, 2010 http://www.dustloop.com/forums/showthread.php?9832-XBL-3V3-Same-Character-Tourney.-Shake-off-October-Rust Me and hobbes tore through the 3v3 in Calamity Trigger. Mooyang, let's start playing again. :3
Runis Posted August 26, 2010 Posted August 26, 2010 I'm still not seeing people using d.6b d.5b d.5c IAD j.D 6D to force corner situations when they're at half screen. It's not that hard to do but still I don't see any vids of people doing it. I mean I can start 1P side in training mode jump over Jin and Haida Loop him all the way to the 1P corner with this. It's like the difference between 4.3k and 5.8k
Mizzet Posted August 26, 2010 Posted August 26, 2010 I'm not familiar with that setup, was there some vid or discovery that I missed?
dragontamer Posted August 26, 2010 Posted August 26, 2010 I'm still not seeing people using d.6b d.5b d.5c IAD j.D 6D to force corner situations when they're at half screen. It's not that hard to do but still I don't see any vids of people doing it. I mean I can start 1P side in training mode jump over Jin and Haida Loop him all the way to the 1P corner with this. It's like the difference between 4.3k and 5.8k Whats the state of the opponent? Juggled or standing? Instinctively, I don't think that d.5B and d.5C will link
Runis Posted August 26, 2010 Posted August 26, 2010 normal drive juggle. Basically if you start a drive juggle with 3C from about 3/4 (maybe more) screen from corner - 66C 5D d.6b d.5B d.5C hits at the very tip and you can IAD and get a j.D into 6D for a corner combo. easiest way to show you exactly what I mean is to have Jin as an opponent in training mode, jump over so you're on the other side when you start (ie if you start 1P side, jump over so you're on the 2P side) and do a 4 loop Haida into 5D drive combo - 3C 22BC [66C 22B 22BC]x3 66C 5D d.6B d.5B d.5C IAD j.D 6D 236D Fenrir. You basically just add about half a screen of range onto any potential drive juggle towards a corner. It only works if they will go to a corner though, other wise the d.5C will whiff. Quick vid done on my phone http://www.youtube.com/watch?v=6WsUC2xzI_8
Mizzet Posted August 26, 2010 Posted August 26, 2010 I'm not 100% sure what you mean, how does it go into a corner combo, is it a reset of some sort?
wighti Posted August 26, 2010 Posted August 26, 2010 Has anyone tried to replicate the reset you get after 22B with 22BC if you time it right? Noticed it happening at times when practicing, also in some laggy instances I've had it happen in a real match. Just wondering if it's at all feasible to do repeatedly and succesfully when intended. EDIT: The real match setting did happen a fair while ago, so I just might be remembering it wrong. Definately happens in training if you try long enough thou EDIT2: Nvm, only works if they emergency tech as far as I could understand it. Guess you could still get a random reset somewhere if the opponent is mashing tech.
DC Posted August 26, 2010 Posted August 26, 2010 Looks like that's character specific, but Bloom Trigger should push them into the corner anyways.
whitevoid Posted August 26, 2010 Posted August 26, 2010 normal drive juggle. Basically if you start a drive juggle with 3C from about 3/4 (maybe more) screen from corner - 66C 5D d.6b d.5B d.5C hits at the very tip and you can IAD and get a j.D into 6D for a corner combo. easiest way to show you exactly what I mean is to have Jin as an opponent in training mode, jump over so you're on the other side when you start (ie if you start 1P side, jump over so you're on the 2P side) and do a 4 loop Haida into 5D drive combo - 3C 22BC [66C 22B 22BC]x3 66C 5D d.6B d.5B d.5C IAD j.D 6D 236D Fenrir. You basically just add about half a screen of range onto any potential drive juggle towards a corner. It only works if they will go to a corner though, other wise the d.5C will whiff. Quick vid done on my phone http://www.youtube.com/watch?v=6WsUC2xzI_8 Nice! Have you tested it on other characters?
Mizzet Posted August 26, 2010 Posted August 26, 2010 Oh I see, so basically if your combo would have normally stopped short of the corner and ended there, you can use it to push them that extra bit further into the corner to enable Fenrir after 236d? Neat, that's something to know.
Doom Dragon 103 Posted August 26, 2010 Posted August 26, 2010 How do I do the reset combos, I'm not sure how to do them And are they even practical?
Runis Posted August 26, 2010 Posted August 26, 2010 Yeah basically it just enables fenrir without having to blow another 50 heat on a rapid. also it's not really character specific. yes smaller hit boxes mean you have to be much closer, but it works in the same way. In fact doing it this way is far more natural to get the d.5B on Lambda then if you were already in the corner(where you have to delay the d.5B)
dragontamer Posted August 26, 2010 Posted August 26, 2010 How do I do the reset combos, I'm not sure how to do them And are they even practical? BTW: you posted this already. Generally speaking, when you want a question answered, you rephrase it. There's a reason why it hasn't been answered yet. In this case, I have no clue what you are even saying. You can start off by listing an actual combo instead of being unclear and ambiguous.
Runis Posted August 27, 2010 Posted August 27, 2010 I'm assuming he means Mizzet's d.6C crouching hit into 2D reset shenanigans. You have to delay the 2D. Also on a side note, did anyone else notice that CH 5D's Untechable time is long enough to reload guns and dash 3C someone? I'm finding it far easier to Haida loop small hitboxes like Tsubaki with this since it spaces the 3C perfectly for me. Just make sure you don't use 5D again in the combo or you go from 4.3k potential to 3.4k. I'm going to test what sort of combo's I can get with this since I find it easier to Haida loop than 623D link 66C 236A. (though that means I'll probably end up saying that you do something crazy like 2 rep haida 66C 4D d.6C 623D link or something crazy like that.)
FunkyP Posted August 27, 2010 Posted August 27, 2010 from 5D CH i like to use 2D driver starter, if you throw in 3C its scaled down too much.
Runis Posted August 27, 2010 Posted August 27, 2010 Really? i would have thought that CH 5D 2D wouldn't do as much damage as a Haida loop.
dragontamer Posted August 27, 2010 Posted August 27, 2010 Mizzet optimized 5D CH to 5D CH-> d.6C -> d.6D -> d.2D -> 623D -> 66C -> j.D -> d.5D -> d.6B -> d.5C -> 236D for 4.3k midscreen. Going corner combo j.D -> d.5D -> d.6B -> d.5B -> d.5C -> 236D -> (fenrir) goes 4.4k without fenrir and 5.4k with fenrir. How much do you get off of 5D CH -> 3C?
Doom Dragon 103 Posted August 27, 2010 Posted August 27, 2010 BTW: you posted this already. Generally speaking, when you want a question answered, you rephrase it. There's a reason why it hasn't been answered yet. In this case, I have no clue what you are even saying. You can start off by listing an actual combo instead of being unclear and ambiguous. I apologize I thought it was overlooked These http://www.youtube.com/watch?v=bY6z5NPg0Qo http://www.youtube.com/watch?v=2-wV6aA2LQM http://www.youtube.com/watch?v=-iZrTfE8h6w
FunkyP Posted August 27, 2010 Posted August 27, 2010 5D CH 3C with like 3 haidas is a little under 4K before they tech, with 4 haidas or more they seem to tech earlier.
Runis Posted August 28, 2010 Posted August 28, 2010 you can do CH 5D 3C 22BC (66C 22B 22C) x 2 66C 2D 623D 66C sjc j.D 6D d.6B [d.5B] d.5C 236D for about 4.7k (more with fenrir) you can do Ch 5D 3C 22BC (66C 22B 22C) x 4 66C sjc j.D 6D d.6B [d.5B] d.5C 236D 632146D for 5850 damage. (delay the last 22B or they tech early.) If it's going to end up mid screen, just use j.D 6D d.5C 236D and it'll do 4629 damage http://www.youtube.com/watch?v=dBEMEBQSWVs Edit: oh gawd I was right. Corner - CH 5D 3C 22BC (6C 22B 22BC) x 2 66C DELAY 4D d.6C 623D 6C sjc j.D 6D d.6B d.5B d.5C 236D fenrir - 5861 tester on lambda
ThunderboltZ28 Posted September 1, 2010 Posted September 1, 2010 Hey what are the drive moves used in Noel's combos? Like if I do 3C, 22C, 66C, and 5D. Where do I go from there? I've tried some stuff but they either do that emergency roll or I push them too far to continue.
SHwoKing Posted September 1, 2010 Posted September 1, 2010 http://forums.round1.sg/index.php?topic=929.0 Should be the way to go for practical Noel's combo.
Runis Posted September 2, 2010 Posted September 2, 2010 Actually, I think some of Mizzet's 623D 66C link combos aren't 100% optimized for damage but more for stability. ie 3C 22BC 66C 2D 623D 66C jc j.D 6D d.6B d.5C d.5D 236D does 4.4 which is more than his varient, and I was playing around with d.5D in combos and I found one 3C combo that doesn't have a 623D 66C link but still gives 4.4k. I'll post some vids of them later.
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