Senxo Posted December 31, 2009 Posted December 31, 2009 Not sure if this is the right section for this, but here goes. What do you feel is the most important thing in having a mentality required to play figthers well? I think it'd be interesting to share indepth thoughts and opinions. Based on the way I play, and how I've seen pro players play. I'd say the most important thing is being able to use your knowledge of the game to diversify your play style and not get locked into only doing everything you can to pull off those couple combos you know. For example, I just try and get in and go with the combo I know that'll work. I think it takes more than that. It's not just getting the hits in, its about making them guess while keeping the advantage. That's my 2 cents. Any other thoughts?
Sophisticat Posted December 31, 2009 Posted December 31, 2009 The fighter mentality in a match is about knowing how and when to defend and attack. Outside matches, you're learning how to be effective at that by keeping an open mind and learning the game. Simple as that.
Raidhyn Posted December 31, 2009 Posted December 31, 2009 Fighter mentality is similar to any kinds of competetive gaming: Win at all costs. In addition to that though, fighters require endless amounts of practice. Where other games rely more on instict and reflexes, fighters are about being able to react in the correct way within a seconds worth of time. You only have three matches to read your opponent etc. etc. Train, train, fight fight, grow stronger. Just think shonen anime
MashButtons Posted December 31, 2009 Posted December 31, 2009 A mindset I see a lot of floundering players fall into is that if they get really good (or think they are) they stop taking fights they think they should win easily and screw it up by trying to be flashy. They stop trying to get in the head of the opponent and instead get in the head of the crowd (real or imagined crowd) and try to make things as over-the-top as possible. Then when they lose, their reaction is "I could have beat that guy easy! I was only screwing around!" Doesn't matter though. You still lost.
Senxo Posted December 31, 2009 Author Posted December 31, 2009 I totally agree with you. I think you need to have the drive (hehe little pun there) to learn as much as possible from your loses and wins. Getting the BnB down is great but i get a kick out of discovering my own combos a lot of times. Also i agree with the too much competitiveness being a bad thing. it just isnt conductive to creativeness when you become too competitive also it kinda pisses a lot of people off. especially people who are new to fighting games and have no idea what they are doing. And I'd have to agree with you, that too much competitiveness can be a bad thing. For myself, I just want to be recognized as good. The competitive part is more of a side-effect of wanting to better myself at said game. So far, I'm seeing that the mentality is probably the most important part of these games. Knowing all the moves/combos is great, knowing all the matchups is great. But If you can't put that to use correctly you can never get to that "Top 8" level. I often forget that there is a person controlling that other character, and I have to do my best to not only out perform, but outwit that person. Those without this mindset (like myself) have yet to grasp such concepts as..using a specific combo that works very well only a few times, or rarely, just so the opponent doesn't catch on. Even in casual play, the goal is to win. Imo, fighter mentality ultimately points you in the direction of consistantly winning.
feri Posted December 31, 2009 Posted December 31, 2009 And I'd have to agree with you, that too much competitiveness can be a bad thing. Disagree. Fanatics make better fighters.
BANGER Posted December 31, 2009 Posted December 31, 2009 Fanatics make better fighters. Agreed. As long as it's within the rules and there's no foul play, anything's fair game.
LAMG Posted December 31, 2009 Posted December 31, 2009 most people often forget that there is a person controlling that other character, and we have to do our best to not only out perform, but outwit that person. there fixed agreed
ShinsoBEAM Posted December 31, 2009 Posted December 31, 2009 Stop thinking about what happens when you win or lose focus on winning the game not about whats going to happen afterwards.
TGS Posted December 31, 2009 Posted December 31, 2009 This got offtopic with the quickness. I thought it was supposed to be all about the proper mindset while playing a match with the goal of trying to win, but nope; it devolved into a classification bitchfest thanks to our village idiot. Cleaned up off-topic posts.
tokyobassist Posted December 31, 2009 Posted December 31, 2009 watfak, isn't this just a modest person I mean it's game, I've got worst shit to worry about like this is gas bill of apocalyptic portions that just came in
RaveSage Posted December 31, 2009 Posted December 31, 2009 Whenever I'm playing a match I'm usually calmly trying to assess my opponent and see what kind of habits or patterns he follows. Between that I usually mix up my own approach to try to catch them off guard when they try mixing up on me. Heck, I hardly ever pay attention to my character to see what I could do to approach (even more-so since I main Nu) and try to figure out what my opponent will do next. I suppose the biggest thing that has to be in your mindset is "don't panic" even when your taking a full pressure string, half you heath gets taken out, or you just plain old screw up, you cannot lose your cool. Once you do that, you've already lost. I should know, it happens to me every time I fight a good Haku or Tao. :8/: Also, don't drop those sexy combos.
smooshman Posted January 1, 2010 Posted January 1, 2010 If there is a fighter mentality then it explains why I suck so bad, because I come from the RPG mentality of 'you'll get better evetually not much skill/practice required. now go kill a 1000 goblins to get to the next level so you'll be stronger'. though if there is a fighter mentality it would be closer to RTS style of thought: strategy, domination, tactics, and the will to crush your opponent.
genkikami Posted January 1, 2010 Posted January 1, 2010 Agreed. As long as it's within the rules and there's no foul play, anything's fair game. oh yea definetely if it is the game it is totally fair play. If you choose not to use it then you are just being moronic. i know this cause my main was carl. and you dont feel bad for having an infinite thats for sure. its much more of a hoorah my character doesnt suck anymore kinda feeling. lol.
Veteru Posted January 1, 2010 Posted January 1, 2010 What do you feel is the most important thing in having a mentality required to play figthers well? I think it'd be interesting to share indepth thoughts and opinions. 壊す覚悟
smooshman Posted January 1, 2010 Posted January 1, 2010 the major rule is this though: to be a fighter you must except things as they are, no matter how fucked up it appears take advantage, if it works it works, don't question it and you'll be fine. the perfect example: http://www.youtube.com/watch?v=HC2JRAyROS4 go to 2:00 and say what the fuck
Arvoyea Posted January 1, 2010 Posted January 1, 2010 Holt shit. This just proves no matter what, Jin and his drive will ALWAYS be broken, even if he becomes bottom tier probably. jk Anyway, the mindset I say would be the best is one that is always focused on what's going on in the game, and calm as possible. Also, if your character just so happens to have some special loop or something, it's fair to use it, even if it is the result of a glitch, which the developers will eventually fix, if they do.
Glaive_21842 Posted January 1, 2010 Posted January 1, 2010 Patience. In the end, just about every fighting game axiom comes down to patience. -- Be patient enough to not bog yourself down in recovery frames so you can counter properly. -- Be patient enough to not input combos so quickly that you drop inputs. -- Be patient enough to block an entire attack string without jumping the gun. -- Be patient enough to spend hours in training mode working on bnb combos. -- Be patient enough to play again when you get your ass kicked. (this is a BIG one!) -- Be patient enough to give the noobs some practice time and somebody to beat on.
Senxo Posted January 1, 2010 Author Posted January 1, 2010 If there is a fighter mentality then it explains why I suck so bad, because I come from the RPG mentality of 'you'll get better evetually not much skill/practice required. now go kill a 1000 goblins to get to the next level so you'll be stronger'. though if there is a fighter mentality it would be closer to RTS style of thought: strategy, domination, tactics, and the will to crush your opponent. I think that was/is my main problem haha. I'm so used to, just play, and you'll eventually get better from playing so much. Thats true to some extent but there is a lot more to it than that, for fighters. There really has to be some sort of dedication in order to go that extra step. I'm trying so hard to get myself in the right frame of mind, but if aren't one of those people that have been doing this for years it's a pain in the ass let my tell you -___-;
smooshman Posted January 1, 2010 Posted January 1, 2010 I think that was/is my main problem haha. I'm so used to, just play, and you'll eventually get better from playing so much. Thats true to some extent but there is a lot more to it than that, for fighters. There really has to be some sort of dedication in order to go that extra step. I'm trying so hard to get myself in the right frame of mind, but if aren't one of those people that have been doing this for years it's a pain in the ass let my tell you -___-; yeah... that's why I get excited when a character gets a new move, because RPG mentality dictates it will fix the problems I have... I just can't wrap my head around some of the terms. frames I can't keep track of, and specific combos for specific characters, all that stuff is so foreign compared to: use OMNISLASH WIN BATTLEZZ! which is what I'm used to: an attack that will always be better then the previous. so I don't have the thought process to be that good. it all goes so fast compared to turn based battles and the all together slower combat in RPG's.
Niko Posted January 1, 2010 Posted January 1, 2010 oh yea definetely if it is the game it is totally fair play. If you choose not to use it then you are just being moronic. i know this cause my main was carl. and you dont feel bad for having an infinite thats for sure. its much more of a hoorah my character doesnt suck anymore kinda feeling. lol. I main Carl and feel bad about the infinite, to the point where I don't use it. Sure, it feels like an uphill battle every time, but especially against some of the easier to loop characters it doesn't seem like I actually have to fight for my wins if I just keep doing the throw + clap thing. Continuum Shift style mixups are also much more entertaining to watch. And making the game fun -- not just for myself, but also for my opponent -- is the main focus of my own mentality when playing BlazBlue or any multiplayer game online. Different strokes for different people.
mAc Chaos Posted January 1, 2010 Posted January 1, 2010 The mentality is "greatness, at any cost" I see someone plays Magic...
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