DemiiPoet Posted November 8, 2010 Posted November 8, 2010 I think with all the drive cancels and what not its a little step above what he's looking for. the 9d's and j.c's are hitting after each other. Its not CT though, so it'll look like 4b+c -> 236cc -> 2d~9 -> j.c -> 9d -> j.c -> 9d -> ... -> 2d~6 -> 236bbbbb. If you can do that then you understand drive loops. And I'm guessing the -> ... -> means pause, yes? Thank you for the update. Yeah, I got that combo from the CT Taokaka Guideline for Dummies thread ^^;;;;;
KM Riku Posted November 8, 2010 Posted November 8, 2010 It's not like 2D~C in combos are hard anyway...I think It's even more confortable doing like that than the combo you posted. Also it helps getting the time for drive cancel training combos like that.
Itzwiitard Posted November 8, 2010 Posted November 8, 2010 I agree with riku, its pointless learning them combos, with the amount of time ur tried to learn, forget them jus use drive cancels, more damage, easier to time, once u get the hang of it, n its not really chara specfic, u will get more out of tao if u start learning them now, i dnt mean to come across snappy my apologises if it seems that way
Stan McJeeves Posted November 8, 2010 Posted November 8, 2010 Just wanted to ask a quick question. Is Tao's challenge 7 pt1 a good combo to learn? It looks pretty good damage-wise, but I was curious if it works for all characters, and does it work in corners?
KM Riku Posted November 8, 2010 Posted November 8, 2010 Just wanted to ask a quick question. Is Tao's challenge 7 pt1 a good combo to learn? It looks pretty good damage-wise, but I was curious if it works for all characters, and does it work in corners? Yeah...it works fine. However, there are some better non-taunt loop combos to learn, like: 4B+C->214D->44->2D~B->22C->2D~6->2D~C->2D~A->8D~5->6D~6->j.C->...->9D~9->3D->j.236B->3D->j.236Bx5 (3850 tauntless, ~4200 1 taunt, ~4300 2 taunts) I think it's a good combo to train, you learn the 214D->44->2D~B timing (214D->j.4D~B works too), 2D~C->2D~A combos and does big damage.
Itzwiitard Posted November 8, 2010 Posted November 8, 2010 I prefer j2d'c x2 combos, look cooler, thats jus preference tho, best combos i would say is A cancel land combo's wow heh, whats everyones fav combos not jus damage wise and no taunt combos :O
KM Riku Posted November 8, 2010 Posted November 8, 2010 I prefer j2d'c x2 combos, look cooler, thats jus preference tho, best combos i would say is A cancel land combo's wow heh, whats everyones fav combos not jus damage wise and no taunt combos :O Well...you can do the same combo I wrote using j.2D~Cx2 too, obviously does less damage but still does ~4000 1 taunt. Favorite combo...probably using 22C and 2D~C->2D~A...even though I always use them with 1 taunt.
Stan McJeeves Posted November 9, 2010 Posted November 9, 2010 Yeah...it works fine. However, there are some better non-taunt loop combos to learn, like: 4B+C->214D->44->2D~B->22C->2D~6->2D~C->2D~A->8D~5->6D~6->j.C->...->9D~9->3D->j.236B->3D->j.236Bx5 (3850 tauntless, ~4200 1 taunt, ~4300 2 taunts) I think it's a good combo to train, you learn the 214D->44->2D~B timing (214D->j.4D~B works too), 2D~C->2D~A combos and does big damage. Would it be possible to change this part "4B+C->214D->44->2D~B->22C->" to other stuff like 3C > 5D~B > 5C, along with the other non-taunt starts?
KM Riku Posted November 9, 2010 Posted November 9, 2010 Would it be possible to change this part "4B+C->214D->44->2D~B->22C->" to other stuff like 3C > 5D~B > 5C, along with the other non-taunt starts? http://www.dustloop.com/forums/showthread.php?8071-CS-Edition-Taokaka-Combo-and-BnB-Thread&p=801860&viewfull=1#post801860 Also, you can do 5B->3C->5D~B->22C if you are close to your opponent. Without 22C, most of those setups will only work with 2D~C->2D~C or even only one 2D~C
Lord Knight Posted November 10, 2010 Posted November 10, 2010 Is there some sort of route/formula for confirming random air hits (outside of ending in cat2 loop). Right now I'm just using the basic aerial for confirm, but I know she can do better.
KM Riku Posted November 10, 2010 Posted November 10, 2010 hun... If you get j.B/j.C/2D CH: land->2D~5->5D~6->j.C->...->9D->2D~C->etc etc. You can also do land->6C after j.C CH as well. For the 2D combo, you don't need to land or CH (but it's pretty rare to combo without CH) From j.A you can do j.A->j.C->...->9D->cat2 loop (3 or 4x, don't remember)
CakeWasBannedd Posted November 11, 2010 Posted November 11, 2010 Is there some sort of route/formula for confirming random air hits (outside of ending in cat2 loop). Right now I'm just using the basic aerial for confirm, but I know she can do better. j.C CH if they're high enough you can land and do 6C for 9 reps for pretty fucking good damage. j.B and j.C counterhit can also be hitconfirmed into 2D, for around 4k if you use the right combo. generally count your jumps and use j.2D~C 9D~9 etc to extend the combo if you think the proration won't ruin it. cat2loop is also good to use, again use your best judgement as far as reps.
Ronove Posted November 11, 2010 Posted November 11, 2010 (edited) When you get a CH j.C and land doing 6C > TL it's good because if you're close to the corner you can also end it with her oki ender. Or you can j.C > j.5D > etc, that string is blood easy to confirm if the j.C hits you can ~6 cancel else you're free to either ~C cancel in case it gets blocked or just bounce back and jump away. basicly it should be like this: - "random" antiair j.C > 5D~6 > j.C > aerial combo of choice (see thread's first page for the possible enders) or - "random" antiair j.C > land > 2D > aerial combo of choice (same as above) or - "random" antiair j.C > land > 6C > taunt loop > corner oki OR best damage ender OR almost becoming two ender easiest one is the first since you can do it at whatever height you want. The other two depend on at what height both of you are and screen positioning. the land > 6C one works well when the "random" CH j.C occurs halfway between midscreen/corner Most basic aerial ender can be something like j.C > [wait] > j.9D~9 > j.C > j.9D~9 > j.2D~3 > CAT2x5 from there you can expand it by either adding a short horizontal drive (j.C > 5D~6 > j.C > [wait] > etc) BEFORE, or by adding j.2D~C between j.9D~9 > j.C Keep in mind that some characters have stupid aerial hitboxes (Bang, Makoto) and they might make you whiff j.2D~Cs. Which is why you usually see players like Tsujikawa keeping their aerial string fairly short and instead go for more cat2loop repetitions since that's definetely a better universal tool. Edited November 11, 2010 by Ronove
DemiiPoet Posted November 11, 2010 Posted November 11, 2010 Sorry for the never-ending noob questions, but what exactly does "-> ... ->" mean?
GKHiryu Posted November 11, 2010 Posted November 11, 2010 Spacing in combo. When you have ... somewhere it basically means "delay the next attack a bit"
GKHiryu Posted November 11, 2010 Posted November 11, 2010 No problem. the ... part is important for Tao, because as you might've already noticed if you just input j.C > 9D9 asap it won't connect. With a little pause between them the enemy floats up a bit due to j.C hit and becomes susceptible to 9D9.
DemiiPoet Posted November 15, 2010 Posted November 15, 2010 Is it worth me learning TL since apparently it's getting nerfed in CS2?
KM Riku Posted November 15, 2010 Posted November 15, 2010 I don't think so. Maybe things like 5B->6A->2D~B->taunt->214D->2D~B->22C/5C since you can't combo from 3C anymore and this'll be our only way to combo after 5B
CakeWasBannedd Posted November 15, 2010 Posted November 15, 2010 Is it worth me learning TL since apparently it's getting nerfed in CS2? probably not, but no one knows how long it'll take for CS2 to get to consoles, or even if it's going to be in arcades in america, so it depends on if you want to play tao till that happens.
Itzwiitard Posted November 15, 2010 Posted November 15, 2010 I hope they dont take away the combos from 3c, its my best combos from that lol, i pray to the game gods they dont take it away, but who knows eh
Ronove Posted November 15, 2010 Posted November 15, 2010 (edited) Well even if they're going to take them away I'm pretty sure they'll give her other ways to get in and combo, given the kind of character that she is. I don't mind "re-learning" new combos as long as her general playing style doesn't drastically change. As for the person asking if it's worth to learn the TL, I'd say it doesn't hurt to know how to perform it. It will force you to work on improving your execution and manuality so it's not like you're wasting your time anyway. And as Cake said, it might still take a while for CS2 to be available outside of Japan. Edited November 15, 2010 by Ronove
KM Riku Posted November 15, 2010 Posted November 15, 2010 Well even if they're going to take them away I'm pretty sure they'll give her other ways to get in and combo, given the kind of character that she is. I don't mind "re-learning" new combos as long as her general playing style doesn't drastically change. Well...of 4 loketest the only buff she got is the new j.B (they took out the 6B buff). Unless the new direction of her drives changes something, I don't think she got any new combo starter with the loss of 3C combos. Anyway, I was curious about something...In those japanese foruns, there's not any comment from the people who played Tao in the loketests? Comments like what combos she can possible do or if she's still fine compared to the other characters? I remember that Ronove and Xdest translated some informations like this in the first or second loketest.
Ronove Posted November 15, 2010 Posted November 15, 2010 I haven't checked the JP boards in a while, given the recent loketest I'll go see if there's any news and report it/translate it here unless someone else does it before I do in the loketest thread
DemiiPoet Posted November 17, 2010 Posted November 17, 2010 Ok, I actually managed to land 4 or 5 TLs today *is rather proud of himself* I noticed on the first page that for some of the combos, it's suggested that I used the "max" number of taunt loops. How would I go about knowing how many is the max? Sorry if it was already stated and I missed it.
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