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Posted

That first combo Dest, is that corner specific? Or mid-screen ok?

I'm so glad to see these new combos do as much damage as some taunt loop combos. I don't have any chance to test CS here in Brazil, so train taunt loop until the home version come is almost impossible :gonk:

About the combo video, what exactly that guy did in the last combo? I was surprised when I saw that, I never imagined that you could combo 5c->2c into taunt loop :v:

No, its totally possible to train the taunt loop on CT. Of course its going to black-beat, but if you get the motion/rythum into your hands on a training dummy before CS comes out, you're already ahead of the game.

That combo was so timing/spacing specific you shouldn't even worry about it..

5c -> 2c (Charge 2) -> 8d~b -> 5b -> 6a -> TL etc..

Its obviously possible but it looks very awkward to do imo. And if you dont get the perfect distance/miss the drive cancel/whiff 5b because of different character hitboxes, its a miss.

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Posted

Yeah, I'm pretty sure the first 2 I said work anywhere. But they have pretty awkward timing at first.

Posted

No, its totally possible to train the taunt loop on CT. Of course its going to black-beat, but if you get the motion/rythum into your hands on a training dummy before CS comes out, you're already ahead of the game.

That combo was so timing/spacing specific you shouldn't even worry about it..

5c -> 2c (Charge 2) -> 8d~b -> 5b -> 6a -> TL etc..

Its obviously possible but it looks very awkward to do imo. And if you dont get the perfect distance/miss the drive cancel/whiff 5b because of different character hitboxes, its a miss.

Yeah, I know it's possible train taunt loop on CT, it's just...training only using 2 taunts doesn't give the same experience as training the loop itself...but yeah, it helps a little...maybe I should train 2d~b taunt combos, I never get that thing right and only can do taunt combos using 5d~b :vbang:

and...what he does after 2c is a 8d~b? WHAT? :psyduck:

Posted
Yeah, I know it's possible train taunt loop on CT, it's just...training only using 2 taunts doesn't give the same experience as training the loop itself...but yeah, it helps a little...maybe I should train 2d~b taunt combos, I never get that thing right and only can do taunt combos using 5d~b :vbang:

Actually the timing for double taunt combos is almost the same. If you can pull double taunt combos 100% of the time in CT then learning the taunt loop won't be too hard. The only difference that I noticed is that since the ~B cancel in CS is faster you don't have to delay the very first taunt as much (almost no delay at all), while on CT there's a little more delay on the first taunt in order to get the opponent at the right height before doing the 214D > wait > j.2d~b

In any case rushing the first taunt won't help because your goal is to get the opponent at the lowest possible height without bluebeating the combo, hence the reason for the pause between 214D and j.2D~B (because Tao needs to be above the bouncing opponent so that once they bounce again they'll be at hip height) and that's also the reason why delaying a little the first taunt also does help. It's all muscle memory, once you start figuring out the rhythm it'll gradually become more and more natural. The real hurdle is getting past 3 reps, if you get past that you won't be troubled in doing as many reps as the combo starter you use allows you to.

Posted

Interesting, but it's good to see Tao still have some awesome non-taunt combos after all...at least my friends won't complain too much about taunt loop now :eng101: (most of brazilians hate Tao, that's so sad :8/:)

Posted
Yeah, I know it's possible train taunt loop on CT, it's just...training only using 2 taunts doesn't give the same experience as training the loop itself...but yeah, it helps a little...maybe I should train 2d~b taunt combos, I never get that thing right and only can do taunt combos using 5d~b :vbang:

Well I was just saying just keep looping in CT. Even though the combo number will go dark (Black beat, like I said before)... Its just to get the hand motions into the rhythm. And yes, you NEED 6a JC 2d~b in your checklist. It'll be slightly easier in CS, but you still need it down. 5d~b can only go into loop if you jump as high as possible, and delay all the inputs after.

and...what he does after 2c is a 8d~b? WHAT? :psyduck:

(Charge 2) -> 8d. Its her move where she springs back to the wall and drives forward very fast. Faster than most other drives. You just hold 2 for about a second and then push up and D. You can BUFFER the 2 in other moves, so he did 5c -> 2c (HOLD 2) -> then 8d~b. Try it out, it works in CT too (The move I mean, not that combo).

Interesting, but it's good to see Tao still have some awesome non-taunt combos after all...at least my friends won't complain too much about taunt loop now :eng101: (most of brazilians hate Tao, that's so sad :8/:)

Brazilians... hate.. Tao?? o-o

CAT HAETERZ! WE MUST PARTY CAT! >:3

.... <:3

Posted
Try to top this for one taunt:

5B 6A j.2D~B Taunt 214D .. j.2D~B 5C 2D~6 j.2D~C j.C 6D~6 j.C .. 9D~9 j.C 9D~9 3D~3 j.236Bx5 [3830]

And for 2 taunts:

5B 6A j.2D~B Taunt Loopx2 214D .. j.2D~B 5C 2D~6 j.2D~C j.2D~C j.C .. 9D~9 j.C 9D~9 3D~3 j.236Bx5 [3948]

It seems that after 2 taunts it stays at 4000 all the way until you get to 6 taunts. Then it goes up by 200 damage. Hopefully somebody can prove me wrong here. As it stands, only 1, 2 or 6 taunts is worth it. And 4 if you want to oki combo.

And a variant in the corner for non-taunt:

5B 3C D~B [hit] 5C 2D~6 j.2D~C j.C D~A 9D~5 9D~9 3D~3 j.236Bx5 [~3550]

And a non-taunt combo that doesn't need the corner, that I posted earlier:

5B 3C D~B [hit] 5C 2D~6 j.2D~C D~A 9D~9 .. 3D~3 j.236B 3D~3 j.236Bx5 [~3530]

Vertical drive loops, now with an extra loop! (corner only):

6C 236CC 2D~6 j.C 9D~9 D~C j.C .. 9D~9 j.C 9D~9 3D~3 j.236B 3D~3 j.236Bx5 [~4450]

2D~6 j.2D~C j.C D~A

9D~9 D~C j.C

etc.

Are you supposed to hit or whiff those D~C's and D~A's?

Posted
2D~6 j.2D~C j.C D~A

9D~9 D~C j.C

etc.

Are you supposed to hit or whiff those D~C's and D~A's?

Wait... You can't do three drive cancels in one combo o-o... Unless you're listing those two separately.

And no, unless noted (whiff) or (miss) those drive cancels are on hit. The timing is fun once you get it down.

Posted
2D~6 j.2D~C j.C D~A

9D~9 D~C j.C

etc.

Are you supposed to hit or whiff those D~C's and D~A's?

All are on hit.

Posted

What should I be doing after 6A? I occasionally hit someone with 5B, they block it, try to jump away, then get hit by 6A. I usually just super jump j.A>j.C JC j.A>j.C>236B>2D~6>236BBBB

Posted

That's also what I do (when I actually remember to do it, lol). Theorically the goal would be atleast to set up a knockdown even if the damage from a combo started from a 6A is poor. Japanese Taos seem to go for the CAT2 loop at shortest height so that it's almost like the oki ender in the taunt loops where they can immediately reapply pressure/mix-up. Unless some really damaging combo is found from antiair 6A it'd be better to do that way.

Posted

So did anyone bother testing out 22C as an ender? I used it and got pretty sub par damage, like 4K off of 5B>6A. I guess if you want to be fancy/ use 22C for something, it's okay, not really worth it though.

  • 2 weeks later...
Posted

Hi. BBCS newbie and wants to main tao. What combos should I practice first before learning her taunt loop? I've tried taunt loop off of 6c and can get an average of 2~4 loops before it blue beats (just the loop. Can't even end it properly). How many loops can you do after 6c

Posted
Hi. BBCS newbie and wants to main tao. What combos should I practice first before learning her taunt loop? I've tried taunt loop off of 6c and can get an average of 2~4 loops before it blue beats (just the loop. Can't even end it properly). How many loops can you do after 6c

There's a Number of Taunts list with starters on the first post.

Posted
Hi. BBCS newbie and wants to main tao. What combos should I practice first before learning her taunt loop? I've tried taunt loop off of 6c and can get an average of 2~4 loops before it blue beats (just the loop. Can't even end it properly). How many loops can you do after 6c

I'll help you out. 6c can total 12 taunts (Can vary in certain situations, such as 13 off of FC 2c 6c according to XDest). Its the best way to train your taunt loop, because when you successfully get all 12 taunts without blue beating, that means you successfully learned her loop and timing.

First, learn her non-taunt bnb's. If you want to WIN you'll HAVE to learn her bnb. If you go around the match dropping taunt loops like I see many newbies doing (Including me), you wont have much fun with Tao. Appetizers first, then the main course.

Second, learn your loop. If you can do a couple loops, at least you have some of the motion down. What makes you drop it is doing the joystick motion too fast for 95% of people who dont have the loop. Watch a couple video's to see the timing. THE JOYSTICK MOTION IS SLOW. TAKE YOUR TIME.

TL Timing 1

TL Timing 2 (Not a good example of joystick speed)

TL Timing 3 [P2 Side]

Hope that helps.

Posted
6c can total 12 taunts (Can vary in certain situations, such as 13 off of FC 2c 6c according to XDest). Its the best way to train your taunt loop, because when you successfully get all 12 taunts without blue beating, that means you successfully learned her loop and timing.

Hope that helps.

That's why I chose 6c starter for taunt loop practice since I know it nets the max repetitions, although I don't remember that time the exact number. Thanks for the heads up.

So to practice for the non-loop combo, I'll have to go for the Non-taunt combo start to Non Corner (Half taunts/Tauntless) ender? Or the Links into starts to Non-taunt combo start to Non corner ender?

Posted

Corner combo's should be learned last. Just learn her BnB first, then work yourself up. Don't rush strait into 12 taunt combo's if you blue beat on 3. Don't get ahead of yourself. It might be fun beating up on a beginner Tager, but once you get into a match, those awesome easy taunt combo's on a retarded computer are gonna do you no good. Trust me. Up against CopperDabbit's Arakune or TaoFTW's Tao, I can't even execute INTO the taunt combo. Learn how to ENTER taunt loops first, THEN learn the loop.

As for non-taunt combo's I suggest 5b -> 3c -> 5d~b -> 5c as your BnB. It leads into decent damage (3k), and is easy to execute. And is EASILY customizable to character matchup, size, corner, and hieght, which is the best part. Such as 5d~b -> 5c -> 236a -> 2d~6 for litchi, or 5d~b -> taunt -> loop if you are point blank close or in the corner. Once you get your stuff down it can look somewhat like this- http://www.youtube.com/watch?v=DXs9fah-STU#t=00m20s

You need to learn how to enter loops. 5b 6a JC 2d~b is bread and butter. There are other ways to enter loops, like 4B+C -> 214d -> land -> 6c -> 214d -> ... -> 2d~b -> taunt..., or 3c -> 5d~b -> taunt... like i said before, or 5b -> 6a -> JC(Delay) -> 5d~b -> taunt -> 214d(Slight delay) -> 2d~b -> taunt... etc etc. With those combo's practice one taunt FIRST, THEN LEARN TO END THE TAUNT. Remember, the loop itself is okay damage, but the ENDER with that delicious 500 dmg unprorated at the end is your GOAL. LEARN TO END THE LOOP, OR ITS NOT WORTH IT.

Posted

Alright ronove or xDest, you have some loop xn's to try out, since I have no idea how to test TLxn to a successful ender, and TLxn into infinity. lol.

3c (block first two, hit low)(point blank or corner) -> 5d~b -> taunt -> TL x ?

It would almost NEVER happen, at least twice against a human player unless they're retarded, but its still good to know. It does let you loop more than all 3c hits, but i dont know how many. If you mixup 3c (2hits) into a 2d~b crossup or whatever kinda drive mixup you may sometimes just simply make them hit that low in some mind games. :psyduck:

3c -> 5d -> RC -> 6c -> 66 -> ... -> taunt -> TL x ?

If the second setup doesn't go past like 4k, its not even worth it, because a normal successful 3c can easily lead into 4k if you know what you're doing. :v:

Posted

As a general note, the less moves done before the first taunt, the more loops that are possible. So 3C 5D~B 66 Taunt will lead to more loops and damage than the second combo.

Also, in general, 3C by itself into Taunt Loop has a ceiling of 5k, not 4k.

3C (last hit only): 12 taunts, 6381 damage

3C (all 3 hits): 9 taunts, ~5400 damage

Posted
As a general note, the less moves done before the first taunt, the more loops that are possible. So 3C 5D~B 66 Taunt will lead to more loops and damage than the second combo.

Also, in general, 3C by itself into Taunt Loop has a ceiling of 5k, not 4k.

3C (last hit only): 12 taunts, 6381 damage

3C (all 3 hits): 9 taunts, ~5400 damage

I meant for non-taunt off of 3c is 4k, maybe 4.5k ceiling. Unless i'm wrong about that too :psyduck: and the 5d~b 66 taunt timing is so strict imo.. the 3c's im talking about are generally midscreen, 3c 5d~b into TL is cake in the corner.

Ahh.. so it IS 12 taunts.. thats good to know...

Posted

I don't know about you guys, but I rarely if ever hit with the last hit of 3C unless I'm fighting a scrub. Most players learn the last hit is low after the second time they get combo'd with it.

Posted
I don't know about you guys, but I rarely if ever hit with the last hit of 3C unless I'm fighting a scrub. Most players learn the last hit is low after the second time they get combo'd with it.

"It would almost NEVER happen, at least twice against a human player unless they're retarded, but its still good to know. It does let you loop more than all 3c hits, but i dont know how many. If you mixup 3c (2hits) into a 2d~b crossup or whatever kinda drive mixup you may sometimes just simply make them hit that low in some mind games. :psyduck:"

:psyduck:

Posted

Not saying it's impossible to hit with the third hit of 3C, and it is really useful to know you can get 6K off of it if it happens, I'm just saying it never happens to me.

Posted

If you happen to hit somebody with 5C and they're close enough, you can do:

5C -> 2C -> 3C -> 5D~B -> 5C -> 2D~6 -> j.2D~C -> j.C -> .. -> 9D~9 -> j.C -> 9D~9 -> 3D~3 -> j.236Bx5 [~4200]

Although I would imagine this is very situational, although a lot easier to get on CH, you have to be pretty close or against a bigger character for the 3C low to actually hit, otherwise you need to do 5D RC in the middle and do something else to get the damage, or a mixup. At this point, anything we find out to give 5C damage without meter will be good.

Also, this ender actually serves as a fullscreen alternative to a full taunt combo without losing much damage at all (only 30 damage lost off 5B).

2D~6 -> j.2D~C -> j.C -> .. -> 9D~9 -> 3D~3 -> j.236Bx5

Posted

The training with Tao is progressing steadily, I can now perform the starter 6a -> JC -> j.2d~b most of the time as well as a few iterations of the taunt loop afterwards. :kitty:

Now I'd like to start working on the combo ender, but I'm a little lost since the recommended ones in the OP look quite different from the taunt combo enders in the CT thread. What combo ender would you recommend, that is good in CS but still practiceable in CT (even if it blackbeats)?

I was thinking about this one from the CT thread:

236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bbbb

(I guess it's impossible to extend it with j.236bb -> j.c -> 8d~6 -> j.236bbb?)

However the CS one seems a bit different, with the 3D~3 at the end:

236CC -> 2D~6 -> j.C -> 9D~9 -> j.C -> 9D~9 -> ... -> 3D~3 -> j.236Bx5

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