WayINside Posted April 23, 2010 Posted April 23, 2010 you sure are tao player, till the end of the sentence you already forgot there were "2nd" before the 9D
RinHara5aki Posted April 23, 2010 Posted April 23, 2010 Wait... what. There is no "2nd" 9d~9... you mean 9d~9 after the 9D~5? If you're doing both 9d~9's it will make you whiff. You're too close to the wall. If you 2d~9 -> 5d~a -> 9d~5 -> 9d~9 you'll hit it. But again character specific.
WayINside Posted April 23, 2010 Posted April 23, 2010 That probably it, i will see if it's do the trick. Tought i think i will stick for now with 236CC
XDest Posted April 23, 2010 Author Posted April 23, 2010 If you're doing both 9d~9's it will make you whiff. D~A 9D~9 9D~9 does work though, and always has.
XDest Posted April 24, 2010 Author Posted April 24, 2010 Well, that's because with those characters you have to do the 5C at hip level, changing the heights around a bit. Those characters are Tsubaki, Litchi, Lambda and Rachel I believe. Personally I just use 236CC vs those characters anyways because I don't want to change my taunt loop timing just for them. When the character is above or near your head when you do 5C and the 2D can connect on them, that's when 9D~9 9D~9 works after the D~A.
Mystic d Posted April 25, 2010 Posted April 25, 2010 If anyone even answers.. I've also been DYING to know how you loop off of 6a JC 5d~b taunt. Every time I 214d 2d~b after that it whiffs. So I've been working on this as well recently. It seems to me that you need to hit near the top of their hitbox after the JC. This means you have less time to JC->5d~b though. I've been having trouble with the same thing. Just gotta tighten up the timing and spacing
CakeWasBannedd Posted April 25, 2010 Posted April 25, 2010 Just do 5b>6a>JC>2D~B>Taunt loop Is it really that hard for you guys?
RinHara5aki Posted April 25, 2010 Posted April 25, 2010 So I've been working on this as well recently. It seems to me that you need to hit near the top of their hitbox after the JC. This means you have less time to JC->5d~b though. I've been having trouble with the same thing. Just gotta tighten up the timing and spacing D: .... are you.. the same Mystic I fought a LONG... LONG time ago, during the "Whoa, HUGE!" SVGL ranbat like last May?! I remember very clearly one of my very first matches was me as a white tao and another black tao named "Mystic"... o-o.. http://www.youtube.com/watch?v=MjHnWLLb2ck This was when EriKkn first introduced me to the game, and it was my very first time even TOUCHING the game... TaoFTW and Goryus were there.. or are you the wrong person EDIT: Holy CRAP I was mashing dat stick 0____0...
Mystic d Posted April 25, 2010 Posted April 25, 2010 No that wasn't me. I just started playing this game last October and when i first started i was playing as v-13. I just switched mains to Tao about a month before CS came out after seeing the Taokaka Advanced Combos video on youtube.
RinHara5aki Posted April 26, 2010 Posted April 26, 2010 Just do 5b>6a>JC>2D~B>Taunt loop Is it really that hard for you guys? Not really. I'm just finding other ways to enter loops. ftw does it consistently, and imo, 5b -> 6a -> JC -> 5d~b -> taunt is a little easier. Thats just me though. No that wasn't me. I just started playing this game last October and when i first started i was playing as v-13. I just switched mains to Tao about a month before CS came out after seeing the Taokaka Advanced Combos video on youtube. Oh ok. That would've been wierd XD That video was mine you're like the 4th person to say they got inspired to play tao after seeing my intermediate/advanced vid...
Mystic d Posted April 26, 2010 Posted April 26, 2010 im not sure if the 2d~b even works on all the characters for starting the loop. regarding the video, yah just watching those combos was so amazing, plus meeting taoftw at svgl was another big plus since i figured i could learn a lot from watching him play. how come u dont come out for the singles ranbats?
CakeWasBannedd Posted April 26, 2010 Posted April 26, 2010 You mean 5B>6a>JC>2D~B? That definitely hits everyone in the game, I use it too often for it not to lol.
XDest Posted April 26, 2010 Author Posted April 26, 2010 Well, everybody but Arakune. Arakune is possible with j.2D~B, but the timing is really awkward.
Mystic d Posted April 26, 2010 Posted April 26, 2010 is the timing/spacing the same as CT? i can't seem to get it to combo on at least half the characters i try it on
RinHara5aki Posted April 27, 2010 Posted April 27, 2010 Well the timing is exactly the same in CS. The thing about CS is the actual HIT is longer, therefore you have more time to drive cancel. In CT, you had 3 frame window to hit your cancel. In CS is SEEMS like 5 (There's got to be actual frame data about that somewhere), in any case its slightly easier in CS. You have to practice it over and over, its possible on EVERY character.
CakeWasBannedd Posted April 27, 2010 Posted April 27, 2010 So, what's up with the 4B+C>214D>6C> Taunt Loop? Does it get you more reps than the previous version?
RinHara5aki Posted April 27, 2010 Posted April 27, 2010 More reps than previous? Previous meaning just 6c? XDest posted that its 6 tops. I also noticed that the first drive cancel after 214d -> taunt is a little strange for it.
Ronove Posted April 28, 2010 Posted April 28, 2010 I still have to try that setup but I recall seeing Keita doing 8 reps with it with the oki ender By the way, one more thing I realized with the taunt loop that has helped me a lot in getting consistency is to try to delay the first Taunt as much as possible. Of course you still need to wait between 214D and the following j.2D~B but it kind of makes it easier to have the opponent exactly at the right height and all the following reps seem easier to do as well.
Ronove Posted April 29, 2010 Posted April 29, 2010 Mebo is one sick Tao, here's two nice setups taken from his recent match vids that I think you guys might like in case you already didn't know of them: knocked down opponent > neutral jump j.B > Taunt Loop x10 > oki ender 4382 dmg (on airborne opponent) 22C > 2D > 5D~6 > j.C > 9D~9 > j.C > 236B > 2D~3 > 236B > 2D~3 > 236Bx5 around 4300 damage I need to try those personally to see if they work on the majority of the cast, they don't seem to be that character specific though. The j.B combo is pretty sweet against opponents who choose to not recover/roll immediately, the 22C combo is certainly not as common but if it does hit you'll get some free meterless damage (looks like 22C still has awesome proration), and if they guard it you can still cancel it into a 2D to make it safe. It also seems like any no-taunt combo started from a CH j.D will net sweet damage as well (around 3.7/3.8k damage) provided that you do her CS vertical drive loop and CAT2 loop ender.
Taokakaism Posted April 30, 2010 Posted April 30, 2010 Hey guys, new combos for you to try! It works, true story. It's called the delaying match trolling taunt. Works only in the corner. Anytime on your taunt, beginning or middle of the taunt combo, ~... -> Taunt (1hit) -> Almost Becoming Two -> (Taunt -> 214D)xN End it with your normal taunt combo for trolling effects. Also a good way to force-burst your opponent.
Mystic d Posted April 30, 2010 Posted April 30, 2010 Hey guys, new combos for you to try! It works, true story. It's called the delaying match trolling taunt. Works only in the corner. Anytime on your taunt, beginning or middle of the taunt combo, ~... -> Taunt (1hit) -> Almost Becoming Two -> (Taunt -> 214D)xN End it with your normal taunt combo for trolling effects. Also a good way to force-burst your opponent. I've actually seen a video of this being done not in the corner (against Hakumen I think). Anyone know how this prorates?
RinHara5aki Posted May 1, 2010 Posted May 1, 2010 Anytime on your taunt, beginning or middle of the taunt combo, ~... -> Taunt (1hit) -> Almost Becoming Two -> (Taunt -> 214D)xN How much damage can it do though.. after only taunts and no 2d~b's the damage has got to be somewhat good..
XDest Posted May 1, 2010 Author Posted May 1, 2010 Try to top this for one taunt: 5B 6A j.2D~B Taunt 214D .. j.2D~B 5C 2D~6 j.2D~C j.C 6D~6 j.C .. 9D~9 j.C 9D~9 3D~3 j.236Bx5 [3830] And for 2 taunts: 5B 6A j.2D~B Taunt Loopx2 214D .. j.2D~B 5C 2D~6 j.2D~C j.2D~C j.C .. 9D~9 j.C 9D~9 3D~3 j.236Bx5 [3948] It seems that after 2 taunts it stays at 4000 all the way until you get to 6 taunts. Then it goes up by 200 damage. Hopefully somebody can prove me wrong here. As it stands, only 1, 2 or 6 taunts is worth it. And 4 if you want to oki combo. And a variant in the corner for non-taunt: 5B 3C D~B [hit] 5C 2D~6 j.2D~C j.C D~A 9D~5 9D~9 3D~3 j.236Bx5 [~3550] And a non-taunt combo that doesn't need the corner, that I posted earlier: 5B 3C D~B [hit] 5C 2D~6 j.2D~C D~A 9D~9 .. 3D~3 j.236B 3D~3 j.236Bx5 [~3530] Vertical drive loops, now with an extra loop! (corner only): 6C 236CC 2D~6 j.C 9D~9 D~C j.C .. 9D~9 j.C 9D~9 3D~3 j.236B 3D~3 j.236Bx5 [~4450] Heh, playing around with j.C .. 9D~9 is pretty fun. Manipulating with it will give you higher damage with less/no taunts. But with full taunts, you're still restricted to 2D~5 D~A 9D 9D~9 3D~3 j.236Bx5 for obvious reasons. Inspired by the latest niconico combo video that uses a lot of this. It's amazing how high damage you can get with this method without a lot of taunts needed. Less than 300 damage away from 6 taunts, with just 2 used. Pretty impressive. Let's see what else we can figure out.
KM Riku Posted May 1, 2010 Posted May 1, 2010 I'm so glad to see these new combos do as much damage as some taunt loop combos. I don't have any chance to test CS here in Brazil, so train taunt loop until the home version come is almost impossible About the combo video, what exactly that guy did in the last combo? I was surprised when I saw that, I never imagined that you could combo 5c->2c into taunt loop
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