Tari Posted January 10, 2010 Posted January 10, 2010 No, there's no positive proration. Simply less proration. Rachel has no other moves that are forced fatal counter. 4B is not a fatal counter. Her only fatal counters are 5C and level 2 and 3 j2C. Was it actually confirmed that fatal counter had any effect on proration? Haven't really been paying much attention, but last I'd heard, it was only +2 frames of untech time on the move and its followup combo.
Kuuhaku Posted January 10, 2010 Posted January 10, 2010 EDIT: Geno, you should include the data from the damage and proration chart Spark post for damage and proration nerfs to Rachel's attacks. Good question. I'll check out the actual numbers last time I checked. There's a lot of weird information flying around right now. 3 and 4 wind Dahlia can be used as a Cat Chair (?). 4 wind Dahlia takes off 2 guard primers. King George takes off one primer and King Pumpkin takes off another. Meaning that 3 wind TD takes off one guard primer. Like this. No. They can jab you out of start up if they're that close. It's not bad as a whiff or obvious air dash punish though. You might also want to note that only 3 and 4 wind TD can be comboed off of (you can do a standard air combo). With the proration data posted by spark, we now know for sure that pretty much all of her attacks got a damage nerf as well as a proration nerf except for j2C. I think the minimum damage for BBL is around 300. That's just Rachel. For each rod it's around 400 per rod. ... Meaning that minimum damage for three rod + Rachel super is 1500.
God_Of_Olympus Posted February 2, 2010 Posted February 2, 2010 i think we can confirm all lobelias have less recovery than in CT and that the CH hitstun is omfg win
crazycrackers Posted February 2, 2010 Posted February 2, 2010 Was the buff to george's health kept or was that just a loketest idea?
Tari Posted February 2, 2010 Posted February 2, 2010 Was the buff to george's health kept or was that just a loketest idea? It appears to have made it through to release. Though I'm unsure of the exact value of George's health in CS, he takes more hits than he did in CT. It's either his health was buffed, or nerfed damage on most moves has made it appear buffed.
Rhannmah Posted February 2, 2010 Posted February 2, 2010 there are however moves that do both ie, her j2C and 5C actually, 5C doesn't remove a guard primer, it's second hit that does(5CC). But it does fatal counter on counter hit though. I think the 2nd hit of 5CC fatal counters too, but i'm not sure.
GenoWhirl Posted February 2, 2010 Author Posted February 2, 2010 Guys, Cat chair removes a guard primer You know what'd be lolzy, CAT CHAIR GUARD BREAK Also added the proration data and some other stuff. Does J.c really have less hitstun? Can it combo into BBL simply because BBL is faster?
Tari Posted February 2, 2010 Posted February 2, 2010 NERF: Does not charge while Rachel is OTG. We've figured out that that was loketest data. xD Also, cat chair RC cat chair RC cat chair in the corner to guardbreak would be incredibly troll. :P
GenoWhirl Posted February 2, 2010 Author Posted February 2, 2010 I'm glad that was just loketest data XD Any info on the Jc
Kuuhaku Posted February 10, 2010 Posted February 10, 2010 Hitstun is less and it doesn't hit opponent's as high. Also hits large characters on crouch. Though... for some reason 6A into BBL feels really easy in this game.
Tari Posted February 10, 2010 Posted February 10, 2010 Hitstun is less and it doesn't hit opponent's as high. Also hits large characters on crouch. Though... for some reason 6A into BBL feels really easy in this game. It also hits Rachel standing, now. I still feel like some things are easier in this game, either because of the way hitstun is animated (not like that makes sense) or because hitstun hasn't actually been reduced. :8/:
GenoWhirl Posted February 10, 2010 Author Posted February 10, 2010 Then I'll assume J.c -> BBL is because BBL has gotten a speed boost
sanshiki Posted February 13, 2010 Posted February 13, 2010 Hello peeps. While trying out MaDao combos, I discovered that you can do 6CC loops on crouching Tager. Its pretty good for charging heat and cornering him for some loli rage, maybe.
Kuuhaku Posted February 16, 2010 Posted February 16, 2010 Then I'll assume J.c -> BBL is because BBL has gotten a speed boost http://www.youtube.com/watch?v=Fckbv1fPWO8 It was possible in CT. I guess just no one really paid attention to it. 6A into BBL might be easier because the longer recovery time makes buffering easier. Aerial BBL matches the speed of ground BBL or is pretty close, but I don't think that ground BBL has gotten any faster. 6C does link into j2C both on hit and on block (lol instant overhead). Though I'm wondering if you can force a level 2 or level 3 to register if you make 6C go high enough.
Tari Posted February 16, 2010 Posted February 16, 2010 6a BBL might be easier because of 6a's smaller hitbox, as well. Anyway, in CT, j.c didn't combo into BBL unless you landed for the ground BBL first. It's a pretty common combo, actually (ie: 3c9d 6c j.c land BBL). I'm pretty sure there's no j.c into aerial BBL in that video. :P
Kuuhaku Posted February 16, 2010 Posted February 16, 2010 I thought he meant the ground BBL being faster. Sorry. I haven't had my morning coffee. But... uh... yeah. Being able to link BBL from jC without landing first is because air BBL is faster.
GenoWhirl Posted February 16, 2010 Author Posted February 16, 2010 I love how no one blocks J2c anymore Do it when you have a pole into sword iris into 6a into ULTRAAAA I mean BBL
Kuuhaku Posted March 1, 2010 Posted March 1, 2010 6C into j2C is actually a pretty good option. Instant overhead.
Kyosuke Kagami Posted March 7, 2010 Posted March 7, 2010 6C into j2C is actually a pretty good option. Instant overhead. What? Is it guaranteed hit?
Kyosuke Kagami Posted March 7, 2010 Posted March 7, 2010 Well, now 6D 6C makes more sense to use now.
Spirit Juice Posted March 7, 2010 Posted March 7, 2010 No reason not to block high against 6C in that case. 6C is a bad pressure tool anyways. I heard 5a and 2a are faster now y/n? Yes. 5A is now 5 frames (was 7 in CT), and 2A is now 7 frames (was 9 in CT).
GenoWhirl Posted March 7, 2010 Author Posted March 7, 2010 Thanks SJ Incidentally, anyone know where we can get frame data?
EvilWolf Posted May 15, 2010 Posted May 15, 2010 http://www.youtube.com/watch?v=Fckbv1fPWO8 It was possible in CT. I guess just no one really paid attention to it. 6A into BBL might be easier because the longer recovery time makes buffering easier. Aerial BBL matches the speed of ground BBL or is pretty close, but I don't think that ground BBL has gotten any faster. 6C does link into j2C both on hit and on block (lol instant overhead). Though I'm wondering if you can force a level 2 or level 3 to register if you make 6C go high enough. Lol my Rachel looks like utter shit compared to the Rachel in that vid. Hmm, to get a fatal counter in the middle of a combo with J.2C in CS, do I need a level 3 J.2C or just a Level 2?
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