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Posted

No, there's no positive proration. Simply less proration. Rachel has no other moves that are forced fatal counter. 4B is not a fatal counter. Her only fatal counters are 5C and level 2 and 3 j2C.

Was it actually confirmed that fatal counter had any effect on proration?

Haven't really been paying much attention, but last I'd heard, it was only +2 frames of untech time on the move and its followup combo.

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Posted

EDIT: Geno, you should include the data from the damage and proration chart Spark post for damage and proration nerfs to Rachel's attacks.

Good question. I'll check out the actual numbers last time I checked. There's a lot of weird information flying around right now.

3 and 4 wind Dahlia can be used as a Cat Chair (?). 4 wind Dahlia takes off 2 guard primers.

King George takes off one primer and King Pumpkin takes off another. Meaning that 3 wind TD takes off one guard primer.

Like this. No. They can jab you out of start up if they're that close. It's not bad as a whiff or obvious air dash punish though. You might also want to note that only 3 and 4 wind TD can be comboed off of (you can do a standard air combo).

With the proration data posted by spark, we now know for sure that pretty much all of her attacks got a damage nerf as well as a proration nerf except for j2C.

I think the minimum damage for BBL is around 300. :vbang: That's just Rachel. For each rod it's around 400 per rod. ... Meaning that minimum damage for three rod + Rachel super is 1500. :vbang:

  • 4 weeks later...
Posted

Was the buff to george's health kept or was that just a loketest idea?

It appears to have made it through to release. Though I'm unsure of the exact value of George's health in CS, he takes more hits than he did in CT.

It's either his health was buffed, or nerfed damage on most moves has made it appear buffed.

Posted

there are however moves that do both ie, her j2C and 5C

actually, 5C doesn't remove a guard primer, it's second hit that does(5CC). But it does fatal counter on counter hit though. I think the 2nd hit of 5CC fatal counters too, but i'm not sure.

Posted

Guys, Cat chair removes a guard primer You know what'd be lolzy, CAT CHAIR GUARD BREAK Also added the proration data and some other stuff. Does J.c really have less hitstun? Can it combo into BBL simply because BBL is faster?

Posted

NERF: Does not charge while Rachel is OTG.

We've figured out that that was loketest data. xD

Also, cat chair RC cat chair RC cat chair in the corner to guardbreak would be incredibly troll. :P

Posted

Hitstun is less and it doesn't hit opponent's as high. Also hits large characters on crouch. Though... for some reason 6A into BBL feels really easy in this game. :psyduck:

Posted

Hitstun is less and it doesn't hit opponent's as high. Also hits large characters on crouch.

Though... for some reason 6A into BBL feels really easy in this game. :psyduck:

It also hits Rachel standing, now. :kitty:

I still feel like some things are easier in this game, either because of the way hitstun is animated (not like that makes sense) or because hitstun hasn't actually been reduced. :8/:

Posted

Hello peeps. While trying out MaDao combos, I discovered that you can do 6CC loops on crouching Tager. Its pretty good for charging heat and cornering him for some loli rage, maybe.

Posted

Then I'll assume J.c -> BBL is because BBL has gotten a speed boost

http://www.youtube.com/watch?v=Fckbv1fPWO8

It was possible in CT. I guess just no one really paid attention to it.

6A into BBL might be easier because the longer recovery time makes buffering easier.

Aerial BBL matches the speed of ground BBL or is pretty close, but I don't think that ground BBL has gotten any faster.

6C does link into j2C both on hit and on block (lol instant overhead). Though I'm wondering if you can force a level 2 or level 3 to register if you make 6C go high enough.

Posted

6a BBL might be easier because of 6a's smaller hitbox, as well.

Anyway, in CT, j.c didn't combo into BBL unless you landed for the ground BBL first. It's a pretty common combo, actually (ie: 3c9d 6c j.c land BBL).

I'm pretty sure there's no j.c into aerial BBL in that video. :P

Posted

I thought he meant the ground BBL being faster. :psyduck: Sorry. I haven't had my morning coffee. But... uh... yeah. Being able to link BBL from jC without landing first is because air BBL is faster.

  • 2 weeks later...
Posted

No reason not to block high against 6C in that case. 6C is a bad pressure tool anyways.

I heard 5a and 2a are faster now

y/n?

Yes. 5A is now 5 frames (was 7 in CT), and 2A is now 7 frames (was 9 in CT).

  • 2 months later...
Posted
http://www.youtube.com/watch?v=Fckbv1fPWO8

It was possible in CT. I guess just no one really paid attention to it.

6A into BBL might be easier because the longer recovery time makes buffering easier.

Aerial BBL matches the speed of ground BBL or is pretty close, but I don't think that ground BBL has gotten any faster.

6C does link into j2C both on hit and on block (lol instant overhead). Though I'm wondering if you can force a level 2 or level 3 to register if you make 6C go high enough.

Lol my Rachel looks like utter shit compared to the Rachel in that vid.

Hmm, to get a fatal counter in the middle of a combo with J.2C in CS, do I need a level 3 J.2C or just a Level 2?

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