HolyAarom Posted January 20, 2010 Posted January 20, 2010 I'm not sure if it can be called a crossup, because it involves you turning around in midair, not the opponent standing on the ground. Anyway, I was messing around with infinite Tension in training mode, and something I find is that when I do certain moves, I can't turn around to follow up even when I pass my opponent. For example, I try TK'ing Sol's aerial 236K FRC against a random character, and when I cross the character, I can't do a 236K. (214K?) The thing is, when I try the aerial 236K from a higher point, I can turn around and do another aerial 236K FRC. I've had a similar experience with Axl, because I was spamming his FB Bomber for kicks and I can only spam the Bomber in one direction, even if I do cross the opponent. Is there a minimum height or something that determines when your character will turn around when crossing your opponent?
Hellmonkey Posted January 20, 2010 Posted January 20, 2010 Once you've used an air option after jumping, your character will automatically turn around. For example if you jump normally over the other character you won't turn around until you double jump, after double jumping your character will always turn to face the opponent (even if you double jumped from the original side, it will turn around right away when you pass them). Superjumping counts you as already having used your air option and automatically turns you around as if you doublejumped. There actually is a minimum height in the air as you fall where you can't do anything airborne, and are considered grounded. For example when Potmemkin does a low j.H crossing up, he can input slidehead the original direction and cancel directly into it on the ground facing away from the opponent. I don't have the game hooked up to play atm, but try doing your motion quicker first to get a SJ if you're not, or try doing the motion slower as to avoid the SJ, and then TK the motion the other way (for a doublejump). I think for that example it will also depend on the opponent's hitbox, since it'll determine when (and if) you cross them up at all. You may just be crossing them up too late if you do it too low?
excelence Posted January 20, 2010 Posted January 20, 2010 U can also turn around after an empty airdash sequence. and iirc some aerial moves has minimum height requirement, Robo Ky Missile/Ky CSE comes in mind, so it can't be used for cross up if u're too low to the ground
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now