Dacidbro Posted March 18, 2010 Posted March 18, 2010 or just 5A 5A 5A 5A j.A j.A j.A dj.A dj.A dj.A land 5A win. while in FRKZ. Ok, ok, sorry. But I would like to see this 5 super crash combo as well. The move is just so obnoxious. You idiot 5A doesn't gatling to itself
Dacidbro Posted March 19, 2010 Posted March 19, 2010 You're supposed to confirm your combos before you post them here zong
LAMG Posted March 19, 2010 Posted March 19, 2010 5 supercrash combo PLEASE!! and thanks. i looked all over the threads but couldn't find it http://www.youtube.com/watch?v=d_PbufYVA_c here you go
Reioumu Posted March 19, 2010 Posted March 19, 2010 http://www.youtube.com/watch?v=d_PbufYVA_c here you go 1... 2... 3... 4...
LAMG Posted March 19, 2010 Posted March 19, 2010 4 is for tech trap, tech that the wrong way, and you are in for another 5..
Reioumu Posted March 19, 2010 Posted March 19, 2010 Seriously, why are you posting this garbage in the combo thread?
huey253 Posted March 19, 2010 Posted March 19, 2010 because i asked, a friend asked me what the 5 supercrash combo is and i couldn't remember, so i thought i would ask here. don't worry i won't ask again.
Reioumu Posted March 19, 2010 Posted March 19, 2010 Had some fun with FRKZ today 5B 2B 6C 9-dash j.4C 9-dash j.4C land 2B 623B 5D 9-dash j.4C 8-dash j.D 2-dash 5C 2C 6-dash 236236D 43 meter gain before the super, so it's not all too bad. 5220 damage video: http://www.youtube.com/watch?v=5STMaE8yt4c
ShoMeYaMoves Posted March 20, 2010 Author Posted March 20, 2010 Had some fun with FRKZ today 5B 2B 6C 9-dash j.4C 9-dash j.4C land 2B 623B 5D 9-dash j.4C 8-dash j.D 2-dash 5C 2C 236236D 43 meter gain before the super, so it's not all too bad. 5220 damage video: http://www.youtube.com/watch?v=5STMaE8yt4c Thanks Rei, looks like a good combo. Correct me if I'm wrong, but the ender looked like 5C>2C>6 dash canceled by 236236D. Will ashura whiff without the 6 dash? @ZONG_one: please don't post in the thread if you aren't posting about a tested and legitimate combo or at least discussing one already posted.
Reioumu Posted March 20, 2010 Posted March 20, 2010 Thanks Rei, looks like a good combo. Correct me if I'm wrong, but the ender looked like 5C>2C>4 dash canceled by 236236D. Will ashura whiff without the 4 dash? it's a 6-dash since it's forward, and you pretty much get the 6-dash from doing 236236D. However, if you do it too fast, you wont get the dash. Just delay your input for 236236D until the 2C hits (not before) and you get your 6-dash 236236D. yet again, this is harder than the other combo which I saw in a JP vid awhile ago, and does less damage, but grants your more meter (if you start with 7, do this one to get the full combo) I'll fix it to say 6-dash before 236236D Also compared to the previous FRKZ combo I used to do http://www.youtube.com/watch?v=FEaa4CCxJw4&NR=1 It does about 300 less damage, but grants 10 more meter before the super.
Achtzehn Posted March 23, 2010 Posted March 23, 2010 I don't think this combo has been posted, but this is a stupidly hilarious glitch of a combo. Basically in the corner do (5a optional) 5b 2b 2c 623b 5b 623b 623b 623b xx 236236d. The glitch is that after the second hit of ashura the opponent can immediately tech instead of having to wait on the ground for you to finish the pose after the distortion. Now for players that don't know about this glitch bang has invuln frames during the pose after ashura. So a player who has never had this done to him or seen it done could potentially try to punish your pose and whiff, allowing you for a punish to his punish on recovery . This combo works on everyone.
Reioumu Posted March 23, 2010 Posted March 23, 2010 It's not a useful combo though, especially when there are much more useful combos into Ashura. This thread is mainly for new useful combos or some really cool ones lol. Doing 623B over and over again doesn't really fall into those categories.
iw2ma Posted March 23, 2010 Posted March 23, 2010 Unless you consider 623B the coolest move and any combo that involves a lot are cool.
Dacidbro Posted March 23, 2010 Posted March 23, 2010 That's actually pretty awesome, Rei.. he posted a unique attribute of deliberately breaking down the untechability time on Ashura to make people do stupid things, and when no one has seen it before, that kind of gimmick wins tournaments. I'll definitely use it.
Reioumu Posted April 2, 2010 Posted April 2, 2010 IMO this is probably THE combo to know for FRKZ. n-d = number-dash 5B 2B 2C 6-d 5D 9-d j.4C 9-d j.4C 9-d j.4C 2B 623B 5D 9-d j.4C (6-d or 9-d cancels) j.D 2-d 5C 2C 6-d 236236D Does 5578. This is guaranteed due to the startup before 236236D nets you 51 heat Testing if you can do it with a j.C starter the 2B 623B don't connect if you start with j.C so you need to omit one 9-d j.4C before hand and do 2-d 2B 623B for things to connect. j.C gives 2 meter while j.4C gives 3, so you'll still have 50 meter if you start with j.C and omit one of the j.4Cs.
DaiAndOh Posted April 2, 2010 Posted April 2, 2010 Can you start it with 5a? But I must lol at the combo giving 51 heat.
Reioumu Posted April 2, 2010 Posted April 2, 2010 Can you start it with 5a? But I must lol at the combo giving 51 heat. nope. 5A adds a hit. So you still need to omit one of the j.4Cs. It won't give 50 heat then, but still 49 lol
Dacidbro Posted April 2, 2010 Posted April 2, 2010 Could have been a lot worse than just omitting one j4C, 5A prorates a good bit worse than 5B Also, is the reasoning behind using Ashura really sound? You burn 50 heat that could be used for epic mixup or in the next combo a massive damage daifunka, or if CA can be used with barrier, there's CERTAINLY reason not to; Just to add 500ish damage and put yourself at negative frames instead of oki! I dunno, personally it doesn't sit well with me. If I'm missing something hook it up, yo
BigLeafyTree Posted April 2, 2010 Posted April 2, 2010 Well if you've managed to get 4 seals and landed a 5000 damage combo why not add the guarunteed 500 from Ashura? They're probably going to be one combo from dead at that point. RCs during FRKZ are totally unecessary except for 3C and 6B. Plus if it comes down to random pokes you're 500 damage ahead.
rei-Scarred Posted April 2, 2010 Posted April 2, 2010 IMO this is probably THE combo to know for FRKZ. n-d = number-dash 5B 2B 2C 6-d 5D 9-d j.4C 9-d j.4C 9-d j.4C (6-d or 9-d cancels) j.D 2-d 2B 623B 5D 9-d j.4C (6-d or 9-d cancels) j.D 2-d 5C 2C 6-d 236236D Does 5578. This is guaranteed due to the startup before 236236D nets you 51 heat Testing if you can do it with a j.C starter the 2B 623B don't connect if you start with j.C so you need to omit one 9-d j.4C before hand and do 2-d 2B 623B for things to connect. j.C gives 2 meter while j.4C gives 3, so you'll still have 50 meter if you start with j.C and omit one of the j.4Cs. Please forgive my insolence but I do believe you missed a few inputs.
huey253 Posted April 2, 2010 Posted April 2, 2010 6B is safe on block i believe, and nobody is going to IB it.
Dacidbro Posted April 2, 2010 Posted April 2, 2010 Well if you've managed to get 4 seals and landed a 5000 damage combo why not add the guarunteed 500 from Ashura? They're probably going to be one combo from dead at that point. RCs during FRKZ are totally unecessary except for 3C and 6B. Plus if it comes down to random pokes you're 500 damage ahead. There's another more sound reason to omit it, you put yourself in block when you hit Ashura Normally it isn't THAT bad, but in FRKZ, being in block is a worst case-panic scenario. So, omit the ashura, use oki, kill them in one combo with the aid of your conserved meter. IMHO And huey, why is no one going to IB 6B? It's just as IBable as anything else.
huey253 Posted April 3, 2010 Posted April 3, 2010 its very hard to see coming, its active later than one would think.... i mean i guess it just doesn't happen to me that much, but i guess if you overuse it it can be reacted to
Dacidbro Posted April 3, 2010 Posted April 3, 2010 I think the fact that it's a bit hard to see what it is just adds to IB possibility, since if someone reacts to it as late as they can, they get an auto IB I mean
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