Dacidbro Posted October 25, 2010 Posted October 25, 2010 Lol. That's the only reason. 4 seal from grab.
rei-Scarred Posted November 9, 2010 Posted November 9, 2010 Man ever since social thread got so gdlk this thread stopped getting posted in. Are we pretty much done figuring out stuff with Bang? Anyways I've been doing this for a while now but I've never posted it. If you start a combo with Dnails or accidentally do a 5A 2A after hitting with a j.B or j.C you can almost always still get true oki if you do j.623B as your first fire punch. Ex: dnails j.B 5A 2A 5B 2B 6C j.623B 2B 623B d.6C jC does around 2800 and still gives true oki even with all the random shit in there.
Dacidbro Posted November 9, 2010 Posted November 9, 2010 You can also use alternate ender d6B 2C (bumper if desired), but yeah, good call there. mostly I'd bet people are waiting for patch to invest time in bang.
rei-Scarred Posted November 9, 2010 Posted November 9, 2010 Does the patch even have a release date? I don't recall ever seeing one, but people seem so sure it's coming soon.
DaiAndOh Posted November 9, 2010 Posted November 9, 2010 Does the patch even have a release date? I don't recall ever seeing one, but people seem so sure it's coming soon. Well December seems to be the likely candidate, I believe it's officially out in the winter? CS2, aka balance patch arcade ver comes in early December. So yeah.... I mean there's not too much add, we pretty much have all the important stuff I'm pretty sure that anyone can use to take on the world. Topic should be archived once patch release date hits.
rei-Scarred Posted November 9, 2010 Posted November 9, 2010 (edited) I love Nezu, cause he is an innovator. Last time I watched him play he taught me d.6A combos (which I use all the time they are gdlk) and now he's taught us this gem. Unfortunately I think the version he did in the video is Hakumen/Tager specific. Here is a universal version. air grab, b nail (a nail on some characters whiffs too) cancel before kick (slightly harder than canceling ground throw) -> true oki 5A 5B j4C j623B 5B 623B d.6C jD 2B 6C jC 3048 damage (SO GDLK) for comparison airgrab 3C is 2363 There's definitely some other character specific options. I'm testing random stuff now. edit1: daifunka after 623B is 3974. +ashura is 4524 Edited November 9, 2010 by rei-Scarred
Dacidbro Posted November 9, 2010 Posted November 9, 2010 (edited) Oh wow, that's a GREAT option for non-Hazama/Tager/Carl/Ragna opponents mid screen. Awesome. The comparative meter gain must be RIDICULOUS too. Edited November 9, 2010 by DaiAndOh My double post senses tingling
huey253 Posted November 11, 2010 Posted November 11, 2010 (edited) having trouble getting j4C to land on hazama, let me try other characters 2A 5B 2B 6C j623B 5B 623B doesn't work on litchi Edited November 11, 2010 by huey253
iw2ma Posted November 11, 2010 Posted November 11, 2010 ya Haz and Noel have those weird hitboxes for j.4C it's harder on them, normally just stick with j.b for any standard combo
Reioumu Posted November 21, 2010 Posted November 21, 2010 Uh someone confirm if this could be valid? http://www.youtube.com/watch?v=hqsTewan1V8#t=11m50s
rei-Scarred Posted November 21, 2010 Posted November 21, 2010 if it is it's hakumen specific. Best air grab combo is the one at the top of this page.
Reioumu Posted November 21, 2010 Posted November 21, 2010 I'm wondering if you could get 3 seals off of this. I'm assuming you can since Nezu was going for it.
zeth07 Posted November 21, 2010 Posted November 21, 2010 (edited) I'm wondering if you could get 3 seals off of this. I'm assuming you can since Nezu was going for it. I'm trying to test it now. You can get at least the 3 seals, but maybe can't finish the combo for oki. *Note* you have to be relatively low to the ground with the air throw it seems. On Hakumen (so far): Air Throw>B Nail>5A>*explosion*>j.D>2B>623B>d.2D>j.D>Web Nail>X = I personally couldn't get 5D or d.5C to connect at the end. Maybe that was just execution error on my part so who knows. Air Throw>B Nail>5A>*explosion*>j.D>2B>623B>d.6C>j.D>Web Nail>d.5C>6D>X = I'm not sure if 623B can land after 6D, but you can at least do a bumper. EDIT: Some "testing" results: *I recorded the d.6C>j.D>Web Nail>d.5C>6D version of the combo against Jin and used it to test on everyone else, so it might not be entirely accurate but it gives you an idea.* Jin / Litchi = Works fine. *Hakumen* = I did the combo before on Hakumen, but the recorded version d.5C didn't land like it did on Jin so it is a difference in timing I guess. Ragna / Tao / Bang / Carl = They can tech before the 6D, so maybe just different timing will land it or a different height of the air throw OR doing d.2B which I didn't even do which probably would help. Noel / Lambda / Hazama / Tsubaki / Rachel / Makoto = All can tech before the first j.D apparently, so I'd say it more than likely doesn't work on them no matter what you try. Tager / Arakune = They can tech after the Web Nail, mainly because the Web Nail caught them too high. Not sure if that can be fixed by doing the Web Nail differently or not. Mu / Valkenhayn = They can tech before the second j.D. I'm probably not gonna post a video after all since it doesn't seem to be needed after explaining it. Someone else can feel free to test it some more to see what they can get to work on other characters, or figure out any adjustments. Edited November 21, 2010 by zeth07
rei-Scarred Posted November 23, 2010 Posted November 23, 2010 combo I'm gonna try to use more often cNail (d)2C d.2B 623B d.6A jB j4C j623B 5B 2B j4C jC 3446 true oki c nails man...
Lord Cruxis Posted November 23, 2010 Posted November 23, 2010 combo I'm gonna try to use more often cNail (d)2C d.2B 623B d.6A jB j4C j623B 5B 2B j4C jC 3446 true oki c nails man...You're welcome, about the C nails lol.
sergetrigger Posted December 3, 2010 Posted December 3, 2010 So I finally was able to post a video of this combo. I've been using 6b as a link after 2b fire punch, just for lulz really. 5b 2b 2c 2b 623b d.6b 2b 623b daifunka ashura - 4061 http://www.youtube.com/watch?v=WLP1p9z-_TI 5b 2b 2c 2b 623b d.6b 2b 623b d.6c j.623b (it works most of the time, but for some reason not on rachel.) - 2663, but it usually goes up to 2725 if you can link that fire punch http://www.youtube.com/watch?v=clONvC0Z7k0
Lord Cruxis Posted December 3, 2010 Posted December 3, 2010 So I finally was able to post a video of this combo. I've been using 6b as a link after 2b fire punch, just for lulz really. 5b 2b 2c 2b 623b d.6b 2b 623b daifunka ashura - 4061 http://www.youtube.com/watch?v=WLP1p9z-_TI 5b 2b 2c 2b 623b d.6b 2b 623b d.6c j.623b (it works most of the time, but for some reason not on rachel.) - 2663, but it usually goes up to 2725 if you can link that fire punch http://www.youtube.com/watch?v=clONvC0Z7k0 There already a bit of lulzy combo and its 6b, 2a, 5b, 623b, d.6b, 2b, j.623b(tigerknee one), 5b, 2b, j.b, j.4c, j.b, j.4c and then you can end it with j623b on most characters not all. so it be 2.7k with out j623b and with it be 2.8k.
rei-Scarred Posted December 3, 2010 Posted December 3, 2010 6B 2C bumper is somewhat practical but you lose a buttfuckload of damage. 6B prorates so badly its not even funny.
Reioumu Posted December 3, 2010 Posted December 3, 2010 For bumper setups at the end of combos, I tend to do something that ends with 623B d.6C j.623B 2C bumper.
alucard19 Posted December 6, 2010 Posted December 6, 2010 5B>2B>6C>j.D>6A(2B)>623B>d.2B(d.6C)>j.623B>5B>2B>a ir combo ender hmm help mates. what does the "d" in .2b stand for? I know 2= down and b pretty much = medium attack.I know how to read everything in this combo other then knowing what does that d stand for. thxs for the help. take care.
zeth07 Posted December 6, 2010 Posted December 6, 2010 5B>2B>6C>j.D>6A(2B)>623B>d.2B(d.6C)>j.623B>5B>2B>a ir combo ender hmm help mates. what does the "d" in .2b stand for? I know 2= down and b pretty much = medium attack.I know how to read everything in this combo other then knowing what does that d stand for. thxs for the help. take care. dash
weazzyefff Posted December 19, 2010 Posted December 19, 2010 Hey can someone help me out with this combo on this vid http://www.youtube.com/watch?v=8BX9PDzOkn4 How do you get the j 4C j623B after the ground 623B? I ben trying hard as but he always miss it. Is there some kinda trick to it?
zeth07 Posted December 19, 2010 Posted December 19, 2010 (edited) Hey can someone help me out with this combo on this vid http://www.youtube.com/watch?v=8BX9PDzOkn4 How do you get the j 4C j623B after the ground 623B? I ben trying hard as but he always miss it. Is there some kinda trick to it? Are you talking about this ender?: X>(s)j.B>j.4C>dj.B>dj.4C>dj.623B (big damage, no oki) <- Best Damage but look at starred section below ** If so..... **-Doesn't apparently work on TS,HZ,LI,NO, will probably have to test that further. -No sj.B needed on JI, HA, TG, AR -sj.B needed on RG, RA, CA, BA, TA, LA -For no sj.B, the 2nd j.B works as an 9 input on TG -For no sj.B, the 2nd j.B works as an 8 input on JI, HA, AR -For sj.B, the 2nd j.B works as an 9 input on RG, RA, BA, LA, TA -For sj.B, the 2nd j.B works as an 8 input on RA, CA, LA, TA Maybe that will help. If not it's probably just your timing in which case it's just something you have to get used to and can't really tell you what you're doing wrong. If you give me the exact combo and on who, I'll try to help further if any of the above notes doesn't help. Oh yea, those notes are only related to his 2 Seal standing BnB (blah blah>5D>air ender) for the most part. Since I didn't really post any further testing since it was getting too in-depth for what was needed. Edited December 19, 2010 by zeth07
weazzyefff Posted December 19, 2010 Posted December 19, 2010 (edited) Are you talking about this ender?: X>(s)j.B>j.4C>dj.B>dj.4C>dj.623B (big damage, no oki) <- Best Damage but look at starred section below ** If so..... **-Doesn't apparently work on TS,HZ,LI,NO, will probably have to test that further. -No sj.B needed on JI, HA, TG, AR -sj.B needed on RG, RA, CA, BA, TA, LA -For no sj.B, the 2nd j.B works as an 9 input on TG -For no sj.B, the 2nd j.B works as an 8 input on JI, HA, AR -For sj.B, the 2nd j.B works as an 9 input on RG, RA, BA, LA, TA -For sj.B, the 2nd j.B works as an 8 input on RA, CA, LA, TA Maybe that will help. If not it's probably just your timing in which case it's just something you have to get used to and can't really tell you what you're doing wrong. If you give me the exact combo and on who, I'll try to help further if any of the above notes doesn't help. Oh yea, those notes are only related to his 2 Seal standing BnB (blah blah>5D>air ender) for the most part. Since I didn't really post any further testing since it was getting too in-depth for what was needed. Yer sorry i forgot to mention it was the first combo. But n/v bro , i got it now. It was 66C > 623B, not d.j4C > 623B which is why it was so freaking hard lol. But now i'm stuck on the part right after it (still first combo on vid). WHen you land you do 2B > 6C > dj C right? Well aftger the 2B the dummy keeps teching out. I'm doing the exact same setup as shown in the vid. I'm wondering if it works on console version. Hope so cos it looks mint. Also, how do you cancel after the throw and continue to combo? You throw a nail or something? I duno. Also, what's the combo to combo into astral heat? I heard you could combo it off a throw or something. Thanks for any help, this game rocks! Edited December 19, 2010 by weazzyefff
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