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Posted

Regardless of what people say and of how stupid humans may be, I'm gonna make some friends with some Floridian Guilty Gearians and group together and have some fun testing each other. Its hard to motivate if its work at first. You have to do something enjoyable to hook someone. I hope you guys can hit your goal. If anything im going to bring people together. Even if im no genius, I know how to bring people together and enjoy themselves.:toot:

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Posted

Haha! Sorry about all that, I have a bad habit of reacting in kind of an acerbic manner to things I think are wrong, but I really don't mean it all that seriously and such. :sweatdrop: I agree with some of your points, such as that getting one or two people to the top would be pointless and counterproductive (In that they'd have no comp at their level). But um... yeah.

Posted

Heh. Very interesting points you two. I explained when I made this thread what it was about. It's what we can do to match the japanese. I mean everything. I even gave examples. It seems to be going off topic. Which is something I would not like to see. :AN:

Posted

Play more like the Japanese. Spend a dollar every time you sit down to play. You either a rich man who can afford to suck, or you a poor man who can't afford to lose.

Posted

Play more like the Japanese. Spend a dollar every time you sit down to play. You either a rich man who can afford to suck, or you a poor man who can't afford to lose.

.......seriously?

I'd rather not play more "like" the japanese. I just want to be as good as them.

Posted

What 4r5 is saying is that you'd have to play your best every time, and that would entail being as good as them if you have the skill (pretend there is a period after that sentence, dam keyboard)

Posted

What 4r5 is saying is that you'd have to play your best every time, and that would entail being as good as them if you have the skill (pretend there is a period after that sentence, dam keyboard)

I feel you, some times the numbers on my keyboard jam for me :sweatdrop:

Posted

Haha! Sorry about all that, I have a bad habit of reacting in kind of an acerbic manner to things I think are wrong, but I really don't mean it all that seriously and such. :sweatdrop: I agree with some of your points, such as that getting one or two people to the top would be pointless and counterproductive (In that they'd have no comp at their level).

But um... yeah.

Its cool :keke: no biggie.

Posted

.......seriously?

I'd rather not play more "like" the japanese. I just want to be as good as them.

::Sighs:: Don't we all, myself included. Sometimes they make things look impossible, but really everyone has there own style. Even if you add from pratice or subtract from lack of play, you can't get rid of your style of play completly. Even if you emulate someone else's game, you still have your own insticts and habits that get in the way and make new tactics and combos and that's how you grow as a player, at least that's what i think.

Posted

practice with a friend (who plays, lawlz), and have them emulate a situation in training mode. Find and practice proper responses to these situations. Then, do the same for him.

Posted

The idea that you cannot motivate someone to improve is a bit of an assumption. Shit talk is still one of the better motivators for anyone to succeed. If you are competitive in nature and you just plainly love Guilty Gear and/or fighting games in general, there's only so much shit talk you can take from someone else. Sometimes, with games like these, you put your pride on the line, as well.

If you need concrete evidence, take a good look at the MvC2 scene.

Posted

The idea that you cannot motivate someone to improve is a bit of an assumption. Shit talk is still one of the better motivators for anyone to succeed. If you are competitive in nature and you just plainly love Guilty Gear and/or fighting games in general, there's only so much shit talk you can take from someone else. Sometimes, with games like these, you put your pride on the line, as well.

If you need concrete evidence, take a good look at the MvC2 scene.

shit talk only works on some people as a motivator. for a lot of other people (especially newer players), it just turns them off to that community in general. or in other words, only certain personality types benefit from it. the mvc2 community does have a lot of highly competitive people and arguably the most hype every year at evo... but it also has the most ridiculous drama. "oh what you think you can beat me at a video game? ima stab you!"

Posted

shit talk only works on some people as a motivator. for a lot of other people (especially newer players), it just turns them off to that community in general. or in other words, only certain personality types benefit from it. the mvc2 community does have a lot of highly competitive people and arguably the most hype every year at evo... but it also has the most ridiculous drama. "oh what you think you can beat me at a video game? ima stab you!"

I'm sorry, nearly ANY competitive environment has some form of shit talk. Michael Jordan was a notorious shit talker on the court. There is a saying that "there is no crying in baseball", and guess what? There's shit talk involved with that sport, too. Even friggin' chess players talk shit, and it's nowhere near as athletic as the sports I described above. The best players in their respective games/sports are able to dish out talk, just as well as they can dish out the walk. Conversely, you don't usually see any player or competitor quitting from their game/sport just because someone else in their game hurt their feelings.

Bottom line, if you're way too soft and sensitive to be able to take shit talk as such (and according to your words, "be turned off" by aforementioned shit talk), you probably don't belong in the competitive arena to begin with.

Posted

I'm sorry, nearly ANY competitive environment has some form of shit talk. Michael Jordan was a notorious shit talker on the court. There is a saying that "there is no crying in baseball", and guess what? There's shit talk involved with that sport, too. Even friggin' chess players talk shit, and it's nowhere near as athletic as the sports I described above. The best players in their respective games/sports are able to dish out talk, just as well as they can dish out the walk. Conversely, you don't usually see any player or competitor quitting from their game/sport just because someone else in their game hurt their feelings.

Bottom line, if you're way too soft and sensitive to be able to take shit talk as such (and according to your words, "be turned off" by aforementioned shit talk), you probably don't belong in the competitive arena to begin with.

i never said competitive environments didn't have shit talk. i played almost every sport in high school and you are right, every single one of them had a lot of shit talk. but i wasn't sitting around in practice thinking "oh man i better run a few more laps because i don't want the guys on the other team to make fun of me." lol that would be a pretty silly way to go through life. you practice simply because you want to be better. you want to be better than the safety that's covering you, and you want to be better than the other wide receivers on your own team (who aren't talking shit to you). you practice because you want to win because you are a competitive person in the first place.

but what if you're a competitive person who just can't find people to compete with? it's hard as hell to find decent gg players to practice with and try to progress. so you try to get new people to play and increase the player base. now normally my friends and i love to talk shit when we play third strike. it's funny as hell and i love it... but when i try to teach them how to play guilty gear and they are still trying to get past the basics, talking shit to them just makes them want to go back to playing 3s or cvs2.

the bottom line is if you aren't already a competitive person who wants to win, talking shit is not going to motivate you into becoming a competitive person. i do agree with you however that it can help some already competitive people get a little more motivated, but only some. the bigger problem is that in the US most people don't even have anyone to compete with on a regular basis. it doesn't matter how bad you want it, if you can't find the competition to play with consistently, you're just not going to get better. and talking shit while trying to recruit new people is pretty counter productive. the japanese players aren't talking shit to us, yet people here want to beat them don't they? why is that? because they crush us. they show us that there's a much higher level and that we aren't there yet. they motivate us just by being better, not by talking about how bad someone's video game skills are on a forum. talking shit is fun, but it's not that important for upping your game.

i am curious though... how much shit talk is there in japan?

Posted

Learn your mixups the spacing, the situation, understand the threat of going for it, understand the possibilities and be ready to react to them ((Ex Anjis butterfly mixups agianst sol off lets say a throw you throw the butterfly when anji is running up obviously right off the bat the threat of a VV is there you have to decided wether you wanna go in or bait, also the character has the option to IB back dash, jump fd, or block and DA you have to be ready to counter all of these when you go in dont expect them to just sit there and block like a scrub not saying that they wont but if they dont and you werent prepared your mixup goes to shit))

I like this, this is the kind of stuff people need to be discussing in the character specific threads because I can think of so many separate character examples, like Ky's knockdown into CSE into rush down, safe on some characters, not entirely safe on others. Remembering to block low that extra fraction of a second and being able to recognize weither Sol is gonna grandviper underneath it or not and quickly making the disition to run in and continue with your rushdown before it's too late and he is able to VV. These are the things people should be sharing and discussing cause it's these small tiny little things that separate US from Japan.

Posted
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QUOTE]

agree with everything said

i need to work on the gap and slash back part XD

i used to have so much trouble against jam until i realized when and where to 2D and when and where to FD when i was in the corner.

Posted

Directly to each other? Not much I believe.

Behind each other's back? I'd bet there is at least a little.

didnt you see those guy not shake hands

they go raped

  • 1 month later...
Posted

The thing is 2D will still get you hit by an IAD, so when I give you space or you FD and I'm just out of reach of 2D I can wiff confirm it into the same damage. If you wait and I prematurely IAD though you get free 6P. Really what fighters come down to is who has the better eye/options/guess for the situation. Of course execution is the major factor in all of this. It seems like such a simple concept but people still never get around to learning stuff like that. It's almost impossible in fact to get a newer player to learn these concepts without mashing on buttons or insisting that their play style is fine. Oh well though, and I fully agree with Ukyo about the shit talking thing. Everyone who I have "encouraged" in that way has gotten farther than the ones I have nurtured every step of the way. Though it may seem wrong, if you want to win that's only fuel on the fire. Help those who help themselves.

  • 1 month later...
Posted

Shit talk encourages people to win at any cost. This includes not sharing awesome tricks or combos they find. We don't want that, we want a sense of community. Don't be a dumbass. :vbang:

  • 2 months later...
Posted

Play more like the Japanese. Spend a dollar every time you sit down to play. You either a rich man who can afford to suck, or you a poor man who can't afford to lose.

I probably am not as good as a lot of people here nor do I really follow what I read a lot of times due to all the abbreviations but this needs to be quoted for posterity. A lot of us in the US don't have the advantage/disadvantage of an arcade any more (if you keep losing you lose cash, its a damn disadvantage). We buy the game and play like theres infinite continues. It a simple motivator but if you think about it if you truly had to pay every time and the you'd damn sure learn to make that quarter worth it.

Hell have you ever played something like pac man and your parent ends up showing you up even if its been like 20 years since they last played? They probably said something "I used to play this when i was your age." When they were your age they possibly had a console but most likely really played it in the arcade.

maybe this has gone too far as a post but the quote struck me as something that needed to be examined.

Posted

I probably am not as good as a lot of people here nor do I really follow what I read a lot of times due to all the abbreviations but this needs to be quoted for posterity. A lot of us in the US don't have the advantage/disadvantage of an arcade any more (if you keep losing you lose cash, its a damn disadvantage). We buy the game and play like theres infinite continues. It a simple motivator but if you think about it if you truly had to pay every time and the you'd damn sure learn to make that quarter worth it.

Hell have you ever played something like pac man and your parent ends up showing you up even if its been like 20 years since they last played? They probably said something "I used to play this when i was your age." When they were your age they possibly had a console but most likely really played it in the arcade.

maybe this has gone too far as a post but the quote struck me as something that needed to be examined.

Damn, I didn't expect my thread to revive.

So from the sound of it...we need AC in arcades and not consoles?

/phoenix down

Posted

Honestly I think that's not exactly right. It's much less a matter of "OH NO I MUST MAKE MY CREDIT COUNT" as they just plain play it more against more varied players than we do. I actually take advantage of the "infinite credits" aspect of console ports, by trying new things out that I'm not sure will work in the middle of a match, and I do learn ways around things over time.

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