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Posted

I'm still trying to find a character, sadly I have not yet.

I can't say I like any of the presented character since most look like loli's (ironic since i played mostly doujin). The two guys are not impressive either.

Only person I've been messing with was this older looking chick who seem to have weather ability (one of her command summons rain) and uses a dagger I think.

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Posted

Hey, can anybody do a writeup on a basic tier list for this? I'd be interested in seeing the tiers and why characters are where. >_> Mostly, I want to see where my little loli Cielo is.

Posted

There really isn't a tier list at the moment, we've created a template for a matchup chart but haven't really filled it out yet. Cielo is pretty good but she'll die to characters with good zoning / keepaway (lunathia, duna, sasari), and also has trouble with characters who have long melee range. But since she's Cielo a few right guesses in a row can still result in her winning.

If I were to make a tier list I would have to talk to the other people who play and make a lot of the matchup values come from theory, since there's not really players for every character atm, at least not in 1 place.

Posted
Cielo ... die to ... lunathia

Tales (agp24) and I already know this one quite well, since it's what happens every time we play WW. Eighty or so percent of the time is me running away and spamming far attacks while he tries to get around them. Hell's rain, in particular, causes lots of problems.

It also gets more rediculous when you consider that Lunathia can mix Cielo up while doing this - 2S or 214S for low (214S only if you SPC it, otherwise it has tons of recovery), 6H or instant jH (yes, it hits crouchers!) for high. Of course, done properly these lead into combos that knockdown, full screen away.

Cielo certainly can win the matchup, but she really has to work for it, while Lunathia (from our experience, at least), is pretty much on cruise control all day. :kitty:

I'd say Lunathia-Cielo is somewhere around 7-3 in Lunathia's favor currently.

Posted

It also gets more rediculous when you consider that Lunathia can mix Cielo up while doing this - 2S or 214S for low (214S only if you SPC it, otherwise it has tons of recovery), 6H or instant jH (yes, it hits crouchers!) for high. Of course, done properly these lead into combos that knockdown, full screen away.

I was playing against some Lunathia the other day (except for with the charas I play, Orphe/Duna/Neva), and I found that I was able to chickenblock her fullscreen, and even her melee attacks pretty easy. I'm not sure if she even has air unblockables other than GIANT SWORD, but I may be wrong. Tell your friend to try chickenblocking if he's afraid of mixup.

I also think that her overhead is reactable, but since you have to watch for it at any range it's a little unintuitive to be looking for it all the time. Does she have any setups to combo off her instant overhead? Like with Hell's Rain or something.

Posted
I was playing against some Lunathia the other day (except for with the charas I play, Orphe/Duna/Neva), and I found that I was able to chickenblock her fullscreen, and even her melee attacks pretty easy. I'm not sure if she even has air unblockables other than GIANT SWORD, but I may be wrong. Tell your friend to try chickenblocking if he's afraid of mixup.

Maybe, but you do have to remember that if you keep blocking Lunathia's shit so readily, you're going to keep getting pushed to the other side of the screen. You know, right where Lunathia wants you to be.

Just checked the wiki - aside from Misfortune (the "sword move"), her only air unblockable move is 2P. Misfortune is a shitty anti-air, anyways, since the second part only comes out if the first part connects.

I also think that her overhead is reactable, but since you have to watch for it at any range it's a little unintuitive to be looking for it all the time. Does she have any setups to combo off her instant overhead? Like with Hell's Rain or something.

6H is easily reactable. Instant jH, not so much - it's pretty fucking fast (possibly as fast as TK Ensenga :JO:). By itself, you don't get any combos with it, although I believe that if you go straight to Hell's Rain they won't have much choice but to block it.

Fun setup, though: Disaster (spike pit) SPC into instant jH

jH hits first, allowing the long stun time of the spikes. You can then hit a falling jH in the same jump, just as they come out of the spikes, to juggle them into whatever.

Instant jH also gets to be funny when you consider details like the fact that 5S is both jump cancellable, and can cancel into 2S. A setup like this nullifies the spikepit combo I gave above, but if all you need is a quick hit to finish them off, it's enough.

Posted

I think part of it is me not knowing my 236P range. If I can get that down perfectly, I might be able to take down Cheese's Lunathia a bit more frequently. Fucking Eddie/Testament/Nu all in one. >_<

Posted

http://www15.atwiki.jp/wanwan_tyoiya/

Some good news, if you look at the right side where the latest changes are, Lemius and Neva now both have frame data pages up. It seems like they'll slowly be putting up more pages which is cool. You have to be from Japan to sign up for their wiki so I haven't really thought of a good way to copy it over to the english wiki yet but I got awhile to think about it.

If you're wondering what the tables/headers are... AFAIK it goes something like:

Table 1: Normals

  1. Move Name
  2. Startup
  3. Active Frames
  4. Blockstun
  5. Total Duration
  6. Attack Level
  7. Frame Advantage
  8. Frame Advantage on Air Block

Table 2: Specials

Same Columns as table 1.

Table 3: Supers

Same Columns as table 1.

Table 4: Attack Level Blockstun*

  1. Attack Level
  2. Grounded Blockstun
  3. Aerial Blockstun

*I'm not entirely sure what's up with this, it seems to overlap with the above tables but that's what it seems to say. There's a description above it but I can't make anything from it, feel free to correct me.

Table 5: Landing Recovery

  1. Attack Level*
  2. Frames of (Attack Cancelable) Recovery

*Zero means no attack, i.e. empty jumpin.

By the way, this is ignoring the 3 tables up at the top, which are just a list of Normals, Specials, and Supers (respectively) and descriptions. Lemius' page has tables for move descriptions, Neva's does not (yet).

I believe this data is also for a 60 FPS environment (despite the fact that the game engine runs at 100 FPS). There was some notes on the wiki talking about the data being taken from an average of multiple video shots. Again someone who can actually read JP feel free to correct me.

Posted
http://www15.atwiki.jp/wanwan_tyoiya/

Some good news, if you look at the right side where the latest changes are, Lemius and Neva now both have frame data pages up. It seems like they'll slowly be putting up more pages which is cool. You have to be from Japan to sign up for their wiki so I haven't really thought of a good way to copy it over to the english wiki yet but I got awhile to think about it.

Ooh frame data! :kitty:

Just checked, and it looks like Cielo's is up there as well.

If you're wondering what the tables/headers are... AFAIK it goes something like:

Table 1: Normals

  1. Move Name
  2. Startup
  3. Active Frames
  4. Blockstun
  5. Total Duration
  6. Attack Level
  7. Frame Advantage
  8. Frame Advantage on Air Block

I think you're a bit off. By my translation, it looks like:

  1. Move Name
  2. Startup Frames
  3. Active Frames
  4. Recovery Frames
  5. Total Frames
  6. Attack Level
  7. Advantage on Block
  8. Advantage on Air Block

By the way, this is ignoring the 3 tables up at the top, which are just a list of Normals, Specials, and Supers (respectively) and descriptions. Lemius' page has tables for move descriptions, Neva's does not (yet).

I believe this data is also for a 60 FPS environment (despite the fact that the game engine runs at 100 FPS). There was some notes on the wiki talking about the data being taken from an average of multiple video shots. Again someone who can actually read JP feel free to correct me.

I dunno about the frame rate (I didn't spot any mention of it in particular, although it wasn't exactly a thorough search :v: ). I did notice on Lemius's page, the change notes indicate that the author feels the data is accurate to within 2 frames.

Posted

Hey guys, hope you don't mind the bump ...

First off - looks like the .jp wiki now has Corona's frame data as well.

Second - Some matchup experience from CT:

Lunathia vs Sasari - the possibly the silliest matchup so far. Maybe it's just how me and Furok play, but we both tended to end up at opposite ends of the screen spamming stuff and trying to hit each other. Although, he was trying to push in to close range every once in a while.

Lunathia vs Neva - fuck Neva. She goes through zoning like it wasn't even there. Cue switch to rushdown Lunathia. :kitty:

Finally, and most interestingly - I was browsing the game's homepage, and found a bunch of interesting info. Each character has a bunch of info on them, almost none of which is on our wiki. I think I'm gonna start trying to translate the info. Nothing important gameplay-wise, but it's nice to have some background info on the characters, right?

Even more interesting, the same page also lists "characters in development". I'll list the info below, in spoiler tags in case people don't want the surprise ruined:

  1. Eldio (El Dio?) Gajuraal


    Male, age 20
    Fighting style: can't translate it exactly, but something like a "laser-edged blade"
    Apparently has a bunch of attacks that move him up and back, to mess with the opponent. Not good with pressure.


    Completion: 5%

  2. Fefe


    Female, age 18
    Fighting style: magic stick
    Becomes a magical girl while yelling "Twinkle Miracle Fefefefefe~!". (Dead serious - direct translation, I'm only not sure on the word "twinkle", and it's katakana so I can't be far off.) Weak before transforming, but after transforming she's "a bit strong. Just a bit."
    Just my guesswork, but I'm imagining this transformation being something like Bang's Furinkazan in BB, with a powerup that lasts the rest of the round.


    Completion: 2%

  3. Kiki Sayabashiri


    Female, age 15
    Fighting style: ninjutsu
    Sasari's friend and rival. Short reach, but has a wide variety of abilities.


    Completion: 3%

  4. Wolfes Galgaany (written "urufes garugaani" in katakana)


    Male, age 45
    Fighting style: fist
    All it lists for a description on this character is "One-person dragonball". Not sure what to make of that. :v:


    Completion: 2%

  5. Fuuga Hatswell


    Female, age 20
    Fighting style: gun
    Can handle many types of firearms. Not sure exactly on my translation of this part, but it seems she may have limited-ammo long range attacks.


    Completion: 2%

  6. Shake Highland


    Male, age 21
    Fighting style: spirit/ghost sword
    Bounty hunter who sees Ryuza as a rival. Not sure on the translation here, but I think it says he has the ability to feint attacks.


    Completion: 5%

  7. Fride ("furiide")


    Female, age 514
    Fighting style: life energy absorption and familiars
    An old demon noblewoman.


    Completion: 5%

Posted

So. This game looks pretty sweet. When I get back to my house on wedenesday, I'll have to download this. I want to try Corona and Alicephia first. They look/sound fun/interesting.

Yeah.

Posted

Im trying out Orphe now, pretty fun. GGs Cheese, playing on Keyboard sucks, but at least my Neva took some rounds off you!

Posted

Hi again. Just posting to let you guys know that I updated all of the background info for all of the characters on the poverty wiki, except Orphe since I couldn't translate her info well enough.

Posted
Hi again. Just posting to let you guys know that I updated all of the background info for all of the characters on the poverty wiki, except Orphe since I couldn't translate her info well enough.

It's something like this:

Sex Woman

Age 18

Two sword fighting style

Most people do not know what you think is the mystery.

Duna is a senior from a bounty hunter, that is fairly well known.

Her Face is quite wide, has nobility, and known to royalty ranging from humans to monsters, and various acquaintances.

World-famous handyman Konerika said, "Greater good is fortune," yet her shop has not opened yet.

Friend checked it out, says it's a bit hard to make out, but it goes something like this

Posted

Finally, and most interestingly - I was browsing the game's homepage, and found a bunch of interesting info. Each character has a bunch of info on them, almost none of which is on our wiki. I think I'm gonna start trying to translate the info. Nothing important gameplay-wise, but it's nice to have some background info on the characters, right?

I have been trying forever to get someone to do this. You rock.

Also godamnit some of you guys need to get online and play me lol.

Posted

Fraga -

That's about where I got to (give or take a couple details), but it all feels really awkward and is in general a pain in the ass to translate.

I have been trying forever to get someone to do this. You rock.

Also godamnit some of you guys need to get online and play me lol.

I should probably engage in this online play you speak of. Stupid things like work keep taking up my time. :vbang:

Edit: Dammit Greats, I pop on IRC to play and you're freaking idle. <__<

Posted
Fraga -

That's about where I got to (give or take a couple details), but it all feels really awkward and is in general a pain in the ass to translate.

I should probably engage in this online play you speak of. Stupid things like work keep taking up my time. :vbang:

Edit: Dammit Greats, I pop on IRC to play and you're freaking idle. <__<

i fell asleep ; ;

Posted

Wait, where is the WanWan IRC? I'd love to be able to play people once I get another charge cord and can use my computer. >_< This one won't run WanWan for some reason. ;_;

Edit: Oh, it's the poverty IRC. I completely spaced. >_>

Posted

Hey guys, just updated the wiki with translations of most of the move names.

Also, based on what happened at Battlegrounds last light, a few things we've concluded:

  • Sasari vs Cielo is in Sasari's favor, though probably not as bad as Lunathia vs Cielo. Sasari needs to play safe keepaway, but it seems Cielo can't get in without Sasari screwing something up.
  • Hell's Rain should be nerfed, esp. in the air and at long range. I was thinking mainly increasing recovery and/or limiting it to once per jump, but keep it's startup as-is in the air, so it can still be used as an ender.
  • Tales has shitty execution. He couldn't get Cielo to superjump; I just tried it out and got it consistently with no effort. :v:

Posted

How in the hell can I be fucking up a super jump motion? That makes no sense.... at all. >_< My execution isn't that bad.

Posted

Yes, but it's still just 28, isn't it? I have no idea how I could fuck that up... >_< Ah well, back to Cielo practice.

Posted
How in the hell can I be fucking up a super jump motion?

Very carefully.

Seriously, though, I have no idea why you're having trouble. I got it no problem. Only thing I noticed is that it seems (to me, at least) a bit finicky if you're inputting 1 or 3 instead of 2, so you might try ensuring that you hit straight down and see if that helps.

Also, like I said in IRC, GGs to Greats for the netplay. I apparently need to learn to do more than spam Hell's Rain when facing someone who can actually rush me down ... who knew? :eng101:

Posted

Hell's Rain should be nerfed, esp. in the air and at long range. I was thinking mainly increasing recovery and/or limiting it to once per jump, but keep it's startup as-is in the air, so it can still be used as an ender.

http://www.youtube.com/watch?v=_IOMsFv4NfU

hells rain is the least of your problems

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