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Posted
6A>5B>2B>5C>2C>IAD good option to j.2C here for a quick overhead that's relatively safe on block or crossover with j.B

Thanks. I like this one. 6A/5B/2C are all jump cancellable, 2B is a low, and you can jump cancel 6A/5B/2C into a j.C cross-over, or IAD back for zoning. The 2B hits people expecting you to jump cancel into an overhead, so there's some options for mix-up there. Exactly what I was looking for! Thanks!

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Posted

I'm still a little unsure about it too. But 6C has decent stun on normal block, and 2D both being stupid fast as well as jump cancellable makes me believe it can make it safe. Again though, I've only been working with theory fighter as of 11:00 p.m. yesterday. It's 5:40 a.m. over here. Why am I not in bed???

Posted

Too much thinking too be had along with the fact that so many new things like all the DLC characters theme's being leaked seems reason enough to keep someone up.

It's 8:30 where I am...and to be honest I'm starting to feel a little sick, sleep deprivation for the win.

Posted

Has it been confirmed that 2d is faster than all the other steins? It seems to me that they are all the same and all jump cancellable.

Posted

I'm just going along in case any of her drives have similar frames to lambda proportion wise. 2D is lambda's fastest startup drive not including the follow-up attacks.

Posted
I know. Valkenhayn's theme is top tier man.

No kidding, that's what I've been listening to for the past few hours straight.

Posted

I'm still quite perplexed as to what use it has. The only thing I can see right now is after j.2c air combo ender to lockdown the guy while you summon more steins on the way down, or as a preemtive AA to give some cover on the ground. When I saw it for the first time I thought it would have some interesting effect if it contacted your steins or something, you know, like a detonator fuse lol, but unfortunately not.

Posted

Try this next time you face an RTSD character and you get some distance

6DD>236A>copy/pasta

I'm not convinced, but maybe because of its slow trajectory, maybe it can be used as a keep away tactic. Also because of that weird arc it travels in it could prevent IAD's. It should also prevent them from running in. Then you could reset steins and either lather, rinse, repeat, or use the steins to get some kind of field/pressure adv. Also, i know this is most likely a stupid question but, how does 236A re-act when clashing with another projectile?

Edit:Again, 4 hours of sleep + day 3 aliveness = very corrupt theory fighter...

Posted

Off topic:

I like Makoto´s theme and V. Hellsing´s. Top-tier shit.

Back to topic:

Wow... After reading this thread and watching some videos on youtube I cant wait to play Mu-12.

Posted
So, What color palette will everyone be using?

I want to use the Black Hair White/Blue Outfit one, but I'm afraid it will be overused by too many people.

Nu color =D

Posted

And also going back to the tager match up. I was just sifting around some of the damage values...blue laser does 1015 damage...0.0 really? Is that accurate? If it is all she needs is 13 lasers to kill tager. Someone should confirm this blue laser bs.

Edit: Has been confirmed. One blue laser does three hit combo to 1015 damage at 0:53 into this video.

http://www.youtube.com/watch?v=tCJu32aqEq0

Posted

Oh yes, i know, but 1k just by itself is a big statement. Imagine if lambda's 5D or 6D did that much...

Posted

...maybe...nvm.

Hey Genowhirl, do you know if you can follow up a low j.2C on a crouched opponent for some good damage.

Posted
...maybe...nvm.

Hey Genowhirl, do you know if you can follow up a low j.2C on a crouched opponent for some good damage.

This is the 3rd kinda derp question you've asked that I've addressed in the combo thread. Not to mention you call me an unreliable source. No, j.2C isn't going to combo on normal hit. Stop theory fighting with steins setting mid combo and continuing it. It won't happen unless 6C 2D jc is in it.

Tager ruins Mu. Lasers are sledgable. 6C is sledgable. Explosions catch Tager, but then you lose Steiners and only combo him for 20%. Sledge clashes with DP giving him an instant 360/720 cancel.

Think I read something earlier by you talking about 6A 5C 2C. 6A 5C pushes them too far up.

Posted

Regarding 6C's safety, I saw in a video that Mu can special cancel it into 63214C, which appears safe unless blocked point blank. If not, then at least you can threaten them with that to make them wary of punishing it.

Posted

Srry. I must have missed that post in the combo thread. I didn't say it was un-reliable, i said it was unconfirmed. The angles relating to certain D moves thing threw me off of the rest of kurushii's post, making it seem like it was necessary to reconfirm some other things. It means that I wasn't sure and was asking, not discrediting you. I believe the 6A 5C 2C was part of some block string i was throwing together. Thanks for the info on the match up. I'll try to keep better informed in the future.....

Posted
Tager ruins Mu. Lasers are sledgable. 6C is sledgable. Explosions catch Tager, but then you lose Steiners and only combo him for 20%. Sledge clashes with DP giving him an instant 360/720 cancel.

Think I read something earlier by you talking about 6A 5C 2C. 6A 5C pushes them too far up.

It doesn't seem like it would be that bad to me. Couldn't we just punish sledge with a CH 5c? Or does 5c count as a projectile? I don't really find a problem with sledge going through steiners since by the time an actual laser is coming from a steiner Mu should be well recovered. I'm just curious about how we can actually punish sledge. I would also think that since all the steiners are JCable we could JC after steins on reaction to sledges and then punish with a j.2c CH. Just theory talk here.

Posted

I forgot to post this in my post in the guide thread along with the frame advantages, but Mu's 5c, 3c, 2c, j.c, and j.2c all count as physical attacks (guessed as much), they will counterhit Tager through his sledge. 6c counts as a projectile. Even if you accidentally 6c a sledging Tager though, I think you can cancel into 63214c to save yourself and knock him away. I forgot to test if 63214c was considered a physical or projectile attack, my gut feeling says it's physical.

Posted

Punishing sledge should be really easy as Mu in my opinion. Mu is already long recovered by the time that a steiner actually fires its laser, so she can just punish it on reaction with 5c. Being REALLY careless and trying to just spam out steiners is the only way I can see Tager getting in sledges, since you should just be able to set up 2 or 3 of them and then transition into poking him/waiting for his sledge. If he continues to block all your steiner lasers just set up a couple more (with proper spacing away from him of course) and repeat. Really with the tiny lag that steiners have, in addition with the fact that they attack after you're long since recovered, AND the fact that you can JC steiners, they should really be a safe option here as long as you're not wreckless. Personally I would use the steiners to transition into lockdown and poking him with long ranged normals whilst setting up steiners as part of your lockdown outside of his 360 range and such. If you need to back off, then do so, because Mu has the advantage here anywhere on the screen except for significantly up-close.

I'd also really refrain from using 236 outside of some oki set ups (and even then it might be dangerous depending on the timing if you can't activate it slightly BEFORE tager techs) because unlike setting steiners, 236d DOES have signifcant, non-JCable lag for tager to take advantage of and sledge through.

@ Mizzet. Thanks for clarrifying about Mu's normals having physical properties rather than projectile properties (excluding 6c).

Posted

The stein summoning aspect of Mu really reminds me of Juri's fireball game in SSF4, controls space well when it's out but needs to be set up. Likewise, if you summon steins/store fireballs willy nilly without paying attention to your spacing you're going to get punished for it.

Posted

When I stated angles I meant the angle she throws it out onto the field using her body as the origin. Not related to the angle of the shot itself. I'll have images up soon showing each. Maybe a video later tomorrow of all normals, specials, exc.

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