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Posted

Ok. Thanks for clarifying Kururshii. When I first read those I thought you were speaking of the steiners angle toward the opponent.

Posted
Probably. I'd assume there are more damaging options, though. Not sure if 63214C is fast enough.

If its uncharge one I guess can hit in time.

Posted

Me too. Anyway, is anybody here willing to upload the different palletes Mu has?

Posted
Punishing sledge should be really easy as Mu in my opinion. Mu is already long recovered by the time that a steiner actually fires its laser, so she can just punish it on reaction with 5c. Being REALLY careless and trying to just spam out steiners is the only way I can see Tager getting in sledges, since you should just be able to set up 2 or 3 of them and then transition into poking him/waiting for his sledge. If he continues to block all your steiner lasers just set up a couple more (with proper spacing away from him of course) and repeat. Really with the tiny lag that steiners have, in addition with the fact that they attack after you're long since recovered, AND the fact that you can JC steiners, they should really be a safe option here as long as you're not wreckless. Personally I would use the steiners to transition into lockdown and poking him with long ranged normals whilst setting up steiners as part of your lockdown outside of his 360 range and such. If you need to back off, then do so, because Mu has the advantage here anywhere on the screen except for significantly up-close.

I'd also really refrain from using 236 outside of some oki set ups (and even then it might be dangerous depending on the timing if you can't activate it slightly BEFORE tager techs) because unlike setting steiners, 236d DOES have signifcant, non-JCable lag for tager to take advantage of and sledge through.

@ Mizzet. Thanks for clarrifying about Mu's normals having physical properties rather than projectile properties (excluding 6c).

Problem i see is that as lagless as it is if he does a sledge as you set up a stein he still could sledge without much worry. And lasers don't seem to have enough stun really to keep him locked down if you want to play that game. I'm going to assume that if you go for the better blue lasers you won't be able to JC and also it's have some lag in the startup and recovery?

And the fact that you really need 236D for major lockdown and zoning games from what I've seen.

Of course, your pokes would probably give him some trouble, but tager can deal with close range.

Posted

My advice for Tager is to not IB sledge. I'm fond of letting my opponent IB sledge, then they try to beat it out with a jab and I 360A them. If they jump, I can react to it and jump throw them. They usually don't tech it.

So don't let Tager 236B you! Just stay away.

Posted
Doesn't she always?

She has like a pixel of undies lol xD

@above I'm pretty sure B sledge is guaranteed punish. You're probably talking about A sledge though.

Or I'm crazy :v:

Posted

I love Tagers that sledge all the time, it's like they think I don't know about the recovery frames it has, and even after I punish them they still continue. Oh well, free wins for me I guess.

Posted

236B is +3 on block. IB it and you only get 2(?) frames to act. Jab in those frames and a well-timed 360A will beat your jab.

Or am I interpreting it wrong? Frame advantage is +3, so Tager gets to act 3 frames before the opponent.

If sledge is whiffed, then yeah, it's a free punish.

Posted
Me too. Anyway, is anybody here willing to upload the different palletes Mu has?

Did you mean all Mu colors? Here you can see them all include DLC one also

Doesn't she always?

She doesn't wear undies, just armor :v:

Posted

It's not the fact of blocking tager's 236B becomes major dis. for mu, it's the fact she has a reliable reversal to avoid that situation. Even though she can't combo out of 623C, steins and possibly 236D definitely doesn't make situations any better for tager. Regarding the color palettes, I will try to get those posted soon to the front page.

Posted
It's not the fact of blocking tager's 236B becomes major dis. for mu, it's the fact she has a reliable reversal to avoid that situation. Even though she can't combo out of 623C, steins and possibly 236D definitely doesn't make situations any better for tager. Regarding the color palettes, I will try to get those posted soon to the front page.

You say that as if tager can't predict/react to reversals and punish them. :P

Posted

good job shtkn on the sprite. Anyway, I'm not talking about blocking sledge and then dp'ing afterword. I'm stating to dp when you see tager start his 236B. Every other character uses this plan when they see him start it, so why not Mu. If you do end up having to block b sledge for some reason, then yeah, I would just normal block it and attempt to back dash after. If he goes for grab on normal block, it usually ends up as a pink throw which is usually an easy tech. If he goes for the jab, if mu's backdash is anything like nu/lambda, it shouldn't connect due to inv. frames.

Posted

^ Yes, as long as you know it's a B Sledge, and you know you're going to counter hit Tager. Throwing after B Sledge will always be a pink throw, and if it's not, then it means you could've escaped his range earlier.

I wish CS came out in NA already so we could have a better grasp of Mu instead of Theory Fighter, and the limited videos of Mu we have.

Posted

Actually, according to heroic legacy, it doesn't beat sledge.

Tager ruins Mu. Lasers are sledgable. 6C is sledgable. Explosions catch Tager, but then you lose Steiners and only combo him for 20%. Sledge clashes with DP giving him an instant 360/720 cancel.

I'm going to guess that either her DP's hit box doesn't extend far enough, or it's counted as a projectile.

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