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Posted

I'm not really sure, but most of the time when she's putting steiners everywhere, provided the opponent isn't a jab's length away, she seems to be able to block in time.

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Posted

I see that mostly as everyone being scared of lasers.

I dunno. Got to see more videos or someone show me otherwise.

Posted

@PhoenonX

Most of her mid-range combos stem from 6C. I'm not about follow-ups yet, but i'm betting that

6C>2D>jc>IAD>j.C>5C>2C>jc>j.C>j.2C>j.DD>j.2DD would work, and that nets around 2.4k, oki, and four steins.

Again, not sure if it works, pretty sure there's better combo's out there, but this makes sense and seems feasible from the amount i've seen of her.

Posted

I definitely don't think there is going to be too much footsies between them. Only mid-range is iffy. Mu dominates close range while lamby can just zone you to death from afar. It only becomes ambiguous in that range where mu's 6C hits because of mus 5C range and speed while lamby has TK crescent mix up from hell.

Posted

Seriously though, the more I see of her the more her playstyle reminds me of dizzy. :lol:

Guess it's time for Dizzy mains to convert to blazblue? :P

Posted

This is the way I think of it: It's worse for Mu to be blocking mid-range against Lambda than it is for Lambda to be blocking mid-range against Mu. Unless Lambda is stuck in the corner, or Mu effectively uses her lasers. So from a "neutral" perspective, Lambda appears to have the advantage.

Basically, Mu has to set up lasers, or force Lambda into the corner. In that Lambda-Mu match, when the Mu had the Lambda in the corner, and had 2 Steins, the Lambda had a very difficult time.

Lambda has to keep Mu blocking and use her advantage in multiple hit C moves (easier hit-confirming, and can cancel into 214D/236D). Once Mu is stuck blocking, unleash Lambda's TK tricks.

Posted

As a side note, how much do you guys think tager would like laser spam? Since they auto angle, she could literally do 5DD>6DD>jc>j.DD>j.6DD>jc>j.DD>j.6DD all day. I'm not even sure if sledge could punish laser due to the spacings of the attacks.

Posted

Haha, I've been wondering too, haven't had a chance to fight a Tager yet but it doesn't look good for him.

Posted

Against Tager? Stay far away from him, set up lasers, and jump cancel her drive to a backwards air dash. Tager blocking the lasers should ensure that Mu doesn't get Negative Penalty.

Posted

Yeah, that is true. I would still say the match up atm is 6:4 for lambda, but Mu is still to new right now to make anything final.

Posted

Hmm... Just because of "perpetual lasers", I was going to say the match-up for Mu-Tager was 6.5-3.5. But Mu doesn't do good damage unless she's close, and Tager can probably Sledge through some of her C moves if they are "projectiles".

Posted

Seriously. I think tager might have like a 7.5-2.5 match up because of her. I don't think he can move fast enough to avoid them all, and she's pretty well safe while doing her drives. Hell, she even has a better reversal than lambda, and if that connects its back to square one for him. Oh god. does 6C have projectile properties or not. If it doesn't, this match is so free.

Posted

In CT, every C move but 6C was a projectile. So Tager's can try to sledge their way to Nu, but a 6C gets a free Counter Hit in Nu's favour.

So in CS, 6C is probably not considered a projectile.

Posted

No, Mu's 6C. The light spike created center stage. You can cancel that into jump cancellable drive moves. Here's all the situations I'm thinking of if 6C isn't counted as a projectile by sledge.

Close range: We have a great backdash to escape grab attempts and a good reversal if he tries to continue pressure with sledge.

Mid-range:5C>6C>2D>jc>IAD backwards to create space and a stein. If you get a hit off 6C, go into combo.

Long-range: Just stein spam until he gets in range of 6C.

Of course watch out for spark bolt, but other than that I don't see anything he can do.

also, with nu, I'm pretty sure only her 5C counted as a projectile. I don't recall eating sledges after i hit him with either 3C or 2C.

Posted

lol, Yeah, I know we're talking about Mu. Isn't 6C basically the same as Lambda's 6C? It's just one hit. Same for 2C, 3C, 5C... It just may look slightly different. But their usage is the same.

Posted
In CT, every C move but 6C was a projectile. So Tager's can try to sledge their way to Nu, but a 6C gets a free Counter Hit in Nu's favour.

So in CS, 6C is probably not considered a projectile.

No, what? o_O

Only 5C was counted as a projectile.

Posted

What? No.

The thing Mu has that looks like Lambda's 6C is Mu's 63214C. I'm talking about that light spike that appears center stage and can wall bounce off any hit. That's Mu's 6C.

Posted

Oh no. What am I saying? Nu/Lambda/Mu's C moves aren't my specialty =/ TK's are. It's a good thing you both corrected me!

Well, don't pay attention to what I say too much. I've been wrong like 3 times already today.

I have a question for you Afro-Demon.

What are Mu's best gatling block-strings? Preferably jump cancellable ones.

Posted
lol, Yeah, I know we're talking about Mu. Isn't 6C basically the same as Lambda's 6C? It's just one hit. Same for 2C, 3C, 5C... It just may look slightly different. But their usage is the same.

Her 6C is actually the spike thing that appears midway.

63214C is the one which looks like Nu's 6C.

Posted
lol, Yeah, I know we're talking about Mu. Isn't 6C basically the same as Lambda's 6C? It's just one hit. Same for 2C, 3C, 5C... It just may look slightly different. But their usage is the same.

Well, Mu's 6C is the Yellow Arrow that jets out a few feet in front of her, the move that looks like Nu's 6C but is a single hit and takes up to 3 primers if charged is, I believe, 63214C.

Posted

Wait, so we confirmed 63214C takes 3 primers fully charged? I'll go add that if it was. I just wasn't sure if the source was reliable.

Posted
Wait, so we confirmed 63214C takes 3 primers fully charged? I'll go add that if it was. I just wasn't sure if the source was reliable.

Yeah it does, it it's only halfway charged it takes 2 primers.

Posted

Best block strings? I only have theory fighter to work with, but i can come up with a few.

5A>5A>6A>5B>2B>5C>6C>2D>IAD. Nets you a steiner and some distance or continue pressure with j.B

6A>5B>2B>5C>2C>IAD good option to j.2C here for a quick overhead that's relatively safe on block or crossover with j.B

5A>6A>5B>2B>5C>(3C)>6C>63214C Not jump cancellable but pushes them pretty far, can cost them a primer, maybe more if they don't move. I () the 3C because I don't know if you can 6C after it and that is the prefered move to use.

Posted

6C looks so unsafe to me if blocked...I mean, even if you cancel into stein Ragna's 5B will still hit you if he reacts quickly.

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