zreb Posted March 15, 2011 Posted March 15, 2011 I actually have always found Ve's to be really pleasing. (Though cor's is very pretty as well!!) i "have" a "mu" avatar but you don't want to see it
LunaKage Posted March 15, 2011 Posted March 15, 2011 Mu-12/Noel Vermillion CS1 Combo Video: All Of Me. Made this myself, with the help of Jago for Mu combos, I didn't want to post it in the video thread, but if you think it's good enough for that, feel free to add it or whatever.
Zeromus_X Posted March 15, 2011 Posted March 15, 2011 i "have" a "mu" avatar but you don't want to see it Moo dog? Mu-12/Noel Vermillion CS1 Combo Video: All of Me Some of these combos were so hot. ...214D IAD jC...combo ...6C 236D (!!) combo
FlyingVe Posted March 15, 2011 Posted March 15, 2011 I actually have always found Ve's to be really pleasing. Score one for me. Also, good combo vid guys.
C0R Posted March 16, 2011 Posted March 16, 2011 Recently been practising this, wondering if it's been posted anywhere on this forum yet. Makes tech trap pickups godly easy. Special Input Buffer Long Story Short: An option select method that makes your attack safe. Short Story Long Attack button priority reading of BlazBlue: 1) When it connects is C + B > A. 2) When it whiffs is A + B > C. Assume Ragna's A attack connects, you hold A + B or A + C at the same time, B or C attack will come out instead of A. However, when A attack whiffs, as you hold A + B or A + C at the same time, usually A attack comes out instead of the B or C as it's the faster one. (If you hold 4 A+B, barrier guard will execute instead of A attack) Practical Examples ↓A (hold A button) > ↙B Assume it's Ragna vs Ragna. You knock down your opponent in the corner, then you use 2A to catch opponent tech roll. 1) Opponent does wake up Infernal Divider (623C), your initial 2A whiffs then 3A+B barrier guards the opposing attack. 2) Opponent tech roll, then your 2A connects. Instead of doing barrier guard, in this situation crouching B will come out since it has a higher priority than crouching A. Thus you nailed a 2A > 2B (>5C) combo here.
Aginor Posted March 16, 2011 Posted March 16, 2011 Seen that before...pretty sure it was around here somewhere. If not it's here.
C0R Posted March 17, 2011 Posted March 17, 2011 (edited) Boo still 7f 2A. Not like it matters, 8f 2b! Wooo. 6b safe on block will take getting used to. But. Woooo. Edited March 17, 2011 by C0R
zreb Posted March 17, 2011 Posted March 17, 2011 (edited) 5 frame recovery on 5c? 20 frame total duration? Wooooo. Is it? I can't read Japanese but I assumed the mook writes 12 frame startup, 3 active, 20 recovery if it's formatted the same way as the CS1 data on the site. Also, was kind of surprised 63214c was "only" +7 at lv 4, but then Haku's 5a isn't really helping my perception of what "w@w +frames!!!" is :p Edited March 17, 2011 by zreb
C0R Posted March 17, 2011 Posted March 17, 2011 My bad, it's a 20f recovery. And Hakumen 5a has always been stupid +.
Zeromus_X Posted March 17, 2011 Posted March 17, 2011 Recently been practising this, wondering if it's been posted anywhere on this forum yet. Makes tech trap pickups godly easy. I remember that; so it works in CS1? And where'd you get the frame data? CS2 mook?
C0R Posted March 17, 2011 Posted March 17, 2011 I was helping a friend of mine work on the translations, the official version should be released within the week at the pace translation is going, but it might be longer to get it coded and formated for the site.
C0R Posted March 17, 2011 Posted March 17, 2011 I was just getting a handle on super late canceling it into DP too, to munch on their punish, though Huey/Spark tend to just 2d through everything. On both their characters.
Aginor Posted March 17, 2011 Posted March 17, 2011 6b rc? lol Well...they had to tone down some of the moves like hakumen's 5a. If that was still +6 I doubt characters would really have an answer even with IB. lol Well....it's ok if mu's 2a is 7f since she has a DP. I'm curious about 5c SD, startup and SoD SD.
FlyingVe Posted March 17, 2011 Posted March 17, 2011 I remember that; so it works in CS1? And where'd you get the frame data? CS2 mook? The 2A>1A+C(mash) OS to pick up tech rolls doesn't work in CS1 because 2A>2C doesn't work. It works in CS2, Mu and Makoto really abuse this OS. If you remember that H.H. combo vid, how he always mashed 2A and confirmed the 2A into 2C on the first hit, he was demonstrating the OS.
Aginor Posted March 18, 2011 Posted March 18, 2011 Just so you guys know, 6b is almost completely safe. I think so far only tager can punish it with an IB 360a. It seems unchanged from cs1 and starts up in 3f.
FlyingVe Posted March 18, 2011 Posted March 18, 2011 Tagers fasters 360 is 360B and it starts up in 6 frames, so 6B is safe against that too.
Zeromus_X Posted March 18, 2011 Posted March 18, 2011 Just so you guys know, 6b is almost completely safe. I think so far only tager can punish it with an IB 360a. It seems unchanged from cs1 and starts up in 3f. This is gdlk news. I always hated being punished for using my overhead...
C0R Posted March 18, 2011 Posted March 18, 2011 I convinced Kayeff to help do Mu's translations second, they where done yesterday, but I think Shtkn wants us to wait until the official guide is up before posting data (due to what happened last time).
Innolis Posted March 18, 2011 Posted March 18, 2011 Just so you guys know, 6b is almost completely safe. I think so far only tager can punish it with an IB 360a. It seems unchanged from cs1 and starts up in 3f. This is awesome! I wonder if they also scalled back the difficulty on the 6a->6b->6a->6b combos...
C0R Posted March 18, 2011 Posted March 18, 2011 I wouldn't suggest it, 6b has 60% repeat prorate in CS2. Yeah I cried too.
Innolis Posted March 18, 2011 Posted March 18, 2011 T__T is it really too much to ask for an OP MU this time around?
C0R Posted March 18, 2011 Posted March 18, 2011 (edited) She's impressive, really. Her pressure is so clean, and she gets huge damage off stuff that's hard to stop. Definitely very strong at both building momentum and stealing it from the opponent. Well....it's ok if mu's 2a is 7f since she has a DP. I'm curious about 5c SD, startup and SoD SD. 5c is 12f startup, -4 SoD is 1: 19 | -10 2: 26 | -10 3: 33 | +3 4: 61 | +7 Can I just format and post the cs2 frame data compiled? This: State Secrets Rule: Volunteers are prohibited from distributing scans and translations outside of the group. This is to protect the team's work from being compromised and posted on rival sites without credit. Once a translation goes live (i.e. posted in Dustloop's Frame Data section), the page may be freely linked. Distributing scans of the printed work is always illegal. Would normally convince me otherwise, but I've noticed that Veter and Yuushiro have posted their respective Ragna and Jin tables. What do you think Aginor? Edited March 18, 2011 by C0R
Nini Heart Posted March 18, 2011 Posted March 18, 2011 So, how safe is her 6B now? Can you interrupt it after IBing the first hit with an invincible move?
Recommended Posts