FlyingVe Posted June 7, 2011 Posted June 7, 2011 Litchi is probably fine. She does fine against the bad matchups, and does better against tao, she just isn't as good as Jin or Mak. Edit: Litchi players feel free to correct me.
Skye Posted June 7, 2011 Posted June 7, 2011 I was joking about the CP thing. Sorry for the tired notations of honor but I feel good about myself as a player when I conquer bad match ups. It's a nice blend of outsmarting and outplaying your opponent, doing things that fail the flowchart and making them feel the punishment for getting ahead of themselves, which in my experience, always happens to the advantaged player, even if it's me. Mu is certainly a hassle, but none too worse than CS1 in my opinion, just need to be creative in that match up, dodge lasers, block her shit, IB 5c and laugh at 6c, j.c is my only real concern. I can handle the upback, the run away, the laser spam, the multiple AA options and the stein oki, but that damn rising j.c.... My best hopes are using a command teleport or trading with it. Just glad d bug hits her now. Or I can pick my sub () and go for some rtsd, I've gotten good compliments for my pressure game with Ragna.
FlyingVe Posted June 7, 2011 Posted June 7, 2011 I'm not a fan of Arakune, but that D bug thin in CS1 was pretty dumb... As for CPing. In casuals or if I'm confidant I'll pick who I want. But there comes a time, where you gotta win, and there's just no sense in fighting an up-hill battle.
Skye Posted June 7, 2011 Posted June 7, 2011 But there comes a time, where you gotta win, and there's just no sense in fighting an up-hill battle. 70% of the pot.
FlyingVe Posted June 7, 2011 Posted June 7, 2011 70% of the pot. Yep. Also, I probably wouldn't CP a .5 difference. It's just not worth it.
pochp Posted June 7, 2011 Posted June 7, 2011 Also, I probably wouldn't CP a .5 difference. It's just not worth it. Sometimes you realize your opponent knows that specific matchup too well and you think he might not know the matchup itself as well with your sub. Although this is never the case with Mu, lol.
C0R Posted June 7, 2011 Posted June 7, 2011 Seriously, the joke of pnw right now is that I'll probably win Evo because no one else in America knows the matchup.
Skye Posted June 7, 2011 Posted June 7, 2011 Don't know. Outside looking in it's frustrating thoroughly analyzing a match up that's pretty much, "catch the laser shooting rabbit".
C0R Posted June 7, 2011 Posted June 7, 2011 My battle-worn ideals of honor cause me to play the Arakune and Tager matchups completely incorrectly, in casual settings at least. But yeah in a tournament... I feel rather guilty for not even contemplating optimal stein placements, and just resort to getting out as many as I can as fast as possible.
Skye Posted June 7, 2011 Posted June 7, 2011 If it works, it works. Just don't expect concise introspection on a strategy like that.
Skye Posted June 7, 2011 Posted June 7, 2011 Where is this new tier list anyway? I don't browse DL as much as I used to, I just focus mainly on subscribed threads nowadays.
C0R Posted June 7, 2011 Posted June 7, 2011 There isn't anything close to an official one, huey's just being a troll.
Skye Posted June 7, 2011 Posted June 7, 2011 Oh well, I heard talk of a new tier list from Axis so I figured there would be one up and about.
C0R Posted June 7, 2011 Posted June 7, 2011 I believe he's referring to the matchup chart posted by an anonymous jp bbs member, I would take it with more than a grain of salt. Mainly because he says my character's bad >:V
TD Posted June 8, 2011 Posted June 8, 2011 236a is boss when not on the recieving end. l found a way around it, though.
C0R Posted June 8, 2011 Posted June 8, 2011 You can just jump over it, similar to how one jumps through d-nails, but then you're going to have to block 2c 5c and any other nasty thing she wants to do with it. UNLESS YOU'RE BANG. 3c will snipe her so hard out of everything, shit hurts man.
stinkymonz Posted June 8, 2011 Posted June 8, 2011 IB > Backdash > 6c works wonders, you might want to fiddle with it in the lab Seriously? 25F backdash + 20F 6C startup? Legit punish or are you just catching people mashing? I can see this working on like drive-spamming Noels if you get the backdash unscathed. I'd love to contribute to the discussion, but honestly I've only been playing seriously since CS2 came to consoles. Discussion is very informative though, or at the very least, stimulating. Also, I am having Mu and Litchi as mains and thinking of picking up either Rachel or Carl as a third. Guess certain kinds of players really do gravitate to the same kinds of characters. (Except you, FlyingVe, but there's that A-Cho Mu player who plays Ragna too.)
C0R Posted June 8, 2011 Posted June 8, 2011 Example... Arakune 5d has 72 frame total, so if you backdash it during the startup you're ahead by a good 20~ frames even after you clip him with 6c. This also applies to Bang 5d, Rachel 2c, Any of Jin's grounded drives, Ragna 6b, 6d, 5d... Any move that has 45 or more total frames, you can IB the normal before it, backdash, then catch it, in almost every case.
FlyingVe Posted June 8, 2011 Posted June 8, 2011 Cor is right, backdash 6C can work, but you gotta be on point/ready, cause that's not a move you want to be throwing around. ALso, I'm glad I'm not the only one who gets frustrated by Bangs 3C, that move is fucking irritating to get hit by. It doesn't seem like it should work. (Except you, FlyingVe, but there's that A-Cho Mu player who plays Ragna too.) There is no rhyme or reason to the characters I play. I've talked with people and tried to figure it out, but there is no pattern or logic at all. Ermac mutha fucker...
Skye Posted June 8, 2011 Posted June 8, 2011 Arakune 5d has 72 frame total, so if you backdash it during the startup you're ahead by a good 20~ frames even after you clip him with 6c. This will probably apply to 5a > 5d, in a usual string 5b > 5d is almost air tight, giving you a 3 frame window to backdash on normal block and unless the invincibility is 18 frames thick, her backdash will get hit by the active frames of 5d, that's how Lambda gets caught mashing backdash on such strings, an IB is required to get out of that safely, theoretically and even then you'll have to account for up to 3 2a gatlings to time your IB, barrier blocking is going to force Arakune to jump after you and with good IADs that can b scary to deal with, but that's his primary form of pressure anyway. No smart Arakune is going to try that string anyway if anything he will pelt you with rising j.b > IAD > j.4b give or take a few movements and jumps to throw off any anti air timing you have planned to counteract it or maybe a yomi air grab if you want to upback his pressure, a naked 5d is what's probably going to go into those strings and that's only on block, logically it's too spastic to predict the 5d and you'll sooner catch it by mashing DP than backdash, but then we have 5a to keep it tight, plus new gatlings into 2a and... Well, as you see there are lots of scenarios to factor in when it comes to backdashing his 5d, just keep him out.
C0R Posted June 8, 2011 Posted June 8, 2011 I'll admit, all of my Arakune matchup xp is from when I went down to NCI and fought copperdabbit, and it was a lot easier to fit in a backdash in those days with the stronger IB.
Skye Posted June 8, 2011 Posted June 8, 2011 Dabbit is the model Arakune. Not necessarily the optimal model Arakune. Since the rest of the hive doesn't get too much exposure, he's considered the best.
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