GenoWhirl Posted September 2, 2010 Posted September 2, 2010 I see no level 3 combos listed, and I dunno what's bad about having a few 5.6k options for that one time you -can- use them
Slayer Alucard Posted September 2, 2010 Posted September 2, 2010 lvl 3 for 5.6k is a a waste when you can get 5k with just one charge off a 22D provided the combo wall carries. Second combo you posted is feasible, but the first one is worthless.
GenoWhirl Posted September 2, 2010 Posted September 2, 2010 Oh ok :3. At least one of the two will be kinda useful
STenSatsu Posted September 2, 2010 Posted September 2, 2010 Spending one charge on 200 damage is kind of silly in regards to the second combo. I think the first one is the better of the 2. I haven't really looked at midscreen 2 charge combos yet so I couldn't give you a comparison atm.
GenoWhirl Posted September 2, 2010 Posted September 2, 2010 tbh Corner mugen only needs lv 2. the rest if you're a flashy bitch or have extra charge
Rhiya Posted September 2, 2010 Posted September 2, 2010 Now we're just going at impractical combos. Mugen combos were already listed :3 Tsubaki just has a ton of moves that absolutely kill your combo options. 5CC is incredibly guilty of this, and her highs and lows force limited followup (as we know all too damn well).
Slayer Alucard Posted September 2, 2010 Posted September 2, 2010 How does 5CC kill any combo options? it lets you get a bit more damage in air combos with 2CC > 5C(w)C, and is just overall good combo filler when it can be used.
GenoWhirl Posted September 2, 2010 Posted September 2, 2010 All I know is Tsubaki's combos are so mean. If fucking 22C didn't have P2 of like, fucking 55 imagine the possibilities
Rhiya Posted September 2, 2010 Posted September 2, 2010 How does 5CC kill any combo options? it lets you get a bit more damage in air combos with 2CC > 5C(w)C, and is just overall good combo filler when it can be used. It stops launches off 214 from working, basically.
Slayer Alucard Posted September 2, 2010 Posted September 2, 2010 No it doesn't. I do 5BB>5CC>214A>22C wallbounce all the time
Rhiya Posted September 2, 2010 Posted September 2, 2010 No it doesn't. I do 5BB>5CC>214A>22C wallbounce all the time I mean into aircombos, mostly. The 5C combo from earlier literally will not work if you do 5CC instead of just 5C. IT's also part of why you need a clean 22D for the 3.4k 214B combo, I think -- though that might also be 5B and 5BB.
Slayer Alucard Posted September 2, 2010 Posted September 2, 2010 I mean into aircombos, mostly. The 5C combo from earlier literally will not work if you do 5CC instead of just 5C. IT's also part of why you need a clean 22D for the 3.4k 214B combo, I think -- though that might also be 5B and 5BB. Are you talking about the CH 5C>6C thing? Cause that has nothing to do with 5CC. 5CC is also not the reason why you need a clean 22D. adding any hit before 22D affects that. Any two charge combo needs a clean 22D as well. Anytime you're adding extra hits before 22D you'd be doing the basic 6CC air combo anyways.
GenoWhirl Posted September 2, 2010 Posted September 2, 2010 I've deduded j.B > j.C > j.B > j.C does more damage
Rhiya Posted September 3, 2010 Posted September 3, 2010 Are you talking about the CH 5C>6C thing? Cause that has nothing to do with 5CC. 5CC is also not the reason why you need a clean 22D. adding any hit before 22D affects that. Any two charge combo needs a clean 22D as well. Anytime you're adding extra hits before 22D you'd be doing the basic 6CC air combo anyways. Well, I mean the 5c>214A thing. Doing 5CC>214a makes it so you can't go 214a>5CC. It's probably more extreme of a problem to me than it actually is, since most of the stuff I've tried involves launching off a 214.
Slayer Alucard Posted September 3, 2010 Posted September 3, 2010 Wait, when can you combo 5C from 214A? Or was that just a typo cause I have no idea what you're talking about.
Rhiya Posted September 3, 2010 Posted September 3, 2010 Wait, when can you combo 5C from 214A? Or was that just a typo cause I have no idea what you're talking about. Oh, I'm being crappy. 5C>214A>5CC>sjc j.b j.c>j.cc>j.236a>j.214c works, but 5CC>214A>5CC>aircombo doesn't. That's basically what I meant. It doesn't really mean a ton, when I think about it. Like I said, I probably spent too much time messing in practice with 214A. To be more specific, 5cc>214a>5cc doesn't work, but 5C>214a>5cc does. 5BB>5C>214a>5CC also works, but then you have to do sjc j.BB> jc j.BB after that to even hit in the air, and you can't get a knockdown because the opponent can tech too fast for you to j.236a>j.214C.
GenoWhirl Posted September 4, 2010 Posted September 4, 2010 I really find the problem with Tsubaki's combos is that doing anything original isn't rewarding at all. The most damaging combos are the ones we all already know :I
GenoWhirl Posted September 4, 2010 Posted September 4, 2010 Lies. A few days ago I posted a vid full of new Rachel shit :v
Rhiya Posted September 4, 2010 Posted September 4, 2010 I really find the problem with Tsubaki's combos is that doing anything original isn't rewarding at all. The most damaging combos are the ones we all already know :I Yeah. On another note, 5b>5C>214A>5B> (s)jc j.b j.c> jc j.cc>j.236a>j.236c. I've only tested half the cast, but it only hasn't worked on Hazama and his stupid aerial hitbox (j.236a whiffs). 1941, which is 20 less damage than the normal bnb, but it still gains 20 heat, iirc. I think you should be able to substitute any normals in for 5b>5c, like 5BB or 5CC or 3CC; what's important is that there are only two hits before 214A, and that the second hit is special cancellable. Don't know if it's useful at all, though. Also, 5BB>5CC>214A>2CC>jc j.CC>j.214A>j.214C has worked on everyone I tested in the corner (I tested this along with the 5b>5c>214a). 2161, iirc. I don't know if it's better than the meterless one we have or not, though, since it doesn't have a damage next to it and I was too lazy to check myself. >_>
GenoWhirl Posted September 4, 2010 Posted September 4, 2010 Maybe if you only go for 5B > 5C > 214A > 5B > j.B > j.CC > j.236A > j.214C for 1.8K, then you can airdash and do shenanigans or whatever
iamkitkatbar Posted September 12, 2010 Posted September 12, 2010 That combo thread is garbage when it comes to being organized besides based on using charges Take a look at makoto's combo thread just copy that and sort
STenSatsu Posted September 12, 2010 Posted September 12, 2010 Maybe if you only go for 5B > 5C > 214A > 5B > j.B > j.CC > j.236A > j.214C for 1.8K, then you can airdash and do shenanigans or whatever Better off just doing the 22c wallbounce combo off 5bb>5cc for 200 more damage and way more meter to go along with the same airdash stuff. Is there any partciular reason you guys are fixated on doing an aircombo after 214a outside of just being a bit flashy?
Rhiya Posted September 12, 2010 Posted September 12, 2010 Better off just doing the 22c wallbounce combo off 5bb>5cc for 200 more damage and way more meter to go along with the same airdash stuff. Is there any partciular reason you guys are fixated on doing an aircombo after 214a outside of just being a bit flashy? Just something to try, since it didn't really seem to have been explored in the topic.
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