skd Posted August 29, 2010 Posted August 29, 2010 so yeah, i want to guard break glitch someone for massive damage if i have 5 stocks on a guard break, what do i do. this person starts in the air, btw. im not sure if i want to start with j214D because of repeat use proration if i want to use a loop of 623D.etc So im not sure about a starter to go for. 214D? And what would be an optimal combo off of that? ._.
Rhiya Posted August 29, 2010 Posted August 29, 2010 so yeah, i want to guard break glitch someone for massive damage if i have 5 stocks on a guard break, what do i do. this person starts in the air, btw. im not sure if i want to start with j214D because of repeat use proration if i want to use a loop of 623D.etc So im not sure about a starter to go for. 214D? And what would be an optimal combo off of that? ._. 22D x 5. They just let Tsubaki guard break them, so they totally deserve it.
skd Posted August 29, 2010 Posted August 29, 2010 22D x 5. They just let Tsubaki guard break them, so they totally deserve it. too high for 22D actually. Anyways, 22C is legit. if i dont want to resume mixup because i expect like, a mash or something, 22C actually has good range and stuffs a bunch of things mid blockstun. and it pushes back well. I end up using it alot. then, air blockstun, 236236C, gg
Rhiya Posted August 29, 2010 Posted August 29, 2010 too high for 22D actually. Awwwwwwwwwwwwwwwwwwww. That's no fun.
Stray Inu Posted August 30, 2010 Posted August 30, 2010 With regard to 22D one charge... just do 22D > 6CC > hjc j.B > j.C > dj.CC > j.236A > j.214C. It does 3428. I will admit that timing is a little hairy on some characters (such as Lambda, I believe) but the damage is good, so I'm not complaining.
STenSatsu Posted August 30, 2010 Posted August 30, 2010 214d and her followup normals are her best starters I believe. 100 p1 is what you want to look for in the frame data. Could probably do something like 214d>install>whatever or 214d>22d>6c>install>whatever. Pretty much just hit them with 214d and do a bunch of whatever and you'll do damage really.
GenoWhirl Posted August 31, 2010 Posted August 31, 2010 22D > Dash > 6C > STOP NAO (214B) > 2CC > 5C(W)C > SJC > j.B > j.C > dj.CC > j.236A > j.236C So it's pretty much the same damage as the 22D one we have now ( 3400 damage) But which is sexier, hmm? To Rachel Players that's all that matters
Slayer Alucard Posted August 31, 2010 Posted August 31, 2010 Can't test it now, but I'm gonna assume that works on everyone?
GenoWhirl Posted August 31, 2010 Posted August 31, 2010 On Carl I can get the 2CC to hit, so at the very least we have that. will test later
Rhiya Posted August 31, 2010 Posted August 31, 2010 22D > Dash > 6C > STOP NAO (214B) > 2CC > 5C(W)C > SJC > j.B > j.C > dj.CC > j.236A > j.236C So it's pretty much the same damage as the 22D one we have now ( 3400 damage) But which is sexier, hmm? To Rachel Players that's all that matters How much closer does it put the opponent to the corner than the usual version? Can't test it now, but I'm gonna assume that works on everyone? If it's the same as what I tested earlier (and this also assumes I didn't just screw up, which is honestly a pretty realistic proposition), I don't think it'll work on Hazama, Hakumen, or Arakune.
GenoWhirl Posted August 31, 2010 Posted August 31, 2010 If it doesn't work you can always do 22D > Dash > 6C > STOP NOW > 5CC > SJC > j.B > j.C > dj.CC > j.236A > j.214C for still sexy 3.3k
STenSatsu Posted September 1, 2010 Posted September 1, 2010 Also, in case nobody checked the mugen thread: 5bb>2b>5cc>214a>22c wallbounce>6c>623a>j.236a>j.214c Is a nice meter building alternative to her normal bnb. You trade some charge time for 10% extra bar and like 50-100 damage. I personally think it is worth it. It also sets up some reset options depending on if you make the wallbounce techable or if you go for the 2a crossunder after 214a. Saw it used by that Sakuraba(i think) guy in the video thread first.
GenoWhirl Posted September 1, 2010 Posted September 1, 2010 I imagine that BnB being so sexy I feel like testing it now but I have school
Slayer Alucard Posted September 1, 2010 Posted September 1, 2010 Yea, 214A>22C is pretty strict in timing though, so I'd generally stick with the normal BnB. You can switch the normal throw BnB out for B+C>214B>22A wallbounce>6C>623A>j.214C as well though since B+C> dash 5B>2CC>air combo is pretty tough without a solid connection sometimes.
Slayer Alucard Posted September 1, 2010 Posted September 1, 2010 Ok, the 6C>214B combo thing does do better damage than the normal BnB, but only off a clean 22D. It's obsolete compared to the normal BnB if you've got hits in before the 22D, which is most of the time.
GenoWhirl Posted September 1, 2010 Posted September 1, 2010 Yes, I posted it starting with 22D as I knew it was obsolete otherwise.
Slayer Alucard Posted September 1, 2010 Posted September 1, 2010 Oh ok, and you me all excited for nothing
GenoWhirl Posted September 1, 2010 Posted September 1, 2010 22D > 6CC > SJC > j.B > j.C > dj.CC > j.236A > j.214C does 3.4k so nvm WTF does this only work on Carl
Rhiya Posted September 1, 2010 Posted September 1, 2010 5C>214A>5CC>sjc j.B>j.C>jc j.CC>j.214a>j.236c does 2354. Also seems to work off counterhit. Only tried Jin, but I don't think this one will end up being character specific. It's probably only useful on counterhit, but eh.
Slayer Alucard Posted September 1, 2010 Posted September 1, 2010 You got the last part backwards lol Off a CH 5B or 5C, the best option most of the time is just to 6C afterwards. You get 3k meterless with CH 5C>6CC>aircombo, and you can also go mugen from 6C if you've got meter and charge
Rhiya Posted September 1, 2010 Posted September 1, 2010 You got the last part backwards lol Off a CH 5B or 5C, the best option most of the time is just to 6C afterwards. You get 3k meterless with CH 5C>6CC>aircombo, and you can also go mugen from 6C if you've got meter and charge I feel kind of silly now. Also, are there any sideswitching gimmicky combos that use 236X?
GenoWhirl Posted September 1, 2010 Posted September 1, 2010 22D > 6C > STOP NOW (214D) > 214214D > 623D > j.236D > j.214D > 2CC > 5C(W)C > j.B > j.C > dj.CC > j.236A > j.214C (5.7k) or, if you're near corner: 22D > 6C > 214D214D > 623D > 214D > 236D > STOP NOW (214D) > 2CC > 5C(W)C > j.B > j.C > dj.CC > j.236A > j.214C (5.6K, but heeey, which's sexier?) They are totally not worth it if you start with 5B btw
Slayer Alucard Posted September 1, 2010 Posted September 1, 2010 Now we're just going at impractical combos. Mugen combos were already listed :3
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