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Posted

Sorry, been editing my post as I figure some shit out, I think the 623d (3 hits) is pretty massive when you can do 623d>j.214d. Last hit adds like 200-300 damage to combos lol.

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Posted

So, seems like the key to doing good damage is Tsubaki Install corner combos. Following always let 623d do 3 hits instead of cancelling asap.

1 charge 50% meter:

throw>install>623d>j.214d>22d>6cc>hj.c>dj.cc>j.236a>j.214c 4360

5bb>5cc>install>623d>j.214d>22d>6cc>etc 3836

fc 6c>install>623d>j.214d>214d>2cc>5c(w)c>hj.bc>dj.cc>j.236a>j.214c 4408

6a>5c>install>623d>j.214d>22d>6c>j.bc>dj.cc>j.236a>j.214c 3182

2b>5c>install>623d>j.214d>>22d>6cc>etc 3487

2 charge 50%:

22d(charged)>install>623d>j.214d>214d>2cc>5c(w)c>etc 5044

214d>install>623d>j.214d>22d>6cc>etc 5831

throw>install>623d>j.214d>236d>214d>22d>6cc>etc 4898

fc 6c>install>623d>j.214d>236d>214d>22d>2cc>5c(w)c>etc 4928

Should be able to do variations midscreen as long as 623d>214d>236d will connect in the corner. Hope this helps.

Posted

I think I found a good reset combo and I think no one said it yet If someone already wrote it, then I'm sorry to repeat it :x.

It use 2 charge

5BB > 2BB> 6CC> 236D> fully charge 22D > 6CC > hjc > jC > dj > jCC > 236A > 214C. If I don't do a mistake in my addition. it does around 4.5k damage.

Right after the opponent recover, the unblockable will be launched and the combo will have reseted. The opponent doesn't seem like he has time to run away from it. Of course you can follow up with any combo that start with 22D.

Posted

First off, 2BB > 6CC doesn't combo, I'm assuming you mean 2BB > 5CC.

Secondly, this goes along the line of 22D resets, so it isn't anything new. :o

Posted
First off, 2BB > 6CC doesn't combo, I'm assuming you mean 2BB > 5CC.

Secondly, this goes along the line of 22D resets, so it isn't anything new. :o

That's what i meant and I guess I missed that section lol. Sorry :x

Posted

For your no charge no meter ch 623a combo, you can sometimes do 2cc>hj.c>dj.c>214c for about 1700. Have to be pretty close though and I don't remember if you can get the quick dash before 2cc for extra distance or not. Think it's actually her challenge 4 or 5 combo.

Posted

No dash, corner only, just lazy about it. I prefer 623A CH > 214A > 22C though, it grants you charge, and it leaves you on the ground.

Posted

@STenSatsu : can u do it on normal hit? on challenge 5 it's ch starter only, easy to hitconfirm thought btw it's 623a(ch)>2cc>hjc>j.c>dj.cc>236a>214c for 1900 dmg

Posted
No dash, corner only, just lazy about it. I prefer 623A CH > 214A > 22C though, it grants you charge, and it leaves you on the ground.

As long as you're close it's good. I do like your point on the other combo though, might try that one for a bit. No biggie on updating lol, info will always be there. Spent all morning in training screwing around.

Posted

I'm not sure if it's been posted already, but an alternative BnB that leads to 2100 dmg is 5B > 2CC > 5CC > 236A > 214A > 22C or whatever follow up after 5CC I suppose

Posted

Doesn't that only work on certain characters?..

Also Stensatsu, I tested some of the combos today and some of them didn't seem to work, are they character specific or did you test on all characters already?

Posted

Hmm, think I tested on jin and ragna only really. Let me know what wasn't working and I'll see what is up. Nothing felt like it would be char specific outside of maybe Carl's retarded hitbox.

Posted

Last night I was testing on Bang because I hate his guts with a deep passion. If you can, please confirm on all characters.

Posted
Doesn't that only work on certain characters?..

Also Stensatsu, I tested some of the combos today and some of them didn't seem to work, are they character specific or did you test on all characters already?

I tried it on Noel, Bang, Ragna, Makoto and Tager, it seems to work on most if not all hitboxes. The only problem I can see with it is that you have to be pretty close instead of at 5Bs farthest possible range.

Posted

That would make more sense actually. I generally do my 22Ds pretty far, because it's a lot safer. Unfortunately the opportunity to land a fatal 6C is very rare and unrewarding when you actually do get to land it.(Requiring charge and meter)

Posted
I'm not sure if it's been posted already, but an alternative BnB that leads to 2100 dmg is 5B > 2CC > 5CC > 236A > 214A > 22C or whatever follow up after 5CC I suppose

I tried it on Ragna, Noel, Carl, tager and rachel. It worked. I think I covered most of the hitboxes with them. Only thing is that you need to be really close because sometime in 5CC or 2CC, the second C will whiff.

Posted

Looks like the throw combos don't work on Bang cause he reels back to far. Instead do throw>install>22d>623d>j.214d>etc for 1 charge and throw>22d>623d>j.214d>236d>214d>2cc>5c(w)c>j.c>dj.c>j.236a>j.214c. Does like 100 less damage. Also a lot easier if you don't feel good enough to hit the 22d on them falling after 214d in the other combos.

Carl, noel, mu, litchi, and lamda you can't do the 2cc after 22d on the FC 6c combo. However, fc 6c>install>22d>623d>J.214D>236D>214D>2CC>5C(W)C>etc works fine and does only 100 less damage. Again, also way easier to land than the other version if you don't feel you have it down.

Apologies about the lack of hitbox testing.

Posted

Hey can anyone tell me if this combo actually works. It works in training but I need to know for realz before I test it out in a real match.

6B>5B>5C>6C>5C>JC>9BC>JC>9CC>236A>214A

It does a little over 3000 dmg. But my worry is the brief reset just after 5C. Will the guy be able to counter attack within that time frame or not?

Posted

Okay.

You need to search for the proper subforum before making a new thread. For instance, a Tsubaki combo question should go in a Tsubaki discussion thread in the Tsubaki character forum.

From now on, please do not make unnecessary threads without properly looking for the correct forum.

Thank you, from your friends at Dustloop. Thread done, lock please.

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