AdamNW Posted August 6, 2010 Posted August 6, 2010 Why does the thread have to be locked? It could just as easily be moved/merged into the Tsubaki subforum
Drill Posted August 6, 2010 Posted August 6, 2010 Why does the thread have to be locked? It could just as easily be moved/merged into the Tsubaki subforum Personally, I don't know how powerful the mods are. If this can be merged into the middle of a current thread, then fine. If not, there's not much reason to clutter the subforum when this combo could appear in the combo thread or the question brought up in discussion.
excelence Posted August 6, 2010 Posted August 6, 2010 Because the Question have been answered? and for your question, nope 2CC wouldn't work too >_>
Almadiel Posted August 6, 2010 Posted August 6, 2010 As a more general answer befitting a general forum, if your combo counter stays red, its a valid cant-be-escaped-except-with-burst combo. Otherwise you will see numbers with crosses next to them telling you during which hit your opponent could have escaped.
Amor y Muerte Posted August 6, 2010 Posted August 6, 2010 How do I lock it...sorry bro, new to the site
seyu Posted August 7, 2010 Posted August 7, 2010 got another question: what is everyones favorite 2 and/or 3 charge combo?
Halcyone3 Posted August 7, 2010 Posted August 7, 2010 22D->6CC->sjc->j.C->djc->j.CC->j.236A->j.214D->land->2CC->jc->j.CC->j.236A->j.214D->land->2C->236236C (5.1k, 3 charges, 50 heat, corner or very close to it). thats mine XD
redsilversnake Posted August 10, 2010 Posted August 10, 2010 Concerning the combo 22D>6CC (SJC)>j.C (JC)>j.CC>j.214D>5C>2CC (SJC)>j.C>j.CC>j.236A>j.214C, is it at all possible to do starting with 5BB>5CC or does it only finish if you start with 22D?
Halcyone3 Posted August 10, 2010 Posted August 10, 2010 Concerning the combo 22D>6CC (SJC)>j.C (JC)>j.CC>j.214D>5C>2CC (SJC)>j.C>j.CC>j.236A>j.214C, is it at all possible to do starting with 5BB>5CC or does it only finish if you start with 22D? not sure about other ways to lead into 22D->combo but this particular 1 won't work if u do 5BB->5CC->22D, or even only 1 of the 2 (5CC or 5BB)->22D. 2CC won't connect
Yukikaze Posted August 10, 2010 Posted August 10, 2010 How do i get 22A to connect in her challenge 3 combo? If i input it too fast nothing comes out after 214A... when i do it the speed i do, bangs techs through it...
Halcyone3 Posted August 10, 2010 Posted August 10, 2010 u cancel 214A into 22A, u should be pressing the A in the command when tsubaki is hitting them with 214A. Then u hold the A until bang is at the right height to get hit.
Shaffler Posted August 10, 2010 Posted August 10, 2010 got another question: what is everyones favorite 2 and/or 3 charge combo? 236D > 22D > 6CC > sj.C > dj.CC > 236A >214C Or 22D > sj.C > dj. C > 236D > 214D > 3CC > sj.C > dj.CC > 236A > 214C Sometimes I just start from 236D because either I'm too lazy, stupid, have only two charges, or all of the above.
halcyon Posted August 10, 2010 Posted August 10, 2010 Not sure if this is the right place to ask. How do you guys do combo 6 in challenge mode? After the midair 214 D, they seem to recover too fast or end up on the wrong side. I also can't seem to get multiple hits from the 236 D. Thanks in advance.
Shaffler Posted August 10, 2010 Posted August 10, 2010 After the FIRST j.C, you do 8 instead of 9 for the dj.C. Then when you input 236D, you'll have to delay 214D for about a second. I'm guessing when the opponent bounces off the ground. Then when the opponent bounces off, you input 214D. Then go on from there.
halcyon Posted August 11, 2010 Posted August 11, 2010 Thanks, I'll try it again. I think that might be the problem, cause the I even tried 7 on the first jump, but that didn't work either (was in the corner).
STenSatsu Posted August 11, 2010 Posted August 11, 2010 It's all about the delay. Fave 2 charge: CH 5c(w)c>6c>214d>5c(w)c>22d>dash 2cc>5c(w)c>hj.bc>dj.cc>j.236a>j.214c does like 4800. If you get to the corner you can do the j.214d>2c>236236c for 5700. No idea if it is char specific since it isn't a serious combo, but I landed it on Litchi. Looks pretty baller though lol. On a serious note, 5c is a pretty good starter at 90 p1 prorate. If you CH it you can do 6c into whatever and do pretty good damage. Another thing is I suggest learning 2366d for midscreen combos. Best midscreen combo I've found with 1 charge and 50 meter is: starter>install>623d>j.214d>2366d>dash 5b>2cc>sj.c>dj.cc>j.236a>j.214c. Does like 4k+.
excelence Posted August 11, 2010 Posted August 11, 2010 22D->6CC->sjc->j.C->djc->j.CC->j.236A->j.214D->land->2CC->jc->j.CC->j.236A->j.214D->land->2C->236236C (5.1k, 3 charges, 50 heat, corner or very close to it). thats mine XD Question, how much heat did u get from this combos before the finishing super
GenoWhirl Posted August 11, 2010 Posted August 11, 2010 OH LOOK A MIDSCREEN LV 1 INSTALL COMBO Throw > 214214D > 236D > 214D > Delay > 22D > 6C > j.B > j.C > DJ > j.CC > 236A > 214C 3.5K, 1 bar
STenSatsu Posted August 11, 2010 Posted August 11, 2010 Try throw>install>623d(3 hits)>j.214d>land 2366d>dash 5b>2cc>ender. Should be better. Also, playing around with corner 623c>j.236a>j.214c>charge a sec>fall j.c>j.236a>j.214c. Sometimes though I cancel the relaunch falling j.c into charging stars with no landing lag from j.d. Was wondering if you can normally cancel through the landing lag with ground specials. I haven't really checked it out much. Doubt there is much use though.
Halcyone3 Posted August 11, 2010 Posted August 11, 2010 Question, how much heat did u get from this combos before the finishing super 42
JammyKuradoberi Posted August 12, 2010 Posted August 12, 2010 here's a funny one I found,sorry if it's been posted (it's if your opponent is spacing) qcfD~qcbD-->right after hes in the air(quick dash to the opposite side!) then B to keep him in air-->jcB,C->jcC,C,qcfA,qcbA it fully links
excelence Posted August 12, 2010 Posted August 12, 2010 @Halcyone3 : thanks... btw regarding that combo, i suggest changing the finisher with 3cc>super, lot easier to hit and add 100 more damage lol ... and i think i can squeeze a little bit more damage from it, i'll try to experiment more tonight
Ginseng Posted August 12, 2010 Author Posted August 12, 2010 OH LOOK A MIDSCREEN LV 1 INSTALL COMBO Throw > 214214D > 236D > 214D > Delay > 22D > 6C > j.B > j.C > DJ > j.CC > 236A > 214C 3.5K, 1 bar So you use all your charge, and 50 meter to increase a throw combo damage by 200-300 points? Try throw>install>623d(3 hits)>j.214d>land 2366d>dash 5b>2cc>ender. Should be better. Also, playing around with corner 623c>j.236a>j.214c>charge a sec>fall j.c>j.236a>j.214c. Sometimes though I cancel the relaunch falling j.c into charging stars with no landing lag from j.d. Was wondering if you can normally cancel through the landing lag with ground specials. I haven't really checked it out much. Doubt there is much use though. I swear the throw > 214214D > 623D doesn't work in midscreen. Doesn't the throw knock them away too far for the 623D to hit?
STenSatsu Posted August 12, 2010 Posted August 12, 2010 Thinking about it you are probably right. I didn't test it or anything off throw. Just suggested it since it's the best midscreen followup for install I've found. Combo works great off most other things you can midscreen install with though. Does like 4400 off CH 5c>6c iirc.
Ginseng Posted August 13, 2010 Author Posted August 13, 2010 On that note, I tested the following: Midscreen: CH 5B > 6C > 214214D > 623D > j.214D > 236D > dash 5B > 2CC > hjc j.C > dj. CC > j.236A > j.214C [3500-4000, don't remember] CH 5C > 6C > 214214D > 623D > j.214D > 236D > dash 5B > 2CC > hjc j.C > dj.CC > j.236A > j.214C [4400-4500] CH 5C > 6C > 214214D > 623D > j.214D > 236D > 2CC > 5C(w)c > hjc j.C > dj.CC > j.236A > j.214C [4500-4700, only doable if you hit the corner after 236D] Corner: CH 5B > 6C > 214214D > 623D > j.214D > 214D > 2CC > 5c(w)c > hjc j.C > dj. CC > j.236A > j.214C [check damage don't remember] CH 5C > 6C > 214214D > 623D > j.214D > 214D > 2CC > 5C(w)c > hjc j.C > dj.CC > j.236A > j.214C [5000] Can someone test the actual damage values and test on every character for me? I just did these combos based on stensatsu's 5C > 6C mugen recommendations. EDIT: Also can someone test 2 charge install combos for 5B 6C and 5C 6C starters?
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