Djudjo Posted January 14, 2012 Posted January 14, 2012 I was trying some new stuff out, specifically a replacement for the j.BCB loop. All I want to know is if j.BACB works the same way it does in CS2, as you can loop it twice off a j.B, like: j.BACB x2 > 6C(1) > kote > aerial... for around 2.5k. And also if "Itsuu A > 6kote > haku > hatsu > riichi > ippatsu > tanki hatsu > dash j.BACB > 6C (1) > kote > aerial.... " works
mynus Posted January 14, 2012 Posted January 14, 2012 I was trying some new stuff out, specifically a replacement for the j.BCB loop. All I want to know is if j.BACB works the same way it does in CS2, as you can loop it twice off a j.B, like: j.BACB x2 > 6C(1) > kote > aerial... for around 2.5k. And also if "Itsuu A > 6kote > haku > hatsu > riichi > ippatsu > tanki hatsu > dash j.BACB > 6C (1) > kote > aerial.... " works - You can only gatling in one direction either j.B > j.C or j.C > j.B once within a jump. j.BACB is not possible in EX.
Djudjo Posted January 14, 2012 Posted January 14, 2012 - You can only gatling in one direction either j.B > j.C or j.C > j.B once within a jump. j.BACB is not possible in EX. It doesn't make sense to me... j.B > j.A j.A > j.C j.C > j.B Are all different gatlings and I only used one of the possible gatlings for j.B > j.C/ j.C > j.B I'm confused
mynus Posted January 14, 2012 Posted January 14, 2012 (edited) It doesn't make sense to me... j.B > j.A j.A > j.C j.C > j.B Are all different gatlings and I only used one of the possible gatlings for j.B > j.C/ j.C > j.B I'm confused In EX you cant jB > jC > jB. Just because there is a jA in there before the jC it doesn't matter, it still counts as starting with a jB gatling into a jC and attempting to gatling into another jB. This cannot be bypassed by adding another attack in between the jB and jC. They are not different gatlings...just different option routes to create one gatling. Edited January 14, 2012 by mynus
Lord Knight Posted January 14, 2012 Author Posted January 14, 2012 you can do jAACB however, the results are obvious...
Djudjo Posted January 14, 2012 Posted January 14, 2012 j.AACB works ok as an anti-air in CS2. I tested it too, you just cant loop it Thanks for the gatlings explanation!
E3vE3 WAZ HEA Posted January 17, 2012 Posted January 17, 2012 ive been thinking in the corner does 5b[m] 2c[m] 6c[m] 2d hatsu 63214a ect still work if so whats the highest damage output you can get from it if not daaaaaaaaaaaaaaaaamn -_-
Djudjo Posted January 17, 2012 Posted January 17, 2012 Are the prorate values previously posted correct?
donelf Posted January 17, 2012 Posted January 17, 2012 Just found out this one hope this helps http://www.youtube.com/watch?v=vBSnyJUKj2M
Star-Demon Posted January 21, 2012 Posted January 21, 2012 So - any matchup/strategy changes in a nutshell?
Viridian Posted January 22, 2012 Posted January 22, 2012 How tricky do Litchi combos feel in Extend? I've wanted to play her in CS2 but I was a little intimidated by some of her combos (my fingers are made of wood) and a few things being character specific. I know she's changed quite a bit in CSE but I can't try her just now obviously (Europe) :s
Star-Demon Posted January 22, 2012 Posted January 22, 2012 (edited) How tricky do Litchi combos feel in Extend? I've wanted to play her in CS2 but I was a little intimidated by some of her combos (my fingers are made of wood) and a few things being character specific. I know she's changed quite a bit in CSE but I can't try her just now obviously (Europe) :s Well, some of us will say she requires lots of knowledge and execution, others will say she's Flowchart Ken. From what's been posted, you'll have to know where you and the stick are in a stage in addition to having the execution and knowledge. In a way, she's harder. Edited January 22, 2012 by Star-Demon
Fugu Posted January 22, 2012 Posted January 22, 2012 How tricky do Litchi combos feel in Extend? I've wanted to play her in CS2 but I was a little intimidated by some of her combos (my fingers are made of wood) and a few things being character specific. I know she's changed quite a bit in CSE but I can't try her just now obviously (Europe) :sI don't know if I'm getting better or the game's getting easier. All I can tell you is that I've been playing Litchi since CT and the combos, generally, feel simpler than they've ever been. Rekkas occupy such a significant percentage of the combos and they're not at all difficult to time or input. She also doesn't have too much that's character specific. The only thing is that there's a lot more of them to learn so it takes more work to get to a point where you can hitconfirm properly off of most hits. It seems to me that it's gone from learning one difficult combo with variations to learning a set of mostly different but easier combos.
Lord Knight Posted January 23, 2012 Author Posted January 23, 2012 Well, some of us will say she requires lots of knowledge and execution, others will say she's Flowchart Ken. From what's been posted, you'll have to know where you and the stick are in a stage in addition to having the execution and knowledge. In a way, she's harder. CT - Medium, needed to know a good amount of character specific and positioning to be effective CS1 - Medium, a little less character specific, still needed to pay attention to screen position CS2 - Easy CSE - A little harder than CT/CS1, mostly because random hitconfirming is harder due to less hitstop on staffless normals. Overall not to bad though.
Lord Knight Posted January 23, 2012 Author Posted January 23, 2012 Here are the final "correct" proration numbers for EX Litchi. Overall I can say that they lowered her damage a bit, but gave her better proration numbers so her combos are still pretty lengthy. Chracter Combo Rate:70 Move Name/Damage/P1/P2 5A/300/80/84 5B/720/85/89 5C/430*2/90/89 2A/300/80/84 2B/680/80/89 2C/700/80/89 6A/620/70/92 6B/820/100/94/Same move prorate 10% 6C/250*4/80/90 3C/720/90/92 JA/300/90/84 JB/620/80/89 JC/780/90/89 6D/600*2/100/92 4D/800/70/92 JD/540/100/89 J2D1/640/100/89 J2D2/480/100/89 Staffless 5B/450/100/89 Staffless 5C/620/100/89 Staffless 2B/450/70/86 Staffless 2C/600/100/89 Staffless 6A/600/80/89 Staffless 6B/660/100/89 Staffless 6C1/300/100/89/Same move prorate 70% Staffless 6C2/900/100/40 Staffless 3C/620/100/89 Staffless JB/500/90/89 Staffless JC/600/90/89 5D Staff launch/200/100/84 2D Staff launch/220/100/84 Forward throw 1/0/90/100 Forward throw 2/0/100/100 Forward throw 3/1400/100/55 Back throw 1/0/90/100 Back throw 2/1400/100/55 Airthrow 1/0/100/100 Airthrow 2/1400/-/55 Itsuu A 1/710/80/80 Itsuu A 2/730/100/100 Itsuu B 1/750/90/80 Itsuu B 2/750/100/100 Itsuu C 1/720/80/80 Itsuu C2/710/100/100 Tsubame 1/480/75/92 Tsubame 2/500/75/92 Tsubame 3/440/75/92 Tsubame 4/1000/75/10 Haku/710/80/92/Same move prorate 85% Follow up Haku/510/80/92/Same move prorate 20% Hatsu/740/100/92/Same move prorate 70% Air Hatsu/760/100/92/Same move prorate 70% Follow up Hatsu/540/100/92/Same move prorate 20% Follow up Air Hatsu/560/100/92/Same move prorate 70% Chun/700/70/92/Same move prorate 74% Follow up chun/600/70/92/Same move prorate 74% Air Chun/690/70/92/Same move prorate 74% Air follow up chun/590/70/92/Same move prorate 74% Ippatsu/720/100/94/Same move prorate 80% Tanki hatsu/760/100/90 Tanki chun/690/80/74 RiichiB/690/90/92 2D set 4 winds/480/80/94 5D set 4 winds/520/90/94 Kokushi Musou/250/100/71 All Green/2000/60/92 Daisharin/360/74/89 Daisharin falling hit/2040/100/10 Gold burst/0/65/110 Damage down 6C:350→250 JB:720→620 JC:860→780 Staffless 6B:740→660 Staffless 3C:670→620 Chun followup:800→600 Air follow up chun:790→590 Damage up 5A:170→300 2A:150→300 JA:180→300 5C:400→430 J2D1:540→640 Staffless 2B:390→450 Staffless 6A:440→600 Daisharin falling hit:1020→2040 http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1321806932/398 source
Djudjo Posted January 23, 2012 Posted January 23, 2012 (edited) Ooops, double post Edited January 23, 2012 by Djudjo
Djudjo Posted January 23, 2012 Posted January 23, 2012 Combo Rate 70? I thought is was 75... and does she really has 120 bonus prorate in 6D?
Star-Demon Posted February 1, 2012 Posted February 1, 2012 the litchi thread is slowly dieing No, Litchibros just don't talk to each other on Dustloop. PS: Fio was robbed.
E3vE3 WAZ HEA Posted February 2, 2012 Posted February 2, 2012 PS: Fio was robbed. O.O QUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Lord Knight Posted February 2, 2012 Author Posted February 2, 2012 Fio doesn't understand Litchi well enough. He's a good player, but not on the level of the people in top 8.
E3vE3 WAZ HEA Posted February 2, 2012 Posted February 2, 2012 (edited) ooooo robbed of victory i thought he was robbed as in someone litteraly held him down and took somthing from him........damn.....anyways i find fio okay but i dont think hes THAT great, if i had to fight either him or shounen, id lose to shounen, now THATS a litchi player in japan id like to meet. though he didnt win GG, he still did well and those hit confirms were godlike plus tought me somthin new 2b[m] 6b[m] all green Edited February 2, 2012 by E3vE3 WAZ HEA
goldenxservbot Posted February 2, 2012 Posted February 2, 2012 I read all there is to litchi in extend but i would like to know on a personal level how does she fare in extend can she still do those delicious long combos ive seen a couple in japanese matches which were great but question is... what else is there to know about litchi if youre just now considering picking her up since shes no longer cheap in extend?
Star-Demon Posted February 2, 2012 Posted February 2, 2012 Fio doesn't understand Litchi well enough. He's a good player, but not on the level of the people in top 8. I'm cheering for him anyway.
Star-Demon Posted February 3, 2012 Posted February 3, 2012 ItsuuB->6C(1)->Hatsu->rape Why does it work? Help me before I destroy my headset and controller from Throwing.
Recommended Posts