Star-Demon Posted December 6, 2011 Posted December 6, 2011 (edited) Sorry, guys, I'm just not good at this game, yet. This is all I could come up with: EDITED Because Litchi forums are serious. Insert Crazy Litchi Flowchart here. Edited December 7, 2011 by Star-Demon
Lord Knight Posted December 7, 2011 Author Posted December 7, 2011 Hey LK, did you get a chance to try out CS:E while at NEC? Yeah, some. I spent most of my time with training mode, and played a couple of matches. She's interesting, to say the least. And really, if someone was to make a Litchi flowchart, it'd be much, much bigger one than that.
KayEff Posted December 7, 2011 Posted December 7, 2011 star-demon, character discussions are meant to be primarily serious. i don't think you're catering to anyone when you post casual comments like what you're doing right now, much rather helping. i may not be the one in charge of these specific forums, and my words may not have much weight, so i will say this from personal experience: what you're doing right now will only bring you more trouble and i suggest that you try and take a more serious tone with the character discussion so that you won't get treated like a complete moron by other people. not trying to bash you by saying that you are a complete moron or anything like that, but it'd really help if you don't try to create that image for yourself. that's all i'm saying welp time to leave this discussion and never come back :3
Star-Demon Posted December 7, 2011 Posted December 7, 2011 (edited) star-demon, character discussions are meant to be primarily serious. i don't think you're catering to anyone when you post casual comments like what you're doing right now, much rather helping. i may not be the one in charge of these specific forums, and my words may not have much weight, so i will say this from personal experience: what you're doing right now will only bring you more trouble and i suggest that you try and take a more serious tone with the character discussion so that you won't get treated like a complete moron by other people. not trying to bash you by saying that you are a complete moron or anything like that, but it'd really help if you don't try to create that image for yourself. that's all i'm saying welp time to leave this discussion and never come back :3 I get what you mean. Since this is serious business, I think you should explain to me why Litchi is as easy as Ken Flowcharts. Obviously I don't understand the character or game enough to see it, so something as ridiculous-sounding as Litchi Flowcharts should at least be explained, already posted, else a sign should be hung on the door that says "championship players only". Thesse championship players admitting that they are no better than Flowchart Kens like Yours Truly. Seriously? That is to say - You've just been insulted and told your character should be flowchart ken - how serious do you take this? Edited December 7, 2011 by Star-Demon
Lord Knight Posted December 7, 2011 Author Posted December 7, 2011 Litchi is not as easy as Ken flowcharts. Litchi is not an easy character to play. You have to understand her pressure, and how to play her in both staff and staffless modes. Extra careful attention has to be put towards spacing because of her extra set of normals, projectile (staff when set) and the fact that she doesn't have an anti-air that is invulnerable to head attribute moves. The stuff you could call "flowchart" (even though I don't like that word) is okizeme options and her combo routes. Her CS2 combo routes are fewer than CS1, but she has more okizeme options to be considered, because she gets midscreen knockdown more, and there are more times where she knocks down without the staff in the corner. Of course, Daisharin also has to be considered and altered as needed for every character. Does this answer suffice?
Star-Demon Posted December 7, 2011 Posted December 7, 2011 Litchi is not as easy as Ken flowcharts. Litchi is not an easy character to play. You have to understand her pressure, and how to play her in both staff and staffless modes. Extra careful attention has to be put towards spacing because of her extra set of normals, projectile (staff when set) and the fact that she doesn't have an anti-air that is invulnerable to head attribute moves. The stuff you could call "flowchart" (even though I don't like that word) is okizeme options and her combo routes. Her CS2 combo routes are fewer than CS1, but she has more okizeme options to be considered, because she gets midscreen knockdown more, and there are more times where she knocks down without the staff in the corner. Of course, Daisharin also has to be considered and altered as needed for every character. Does this answer suffice? That's fine - I was harping on the guy being a dick. Bad on me for it, I guess.
Ichiban Posted December 7, 2011 Posted December 7, 2011 Star-Demon: I´m gonna have to be frank. I watched your videos and more on your channel due my boredom, and this is my thoughts Stop Abusing Chun sure its a strong move but its slow and easily punishable by the whole cast if you really like chun that much atleast do TK Chun Spend more time in trainingmode you miss so much pickups/hitconfirms m.m Take a good look at the CS2 combo thread, dont aim for the most badass combo when playing, go for the one you consistently nail Rather then using All Green in Neutral use Daisharin instead And Practice!! ^__^
Star-Demon Posted December 8, 2011 Posted December 8, 2011 Star-Demon: I´m gonna have to be frank. I watched your videos and more on your channel due my boredom, and this is my thoughts Stop Abusing Chun sure its a strong move but its slow and easily punishable by the whole cast if you really like chun that much atleast do TK Chun Spend more time in trainingmode you miss so much pickups/hitconfirms m.m Take a good look at the CS2 combo thread, dont aim for the most badass combo when playing, go for the one you consistently nail Rather then using All Green in Neutral use Daisharin instead And Practice!! ^__^ Chun (ground and stick) is a bad habit - I've been working on it but damn if it doesn't catch a lot of people. Especially since I play jam and downwards airdash 214K is godlike. I do All green and run-up DPs by choice - that's easy to fix.
Star-Demon Posted December 10, 2011 Posted December 10, 2011 (edited) Here's 40 minutes of failure http://livestre.am/1aBpn HALP. Everyone says this is easymodo but It's been months and I still can't do it. Edited December 10, 2011 by Star-Demon
Lord Knight Posted December 10, 2011 Author Posted December 10, 2011 (edited) back throw > itsuu combo, you have plenty of time to actually input the move, if you rush it the staff will land too far and you won't be able to do the combo (without doing something difficult to correct it) do instead back throw > small delay itsuuA (most of the time their body was above your staff when you hit them, they should be below) > haku > hatsu > 63214A (try holding the button so that it comes out right away) > A on the staff > wait a sec > B tsubame > ryuuisou, you need to input ryuusiou faster, you can get it much earlier than when you were inputting it, if you do it faster you won't get those accidental super jump jC's because you'll just buffer right out of the dp, best input is 64123678C (as in, forward, back > roll to up C) for the start of the corner combo, you never want to do 6D > haku > hatsu because you'll them way too high, just do hatsu instead Edited December 10, 2011 by Lord Knight
Star-Demon Posted December 10, 2011 Posted December 10, 2011 back throw > itsuu combo, you have plenty of time to actually input the move, if you rush it the staff will land too far and you won't be able to do the combo (without doing something difficult to correct it) do instead back throw > small delay itsuuA (most of the time their body was above your staff when you hit them, they should be below) > haku > hatsu > 63214A (try holding the button so that it comes out right away) > A on the staff > wait a sec > B tsubame > ryuuisou, you need to input ryuusiou faster, you can get it much earlier than when you were inputting it, if you do it faster you won't get those accidental super jump jC's because you'll just buffer right out of the dp, best input is 64123678C (as in, forward, back > roll to up C) Oh really? This entire semester I thought I had to hit both ItsuuA and Kote quickly and as soon as the second hit would hit. Good to know! I've gotten all green to land much earlier, but if you notice I spent time getting frustrated with the D-pad. I'm told you have to break them in and it's really frustrating, if you see how many times 6D comes out instead of itsuu. On 360 D-pad I also could only do 6428C on the left side, now I can only do it on the right. Just like me to get a better controller and have more problems.
Lord Knight Posted December 10, 2011 Author Posted December 10, 2011 you should probably check your stream chat
Star-Demon Posted December 10, 2011 Posted December 10, 2011 you should probably check your stream chat Thanks, hah! IDK how I lost the mic audio source last night. The stream recording has it, though. Very strange. That 4D combo is strange to me, but I really need something to get someone to corner. I'll have to watch for it in streams or in matches something to understand what's going on.
God_Of_Olympus Posted December 10, 2011 Posted December 10, 2011 Okay well first off i apologize for sounding rude :v secondly i guess flowchart was the wrong word as i obviously didn't know how much meaning it had. Although you cant really argue litchi's playstyle is based around a simple formula to enter j.BCB. I felt like in cs1 there was a lot more out of your ass combos, as where now if you land a hit you kmow exactly where it's going. And if you don't land a hit it'd ver beasy to reset your pressure. The way i play at least, i know what i'm going to do next if this hit doesnt land...
Fugu Posted December 10, 2011 Posted December 10, 2011 I was going to post something but Spud already put it there.
Ichiban Posted December 12, 2011 Posted December 12, 2011 i see, my bad thx theres not really much display of his Litchi imo
Lord Knight Posted December 12, 2011 Author Posted December 12, 2011 he's not playing her this version
E3vE3 WAZ HEA Posted December 12, 2011 Posted December 12, 2011 can i get an opinion on this set up combo with litch xxx j.c d falling j.c (staff 2) j.b j.c great wheel insted of using 6c(2) i tried this and it seems safe as you are high in the air (333333) (233333) (163333) (229333) havent tested this on computer yet is this good do use or should i keep it the standered 6c after staff 2
Lord Knight Posted December 12, 2011 Author Posted December 12, 2011 (edited) Those seem ok, but if you don't have some solid ways to combo out of them after successful mixup, it's pretty much worthless. Plus you'll be vulnerable to certain reversals... but it's fine as long as you don't use them vs those characters. EDIT: Chou, A-chan and Puromete were all at NSB to my knowledge. Edited December 12, 2011 by Lord Knight
E3vE3 WAZ HEA Posted December 12, 2011 Posted December 12, 2011 Those seem ok, but if you don't have some solid ways to combo out of them after successful mixup, it's pretty much worthless. Plus you'll be vulnerable to certain reversals... but it's fine as long as you don't use them vs those characters. ok thnks ive only used it 2 times online and used the first two set ups, seems to work well. as for the combos i have a very small one if they get hit, but ill keep experimenting
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