Spirit Juice Posted October 16, 2007 Posted October 16, 2007 you lack Originality =\ There's a glorious lack of you being out for blood.
Akira Posted October 16, 2007 Posted October 16, 2007 Why do you guys hate so much Doragon ni Insutoooru? =p If I'm correct there is(are?) CM about Sol's Dragon Install usage, that he uses it's invencibility and kick some asses. Ok, no one uses like this =p
Hatred Edge Posted October 16, 2007 Posted October 16, 2007 Dragon Install sucks because it's pure offense. Once you Dragon Install you cannot sit there and block. You'll run out of time. Not to mention the tension penalty you get IF it ends on it's own. Second one hit and BAM Sol's fainted. IK for free anyone? Factor in the game speed and DI gets defeated quite quickly. And don't give combo vids any credit either. You see stuff like 2HS jc.,.D,BR FRC,j.D,BF FRC,Sidewinder.
Zanken Posted October 16, 2007 Posted October 16, 2007 The secret to Ino is... mini pot. She just falls over dead at the site of him. Seriously, mini anything and the AI will cower, so you just throw its arse around everywhere for free. :D
DreadZero Posted October 17, 2007 Author Posted October 17, 2007 Eh, I have found that DI H-VV can be used to teach people who are overly fond of air dashing/jump ins a very nasty lesson, but I understand your analysis of it Hatred, and I understand that the dislike for it is well founded. However I am of the opinion that no move is necissarily utter trash. There has to be a good use for DI somewhere. Actually though, embarassing as it is for me to say, I can't really do Sol's Tyrant Rave overdrive on command. It seems I am getting most of the way there but fail with the timing of the H, or possibly only lightly press 4 to that I end of doing a 6H instead due to the fact that I mistakenly imput a 63216H instead of 632146H. While were on the subject of improperly imputting moves, I've often tried to do a Bandit Revolver/Bringer and end up doing the command throw instead by accident. I'm thinking this is a flaw of trying to imput something on a DualShock controller with a game that was meant for an arcade stick, but thats just my poor excuse. Likewise, if I try to do a Sidewinder I usually do a H-VV instead. Any tips on trying to do these moves correctly? Oh, and I won't use Dragon Install anymore I swear.
Nehle Posted October 17, 2007 Posted October 17, 2007 An IAD/AD followed by a fast SW input will always be interpreted as a VV. Apart from that, just calm down, and do the inputs slower until you get them, and have the inputs down to muscle memory.
purify Posted October 17, 2007 Posted October 17, 2007 short version: the AI will block everything unless it's already doing a move. It rarely guards on wakeup. It does very stupid things. You basically have to just alternate between punishing its stupid shit and hitting it when it's getting off the ground, since it will mostly either try to do something stupid or backdash instead of just sitting there to block. It will most likely -not- do an invincible move on wakeup. Overhead/low mixups are basically useless, at maniac level anyway. For I-no, just play conservatively while she has meter and otherwise fight her like anybody else. CPU doesn't do good combos with her.
LUCYM0N0 Posted October 17, 2007 Posted October 17, 2007 For I-no, just play conservatively while she has meter and otherwise fight her like anybody else. CPU doesn't do good combos with her. CPU doesn't have to do good combos with her when it can combo into an overdrive that eats half your bar. But yeah, playing conservatively against her seems to always be the best way. Block, block, block, block everything... and wait for small openings to get some hits in.
purify Posted October 17, 2007 Posted October 17, 2007 CPU doesn't have to do good combos with her when it can combo into an overdrive that eats half your bar. Half meter/half your bar overdrive < no meter/80% of your life I-no combo ;(
Hatred Edge Posted October 17, 2007 Posted October 17, 2007 I've often tried to do a Bandit Revolver/Bringer and end up doing the command throw instead by accident. I'm thinking this is a flaw of trying to imput something on a DualShock controller with a game that was meant for an arcade stick, but thats just my poor excuse. Likewise, if I try to do a Sidewinder I usually do a H-VV instead. Any tips on trying to do these moves correctly? I've encountered this myself. The reason for it is because GG maintains running momentum. Take for instance Gunflame. you ever tried doing Gunflame after running? Sol does a dash-in step Gunflame. To counter the problem with Bandit Bringer/revolver, here's what you do. Okay this is the input: 66(now you're running)4(you have to do this part), then 236+K. Because you pressed 4 before inputting 236, the game will read the 4 and thus when you input 236+K you'll get bandit Bringer/Revolver.THE TOTAL INPUT:664236+k I think the same thing can work for IAD Sidewinder. But if you're not doing an IAD sidewinder and still having difficulties, turn on display input in training mode and practice.
DreadZero Posted October 18, 2007 Author Posted October 18, 2007 Thank you Hatred, it works. In fact, all you have to do is imput the 4 to get it to work, though running helps. Also, I discovered that if you cover it with another kick first or any other attack button, then do BR, it should work rather than giving you the command throw. Sidewinder has been less forgiving. I realized why I was doing it incorrectly, the 6 part of the 236H hardly ever gets input when I do it. Thats because I roll my thumb around the lower portion of the d-pad to get it to go, however that means the majority of the backend of my thumb is now over the d-pad when I finish the input and this seems to be pressing down on the 2 button. Gunna have to work on it, but for awhile I got a few sidewinders off on a jumping Ky in training mode. Next thing I need to know is how important are Dead Angles to gameplay? I have attempted it while in training mode, however I usually end up FD'ing instead of executing the proper Dead Angle. I know I must be boring you all with my noobish questions, so this'll be the last one. Thanks in advance.
excelence Posted October 18, 2007 Posted October 18, 2007 short version: the AI will block everything unless it's already doing a move. It rarely guards on wakeup. It does very stupid things. You basically have to just alternate between punishing its stupid shit and hitting it when it's getting off the ground, since it will mostly either try to do something stupid or backdash instead of just sitting there to block. It will most likely -not- do an invincible move on wakeup. Overhead/low mixups are basically useless, at maniac level anyway. For I-no, just play conservatively while she has meter and otherwise fight her like anybody else. CPU doesn't do good combos with her. ZOMGWTF that's so true i got fucked up like shit with every possible mix up that i has with Jam and end up killing her with chip damage most of the time and about Dead Angle... i don't think it's very usefull, especially if u still has 30~50% health and solid defense... but if it can kill... by all mean "use it" =3 the only reason i ever use DAA is : 1. the pressure might kill me with chip damage 2. i almost certain i can kill with 1 knock down most of the time i just blocking/ib/whatever and trying to find any gap in pressure string to get counter hit =)
shinmatsuz Posted November 5, 2007 Posted November 5, 2007 Man guys, you're not thinking old school enough. Back in the original Guilty Gear, Sol's Dragon Install was the best tension move. And he was the only character with two tension moves. It totally made all of his VVs into level 3 VV, which did about as much block damage as a normal VV would do, and if the CPU didn't block it, it did obscene damage anyway. Of course, there's a reason that Sol was the only character to play in that game. AC totally should've brought back Justice and her old version of Bigass McLaser. Almost no startup time. I hope you're already perfect blocking!
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