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Posted

For a newb, the challenge mode is pretty freakin' tough. Let's start from the first hard combo- Any advice for completing the second combo in challenge 3? The combo starts with:

6a, dash, b, sjc, babc

For me, the hardest part is timing the first b followed by a sjc. Can the sjc go straight up or does it have to be a forward sjc? Any advice welcome!

Posted

While I beleive Straight up sjc works, it's recommended to use Forward Sjc. To make the combo easier, try to hit with 6A while he's high in the air, giving you more time to dash.

Posted

agreed, the trick is getting a good high cat punch and a clean release between the dash and 5b.

Posted

The next tricky one for me is 4-2. The opening piece of the combo is:

Throw, 7D, Dash, 5B

It seems like the best timing is to start 7D when the slap animation hits. Then there's a slight recovery time before the dash 5B. Any other thoughts?

  • 3 weeks later...
Posted

The trick is pressing 2D in the right moment. If you do it correctly Bang will end up in the ground, giving you more than enough time to dash and do 5B, while still getting many of 6C's hits

Posted

When exactly would 'the right time be'

You suggesting I do it so he's lying on the floor?

Demo does it a different way. I'll try it anyway

Posted

Ye thats what I thought, the animation for 2C is so long its awkward to react to. Im guessing I can D the 6C? and it will still work, right?

challenge mode doesnt seem to mind you adding additional inputs.

Posted
Why is challenge 10 so retarded?

orly? I thought that combo was pretty practical. >>; Yeah, that's it...practical.

Posted

100 meter and 5 winds for 4.6k damage?

No. Just...no. Hell in that video I linked earlier you do like 3.8+k from 6A why waste 50 meter for 700 damage :psyduck:

  • 2 weeks later...
Posted

I was so happy when I got 10. It actually ruined all my other combos for a while cuz I couldn't stop doing things from that combo, not to mention that I had to fight the urge to push select every time I dropped a combo.

Posted

I still haven't finished challenge 10 but I did all the other ones on release day. I looked at the challenge 10 list via menu and just said no.

  • 8 months later...
Posted

It's easier if you do it in the corner. Immediately cancel j.C into BBL and then input 1D - it will still register correctly and BBL hits fully on a cornered opponent without wind as well (so you don't need some stupid timing).

Posted
Relentless;1028348']It's easier if you do it in the corner. Immediately cancel j.C into BBL and then input 1D - it will still register correctly and BBL hits fully on a cornered opponent without wind as well (so you don't need some stupid timing).

Oh, wow, this is much easier. I was trying to hit 1D during the BBL input. Thankee.

  • 2 months later...
Posted

I think it's challenge 8 (and I know for a fact that in the portable version it's challenge 10) where I'm having some new difficulty. After you knock the foe in the air with 6A, you immediately follow into BBL. From that point, you have to do a high jump, then make yourself soar higher with 8D and then slam down on Bang with 2D and 2C. I cannot figure out how much time I have before he recovers. Is that combo used often? I watched a few videos and have only seen maybe one battle where it was applied.

Posted

It depends on the height of your opponent. For that specific one, you have to be in the air only for like half a second to a second, then j.2CD. It's kind of hard to explain, just keep practicing it.

  • 2 months later...
Posted

I can't for the life of me get J.2d Down and all of the tutorials are in Japanese which I can't read. Someone please help me. I am having troubles with inputting 2D and jumping straight afterward only to have to do J.2C straight afterward. How does someone overcome this?

Posted

Get used to it one by one. First only do j.C 2D, and jump 2D dj. Once you're comfortable with both, try putting them together to j.C > 2D > djc. Then finally do the whole thing, j.C > 2D > djc > (delayed) j.2C(Lv2).

Some other tips:

Try it on Tager first, his fat hitbox makes it way more lenient.

Turn off airtech in the dummy options. If you get the Lv2 bounce from j.2C and the combo bluebeats, you know you did the 2D jc part right, and you only need to adjust the timing of j.2C (remember, it's not inputted instantly).

Btw, for this tutorial http://www.youtube.com/watch?v=L1pwQlq0uiY we have a translation here http://www.dustloop.com/forums/showthread.php?10864-BlazBlue-Continuum-Shift-II-Rachel-Combos&p=1070217&viewfull=1#post1070217 .

Good luck.

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