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Posted

I'm scared that the netcode will be crappy like it is on the other SNK games, but I'll still buy it; I just can't play KoF on my PS2 pad. :vbang:

There are some fun characters in this game, though; I really love it.

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Posted
I'm scared that the netcode will be crappy like it is on the other SNK games, but I'll still buy it; I just can't play KoF on my PS2 pad. :vbang:

There are some fun characters in this game, though; I really love it.

Yea I play my KOF games on PS2 with an Arcade Stick I can't do pad hurts my thumb :gonk:. And the netcode probably won't be that bad i've had some lag free matches of Mark of The Wolves and 98UM on 360. We'll just have to wait and see

  • 2 weeks later...
Posted

People are saying the netcode with Sen was better, so here's to hoping improvements carry over to the Live games.

Posted

People on SRK says that it's pretty darn good.

You know, if they can improve the netcode further for KoF2k2UM, I might just need to buy a 360.

Posted

Holy crap, netcode good? Getting it, when I have the money. I played the demo(4 characters lol) and Ai is pretty weird, Yuki is okay though I don't get his power up mechanic yet. Haoh seems like his usual self somewhat, hits like a tank, lots of recovery on his moves etc. He does a crapload of damage though, I can see him being annoying to fight online. Genjuro is a badasss but he seems pretty limited and his priority on his slash special/hyper combo/whatever is absolute balls. But I'm happy just to be playing two of my favorite SS characters, this game seems really interesting.

Posted

Genjuro doesn't have a lot going for him, Haoh is good though. Best Samurai/Last Blade characters in order are like

Kaede/Haohmaru, Shiki/Moriya, Washizuka, Genjuro/Asura, Nakoruru

At least, off the top of my head and from most tier lists in the past/imo. Kaede does great damage, Shiki has great rushdown, Moriya is just a solid character that's basically Sword Iori, Washi is a zoning character with some interesting tricks/gimmicks, Genjuro is a crappier Haoh with better projectiles, Asura is almost ALL projectiles and Nakoruru is kind of a gimmicky character with mediocre damage and few uses for super - fast and annoying though.

Posted

This game's online menus make my eyes bleed. I mean shit. Garou came out what, last year and they're still unable to provide us with basic lobby support? I mean shit at least give me a background instead of some black screen of death with text over it.

Posted

Hey, people, has anyone checked if the game is still the same or it received some adjustments?

I want mah boys Hanzo and Fuuma to remain the same... and I want Big and Marco to have met the NERF hammer.

Posted

asura doesn't have his inf, or maybe I'm doing it wrong?

the game might be console-balance

Posted

Dude, as soon as Big doesn't deal insane damage and Marco got his zoning a bit toned down, I'm okay if the rest of the casting stays the same.

Or am I also forgetting other S Ranked char?

Posted

Half of the characters in this game seem unable to escape pressure of any kind without meter. Just sayin'. Maybe i'm doin it wrong

Posted

If you don't got some sort of DP, yeah, you're going to need meter. Basicly, if you want to get anything done in this game, you need meter. Which I guess is why the game starts auto-charging your meter, when you go a while with out tagging out.

Posted

So yeah lol. I like how till the end I began to use the guard dash cancel thing. In this version when I cancelled into Shiki's dp after her qcb stuff she sometimes dps to the other direction. Was this possible in the ps2 version? Didn't notice it but it'll be cool if that's a way to cause their sprite to back turn as shown in the 4th link.

http://www.youtube.com/watch?v=0WXic-ZffPo

http://www.youtube.com/watch?v=jeMetLfvVuM

http://www.youtube.com/watch?v=_cFzwEMftmk

http://www.youtube.com/watch?v=l8iZbdpgJ9Y

http://www.youtube.com/watch?v=FNhGeIKKW3c

http://www.youtube.com/watch?v=vIjqjGVF3ps

http://www.youtube.com/watch?v=3XO2bf9vkVg

http://www.youtube.com/watch?v=IuC0Rwe8PyM

http://www.youtube.com/watch?v=-H-0HY81kBQ

Posted

I don't think they've changed anything internally about the game. Shiki's dive always did that if their sprite was behind you, and there are a lot of situations in this game where you'll be backturned but be able to block the normal direction...I'm assuming that's the case there. I haven't noticed their sprite being backwards when I do the reset midscreen, but that's probably the case...

Some characters' throws in the corner do force them to get up backwards, part of why Kim is so good. He's better than Big or Marco, really. Big's damage was never really a problem...more how he has the best defensive game among the cast. cr.A and lariat shut down the offense of a lof of characters...as with all things, there's a way around it though.

I'll have to look into the Shiki thing though. I wouldn't mess with cr.A > cr.D > dash stab btw, two hit cr.D alone is enough to confirm usually, about as fast (maybe faster? the A is kinda slow), probably more damage too. That, cr.A > close B > far D > dash stab, or close D > one hit close C > dash move.

You have a pretty decent amount of time to see if dash stab hits before you press C for the flip launcher too. I can usually just confirm off that itself. If they're a good player and start trying to GCFS the stab on block, you can use the super cancel to punish their punish attempt ;p ...if they're not GCFSing or AB stepping through them, you can basically spam the crack shoot overhead special and dash stab all day.

Which also reminds me...the guy asking above about escaping pressure without "meter", well, are you talking about stepping or supers? I could read that as "you can't escape without having a super stocked", which isn't really true, so I wanted to make sure you knew about AB steps/GCFS. They do use meter, but not very much and as said earlier, meter is given to you in this game for doing pretty much nothing.

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