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NorCal - Clocktower Tournament @ Fairfield/Suisun Sept. 11: SSF4/TvC/BBCS


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Posted

But jobs give you the ability to go places cause of that fantastic money!!

Also, good shit today. I loved scrubing out of Super and getting killed in top 8 at the last minute in CS...Go figure. At least I made top 8 in the mass of Tagers :3

Posted

FFFF tagers to do 5K on :(.

Good to hear there was a good turnout though.

Posted

Extremely sorry I couldn't make it. Knowing the tournament exists more than 2 weeks in advance will help me to go; I'd say I'm 90% on going to the next one just for that.

Glad it went well, Tone, see you at the next one.

Posted

Awesome tourney. Sorry to put people through litchi v tager lol, tsubaki v tager is just as boring though. =(

GGs to all I played and glad to see so many people show up. Hopefully next one turns out even better!

Posted
Awesome tourney. Sorry to put people through litchi v tager lol, tsubaki v tager is just as boring though. =(

GGs to all I played and glad to see so many people show up. Hopefully next one turns out even better!

I die on the inside every time I have to do that match.

Posted
Fuck Litchi. >:[

GLADLY.

BBCSII loc says possible current-Rachel-tiering for her, and Rachel tier going back to normal; your waifu, playable again!

Posted

CS2 tests are showing Ragna going to Rachel tier as it seems that Ragna can't combo from ANYTHING anymore. Bang got nerfed a bit, but he still has many things he can do to make up for that.

I doubt Litchi will get screwed over that bad. from what I can tell, they're trying her a decent character with and without the staff as opposed to godlike with the staff, shit without it.

Posted
She can't pick up overheads to damage; if they don't change that, she will have serious problems.

I'm about 90% sure they'll change that back. They already made it impossible to combo after her DP since the staff falls fasters, Dash>6C link is gone and you can't RC so its essentially Mu's DP now. She'll need to take some risks for damage now, but they shouldn't be TOO risky like now.

Posted
She'll need to take some risks for damage now, but they shouldn't be TOO risky like now.

You don't know risky until you've played CS noel. Where pretty much everything you do is high risk minus a few things but those few things don't really net you much damage.

Oh and shout outs to Allen Chang for taking 1st in BB and he doesn't even play the game.

Posted
You don't know risky until you've played CS noel. Where pretty much everything you do is high risk minus a few things but those few things don't really net you much damage.

Oh and shout outs to Allen Chang for taking 1st in BB and he doesn't even play the game.

I play Tager...I'm ALL risks! Tech traps and all that shit are nothing but risks the only reason they work is cause its matter of me outsmarting the other player. As opposed to the typical 2 or 3 traps most characters can use, Tager has seemingly infinite amounts of them. If you play it safe, you will die EVERY fucking time.

Posted
I play Tager...I'm ALL risks! Tech traps and all that shit are nothing but risks the only reason they work is cause its matter of me outsmarting the other player. As opposed to the typical 2 or 3 traps most characters can use, Tager has seemingly infinite amounts of them. If you play it safe, you will die EVERY fucking time.

Although I agree every type of grappler needs to take risks, great grappler players know how to minimize them either through defense, time and read, or abuse of system. Vance, for one, minimizes risks using option selects in his style, canceling out misreads with percentage options in SSF4. Galileo uses a read and defense. Jan uses defense, Hayao uses his execution (parry, parry in 3s) to open up a mistake from his opponent.

I'm not playing down the risk that Tager has to use to win, but relying on risks and reads only go so far. Sometimes the opponent is just someone new AND good; you can't expect 2 matches will give you enough time to figure out how to apply appropriate risks, which leads into...

What happens with Tager:

1) You take a risk and it either gives you a reward or it gets you punished.

OR

2) You count on your opponent cracking under pressure that's safe or semi-safe so you can capitalize off of their messup or opening to cause damage.

Thing is with 2, you are taking advantage of Tager's natural eminence. He spews out that grappler aura, and whether people recognize it or not, everyone, and I mean, everyone gets scared of a good grappler on offense. Just by being close to the opponent, the opponent has to be nervous. This is an option that Tager has.

Noel, sadly, doesn't make people nervous when she's close. If you have good reaction, you can block her overheads, block her lows, tech her throws, blah, blah, blah.

She doesn't force you to do ANYTHING. With Tager, if you are within grab range, you always have to make a decision: reversal, continue blocking, jump/back dash.

Thus, when it comes to risk, I believe Noel definitely has it harder because of shitty hitbox on her normals, bad priority, and useless overall D-drives that SHOULD go punished every time she tries to use them. Although Noel gains more meter than Tager per combo, she needs to use it to rapid a bad risk and get out of there.

For Tager players, we have options that can be negated through 4d or simply stopping our blockstrings, which, although gives pressure back to our opponent, doesn't leave us getting punished.

6a 2c (delay) 4d is a relatively safe block string that baits out pokers and trains opponents into blocking further. 5a 5b 2b 5b 2b is the safest blockstring Tager has: it stops reversals, back dashes, and jumps. This is your testing blockstring that helps supplement the risk and the read. If they keep getting hit by the block string, you know they are scared and a jumper. If they don't, then you know you can tick throw them.

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