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Posted
so...they're nerfing Tsubaki huh

Wait what? Isn't she like one of the worst characters in the game to begin with?

Posted

Well, http://www.dustloop.com/forums/showthread.php?9346-Tsubaki-Yayoi-General-Discussion-2.0&p=838911&viewfull=1#post838911

But more recent posts (i.e. today, after mine here) point more towards most of the changes being positive. It's just not clear to me what all these "little nerfs" are. I'm thinking she may have lost a few things she had in the last location test etc, but the feel I get from the notes being translated is that she's significantly better than in CS1. From playing her a few days ;p

Jin's 2D looks ridiculous.

Posted (edited)

By ridiculous I mean they made it FAST

well, not as fast as Dizzy's though, but what in Guilty isn't faster lol YO HERE'S MY 25 FRAME OVERHEAD, GET READY...OKAY WOW YOU BLOCKED THAT I'm done with pressure now oops

Edited by purify
Posted

jin does seem p.good now.

hakumen changes are p.nifty but i dont even have that much experience with him to begin with so i don't really care what they do to him lol

CHAOS DIMENSION

Posted

Yeah we'll see how his 2D ends up being. I'm pretty sure they're stick with it being faster and not take that away.

Carl is looking pretty legit as well despite his long damaging juggle combos being gone. *tear*

Posted
By ridiculous I mean they made it FAST

well, not as fast as Dizzy's though, but what in Guilty isn't faster lol YO HERE'S MY 25 FRAME OVERHEAD, GET READY...OKAY WOW YOU BLOCKED THAT I'm done with pressure now oops

Ooops I read that was delicious and not ridiculous. I was hungry at the time.

Posted

I think I'm going home this weekend idk, unless people are like really needing a gathering/G Banana

Jon nah man but purple Jin grape ice D moves look p. edible.

Blake tells me he's not happy with the Ragna changes, like he's dropping him if the current changes stay in. I hope that dude beasting with Jin doesn't automatically make everyone think WOAH, tone Jin down, this could have nothing to do with this guy being a better player than the randoms at the loketest!

Posted

That's cool, Brent. Theres no need to bail on your family to let a bunch of nerds play fighting games at your apartment lol

Posted

I'll host more again when AH3 comes out and force it on everyone.

Marvel 3, yeah, I see me/Jon playing it at least. After we do our $9999999999 Dark Awake money match(es). Blake will probably just play Hazama or Hakumen or...K'.

Posted

It seems instant blocking in BB has been nerfed. Moves are reduced by 2-3 frames instead of 5 frames. Yay!!! People can stop DPing out of my block strings!!!

Posted
It seems instant blocking in BB has been nerfed. Moves are reduced by 2-3 frames instead of 5 frames. Yay!!! People can stop DPing out of my block strings!!!

HOLYSHITWATOMGYES

I may keep playing this series after all. That shit was too out of control for me.

Edit: ALZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzz....yes. Let's just go back to GG and be happy with a game for once.

Posted
It seems instant blocking in BB has been nerfed. Moves are reduced by 2-3 frames instead of 5 frames. Yay!!! People can stop DPing out of my block strings!!!

that sucks for tagar? guess he can still 720 after instant block lol

man i wanna play some blazblue.

Posted
Blake tells me he's not happy with the Ragna changes, like he's dropping him if the current changes stay in.

Ok, so just for jokes, I did a cumulative change list, keeping in mind that loketest changes are cumulative.

Ragna:

*Belial Edge hitstop changed

+6A faster, 5A-6A works on air opponent

+5B air unblockable

+2B-5B gatling added

+5C/2C-6A gatling added

+2C-5C gatling added

+6C attack level increased

+2D has better proration

+(Blood Kain) 6D, 6D combos

+ID causes smaller wall bounce, can combo after

+Dead Spike makes opponent fly straight up on air hit

+Dead Spike more untechable time on airborne opponent, more hitstop

+22C damage increased to 600

-Overall damage tweaked/nerfed

-6A range reduced

-6A no longer gatlings to anything

-2B-6A gatling removed

-5C hits later (slower startup or less active frames)

-2C slower

-3C is techable

-5D no longer floats on ground hit

-2B does not connect after 2D

-2D no longer removes guard primer

-Forward throw wallbounds

-GH causes slight ground bounce

-GH -> Spin Kick floats higher, more untechable time, highjump -> combo possible but more difficult

-Belial Edge bounces higher, more difficult to combo after

-Belial Edge level reduced, less untechable time

-Belial causes wallbound, midscreen followup may be impossible

-22C no longer +frames

-Carnage Scissors sends opponent spinning away, worse proration, techable

-CS has more recovery on second hit, last until opponent hits ground

From reading all that, I just don't like the image of Ragna that pops up. I mean, there are maybe a couple of changes that I really like, the rest are either weird/useless, or really bad.

That being said, I'll definitely play him first just to get a feel for it, but yeah, things aren't looking good. I'd probably go Hazama or Valk at this rate.

Posted

Who knows, the game may come out and Ragna will have something stupid broke, but it's whatever. Mostly just, every time I look, there's another nerf, another useless change, almost nothing GOOD that has me excited. The two coolest/best changes on that list are 2B-5B gatling and 5B being air unblockable. Almost everything else is bad.

Posted

Blake I don't care. You're not suppose to main anyone other than the main-anti-hero-fire/purple stuff-character of said air-dash games.

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