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West Coast Canada IV: "Ah yes, 'Guilty Gear' - we have already dismissed that game!"


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Posted
I'm down for SCII tonight' date=' but I'll play from the comfort of my own home though.[/quote']

what he said, maybe some CHQ for me first though, pending no what time i go home and if it raining today or not. let play some teams next time, FFA gets boring after a while >.<

Also does anyoen know how to open up a laptop? I got a majority fo the screws off but it still being tied down at certain locations so still can't pop open the lid. Doing it to clean the intertior from dust, it starting to overheat and first thing i wanna do is clean the inside.

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Posted

Get a spray air can, spray the heatsincs, or any vents you can see. If you see dust flying out, then you're good to go. It's a giant hassle taking it apart and then cleaning it out that way unless you have precise memory on how to untake it apart in order.

Posted

If you have to take it apart, take photos at every step so that you have a documented trail of what you did. Get buckets for each of the different screws so that you don't lose them. There's really no general formula for it since laptop construction varies quite a bit from one manufacturer to the next.

Posted
why the hell is doom just standing around fucking shit up on the helicarrier for no discernible reason? such random sociopathic thuggery doesn't seem very befitting of him

He's not just a doctor, he's a professor.

Also oh shit, Frank West. So stylish

Posted
Elstob from the SRK forums says he was at the location test and reported the following -

"- All Yun's specials are in there. Including Palm and Command Grab.

- Divekick is great, exactly like Rufus'

- His overhead (Toward and MK, can crossup a downed opponent).

- Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air

- Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.

- Shoulder seemed to have worse range than you'd hope.

- Dragon Kicks seemed to trade quite a bit.

- Yang's command dash was in and crossed up like Ibukis.

- EX Slashs looked like a great move, crazy fast.

- Super was Seiei Enbu

- Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."

From Azrael on the SRK Forums:

"Yun:

U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin

U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.

U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.

Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).

Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.

Yang:

U1 Raishin Mahhaken, U2 Tenshin Senkyuu, Super Seiei Enbu

U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.

U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.

SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.

Ryu, Akuma:

If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.

Ken:

EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.

Chun:

No apparent changes noticed, except sweep doesn't seem to deal as much stun.

Guile:

Damage down, Sonic Boom does not build super meter.

Honda:

Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.

Bison:

U2 now charge motion, way more recovery

Zangief:

Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.

Seth:

Dhalsim J.FP gone.

Cammy:

Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

Makoto:

EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

Dudley:

EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.

Blanka:

Blocked Blanka Ball now recoils at half the distance, much easier to punish."

Now the wait for Q continues. :D

Posted

Not sure where I got the Pakistan thing from, I think I just overheard it from somewhere and didn't fact check it myself. Serves me right!

In any case, I really never have heard of him before. Interesting that they're going through him and not some Europe/US guy, though.

Random time:

Gundemonium Recollection features a boss that is pretty damn hard. For one, in that game you have a huge fat character sprite who has (for an STG) a fairly big hitbox (it's not just one pixel). The enemy bullets are also quite fat. This boss has multiple phases, and get this, HEALS WHEN BOMBED. That's right, if you push the panic button, you may actually find yourself in more trouble than before. So I hit on this idea: the bomb I'm using has a limited area of effect, and whenever you use a bomb, it refills the gauge for your powerful secondary weapon (in addition to killing all enemy bullets on the screen). So at one of the late phases of the boss fight, I'd burn my secondary, fly up to bomb in a spot where it won't hit, fly in and blow secondary, etc. It was already like the 4th section of the stage, and stages only have 4 sections.

Then the stage meter refills, the boss comes back into the screen after blowing up, and spits hell everywhere.

I have to admit, the surprise made me laugh.

Posted
Not sure where I got the Pakistan thing from, I think I just overheard it from somewhere and didn't fact check it myself. Serves me right!

In any case, I really never have heard of him before. Interesting that they're going through him and not some Europe/US guy, though.

Random time:

Gundemonium Recollection features a boss that is pretty damn hard. For one, in that game you have a huge fat character sprite who has (for an STG) a fairly big hitbox (it's not just one pixel). The enemy bullets are also quite fat. This boss has multiple phases, and get this, HEALS WHEN BOMBED. That's right, if you push the panic button, you may actually find yourself in more trouble than before. So I hit on this idea: the bomb I'm using has a limited area of effect, and whenever you use a bomb, it refills the gauge for your powerful secondary weapon (in addition to killing all enemy bullets on the screen). So at one of the late phases of the boss fight, I'd burn my secondary, fly up to bomb in a spot where it won't hit, fly in and blow secondary, etc. It was already like the 4th section of the stage, and stages only have 4 sections.

Then the stage meter refills, the boss comes back into the screen after blowing up, and spits hell everywhere.

I have to admit, the surprise made me laugh.

Ohhh I remember that game. I remember playing it until I quit cuz it was way too hard. Then I found out that somehow I had installed it incorrectly or something and the game was running at 120fps thus making everything impossibly fast to dodge >.>

Posted

What's even more hilarious is that Paul has posted videos of himself playing it onto youtube!

EDIT:

GODDAMN I AM STILL LOLLING!

Posted

I, too, have noticed paul's gundemonium vids... WHAT HAS CRANBROOK DONE TO PAUL

this is the result of many years of isolation

Posted

oh god paul

all the lonely months of #r online have taken their toll

be careful, long, lest the same fate befall you

ray: what the fuck cockroach girl?

Posted

Cockroach girl IRL would be a total headcase. Just imagine a life where you are actively shunned by most, and beaten by the others.

Oh wait, cockroach girl infiltrating urban life is really just a metaphor for immigrants that are undesired by the current inhabitants!

It makes total sense now.

Posted

SBO qual notables:

SF4 China Block - Air-Plane-Boy (Ryu) / Xiaohai (Sagat) / Dakou (???)

KOF98 legends team?!

GGAC B-4 Block - Shounen (Testament) / RF (Faust) / Ogawa (Eddie)

RF said at a previous SBO that GGAC can't be won without top tiers. Still, this team is too much!

B-1 Block - MOV (Chun-Li) / Kuroda (Ken) / Nitto (Yun)

Kuroda playing a top tier character, meaning everybody else can just go home...

B-2 Block - KO (Yang) / Ochibi (Yun) / Tokido (Chun-Li)

... or maybe KO will FINALLY win it!

6 different characters at least are being repped for SBX, meaning no less than 60% percent of the cast is being used. Such game balance!

7/11 Qualifier - Toutanki (T.Hawk) / K (O.Hawk) / Yoshimura (Dhalsim)

What is this I don't even

KKK tier running the show in KOF13. Is KOF13's KKK more entertaining than AH1's KKK tier? Both games are about ridiculous loop combos, but at least one of them involves the combos ending in less than 30s.

BlazByuu Continuous Shi*

F-1 Block - Gekiwa (Bang) / Mikami (Litchi)

F-2 Block - Shirapi (Litchi) / Shingo (Bang)

F-3 Block - Makoto (Bang) / Naoya (Litchi)

Nothing more needs to be said.

EDIT:

5/30 Qualifier - Aniken (Ken) / Otochun (Chun-Li) / Shooting D (Ryu)

5/9 Qualifier - Gian (Dhalsim) / Kurahashi (Ryu) / Yuu Vega (Bison)

Stacked like wtf

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