shadow2bolt Posted December 4, 2010 Posted December 4, 2010 Yup, and if you aren't near the corner there is enough time for a quick dash after 623B before the 6C.
xlolxlolx Posted December 4, 2010 Posted December 4, 2010 they're like 1-3 frame delays to let them fall down a bit more
Linear04 Posted December 5, 2010 Posted December 5, 2010 is 5901 the highest you can do with a ch 6b starter?
Neverdone Posted December 6, 2010 Posted December 6, 2010 well here's an in-corner combo (opponent crouching) 2A > 2B > 5C > 6C > 2D > 236D > Dash behind him > 6C > 236C(ice car) it'll put the guy in the corner.
xlolxlolx Posted December 6, 2010 Posted December 6, 2010 corner: CH 6B>6C>6D>6B>623B>6C>6D>623D>6C>6D>5C>6C>DC>623D>5C>632146D>6C>623C = 6.8k midscreen: CH 6B>6C>2D>6C>DC>5C>6C>DC>623D>6C>6D>5C>623D>5C>632146D>6C>623C = 6.2k if you want to swap sides on croucher you'd wanna do 5B(1)>5C>6C>2D>6C>DC>66>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C
xlolxlolx Posted December 7, 2010 Posted December 7, 2010 tetsu did it on konan like in september and i picked up on it, pretty sure i posted about it a while back
Ashen Posted December 8, 2010 Posted December 8, 2010 Yeah, it's pretty cool. Any combo can push into the corner now. It just doesn't work on tager though.
Jourdal Posted December 8, 2010 Posted December 8, 2010 tetsu did it on konan like in september and i picked up on it, pretty sure i posted about it a while back This one? http://www.youtube.com/watch?v=r_LprGMVeks&feature=related#t=6m55s
Moy_X7 Posted December 9, 2010 Posted December 9, 2010 Heh, we should have a section that focuses on side-swapping combos. I used to go for something like Stuff > 6C > 2D > IAD j.B (cross-up/reset) to switch sides, not a good thing to do since I was giving up a shitload of damage for a possible reset and a side switch.
Ashen Posted December 9, 2010 Posted December 9, 2010 (edited) Yeah except the side-swapping combo we're talking about doesn't sacrifice ANY damage to swap sides. If you're back is towards the corner you can just pull off one of those side-swapping combos and put them back in there. I'd rather get corner oki than a midscreen reset attempt. NINJA EDIT: Haha, sorry Moi, misread your comment. Edited December 9, 2010 by Ashen
Moy_X7 Posted December 9, 2010 Posted December 9, 2010 Yeah except the side-swapping combo we're talking about doesn't sacrifice ANY damage to swap sides. If you're back is towards the corner you can just pull off one of those side-swapping combos and put them back in there. I'd rather get corner oki than a midscreen reset attempt. It's like you completely ignored what I just typed... I KNOW which side-switching combo you're talking about, I pointed out that I used to go for crappy reset attempts before I knew of this. I won't do those crapy reset attempts now that I know of this combo.
xlolxlolx Posted December 9, 2010 Posted December 9, 2010 btw heres sum fun stuff you can do starting from 0 meter if youre in the corner CH 5B>6C>2D>6C>DC>66>5C>6C>DC>j.C>JC>j.2C>j.214D>2B delay SJC or 2C delay JC for possible air throw reset if you hit air throw reset then you get to side swap again with 6C>DC>66>5C>6C>j.C>(j.2C)>JC>j.2C>j.214D>6C>214C (you probably wont get another reset like that again) you can get 8k ish total from 0 meter so it's worth trying
Moy_X7 Posted December 9, 2010 Posted December 9, 2010 (edited) j.214D>2B delay SJC Heh, I've been using this throw-reset setup since CT. It's not as successful as it was back then since people nowadays know to delay their techs as to avoid tech traps. So is the 6C > DC > 66 > 5C > 6C > DC set-up the only way to switch sides so far? I remember something involving a throw and a 6C cross-under. Well that and the 236D side-swapping shenanigans. Edited December 9, 2010 by Moy_X7
Jetm Posted December 9, 2010 Posted December 9, 2010 So is the 6C > DC > 66 > 5C > 6C > DC set-up the only way to switch sides so far? I remember something involving a throw and a 6C cross-under. Well that and the 236D side-swapping shenanigans. I believe you are referring to the throw cross-under reset. Throw > 214A (whiff) > 66 > 6C (reverse input) My favorite thing to do with that, though, is to IAD back over them into either j.5D or crossup EX swords. Usually works at least once a match. You could also perform the same reset off of a 6C 2D hit at the closest range by just running right under them. A little more conspicuous but it gets the job done. You should be able to combo into something fast after the crossunder, though. I think I've accidentally done that on more than one occasion. Though if you can combo into the 6C similar to the Tetsu combo, I'm all ears.
Moy_X7 Posted December 9, 2010 Posted December 9, 2010 ^^ Yup, that's the one I'm talking about, I'll have to practice that reset as it leads to some insane damage.
Roldy Posted December 9, 2010 Posted December 9, 2010 Be careful, the throw cross under is character specific. I know for sure it doesn't work on Arakune because I could never run under him. Time to check who it works on and who it doesn't. Someone please check as well to make sure I'm not crazy. Btw, I was using back throw for all my tests. Forward throw might be better.
Jetm Posted December 9, 2010 Posted December 9, 2010 (edited) Be careful, the throw cross under is character specific. I know for sure it doesn't work on Arakune because I could never run under him. Time to check who it works on and who it doesn't. Someone please check as well to make sure I'm not crazy. Btw, I was using back throw for all my tests. Forward throw might be better. Ran the tests. Forward throw works on everyone. Back throw does not work on Arakune and Jin. Doesn't matter to me. I never do back throws anyway. Edited December 9, 2010 by Jetm
CaelSeraphim Posted December 12, 2010 Posted December 12, 2010 (edited) 5B(2) > 5C > 214B > (dashing) 6C > 6D > (dashing) grab whiff > Sekka-jin > DP B > 623A. 5B > 2B > 5C > 214B *RC on 2nd hit* > (dash) j.2C > j.D > (dashing) 5B > 3C > 2B > 5C > DP B. Edited December 12, 2010 by Yuushiro
Yuushiro Posted December 12, 2010 Posted December 12, 2010 5B(2) > 5C > 214B > (dashing) 6C > 6D > (dashing) grab whiff > Sekka-jin > DP B > 623A. 5B > 2B > 5C > 214B > RC > (dash) j.2C > j.D > (dashing) 5B > 3C > 2B > 5C > DP B. what are you talking about here mate? the first combo would not work at all and the second combo is just a waste of meter if it's not for the kill and I think they could tech after the 3C
CaelSeraphim Posted December 12, 2010 Posted December 12, 2010 what are you talking about here mate? the first combo would not work at all and the second combo is just a waste of meter if it's not for the kill and I think they could tech after the 3C 1st combo does work, i assume you dont believe so because of the 6C but it does connect, you just need good timing.(Check out the Break A Mirror combo movie) 2nd is open to opinion but i use this combo often and i usually win lol
Yuushiro Posted December 12, 2010 Posted December 12, 2010 nope, please recheck it yourself. http://www.youtube.com/watch?v=Nj9z1N9muAU#t=56s Stun need to rapid after the 214B there's no way you can connect that without the rapid, and it's not optimal anyway. I can't blame you if you like to wasting meter for flashiness, but I also don't understand why you suddenly post random old combos while other people were talking about throw cross under reset.
Jourdal Posted December 12, 2010 Posted December 12, 2010 Um...anyway. Some combos posted in the CS2 thread http://www.dustloop.com/forums/showthread.php?10687-BlazBlue-Continuum-Shift-II-Changes-NON-HELPFUL-POST-TEMPBAN&p=874826&viewfull=1#post874826
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