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Posted

My combo works. I have been doing it for a while.

You need to hold forward jump (9) after the 2D. And you have to do a j.2C RIGHT as you jump.

Edit: I'll try to get a video up this weekend. Won't be playing until then.

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Posted
that's not a reset...it's oki setup.

That's what I thought. Nobody's gonna get caught by that sort of "resets". Not to mention that for an oki setup, it's ridiculously stupid considering the damage you could deal instead... :v:

Posted

I am facepalming here while the most efficient combo starts with 5C CH and ends with 3C have been found since BBCS1 got released by buppa and tetsu, yet ppl try to come up with non optimal stuff

Posted (edited)

I second that facepalm Yuushiro, this last page is composed of nothing but lulz.

5B(2) > Sekkajin > 6C > 2D > j.C > JC > j.2C > 214D > 6C > 214C. I'm pretty sure that it requires you to be at most midscreen away from the corner in order to pull off the last 6C > 214C. So it's not worth it otherwise.

Does around 3.1k.

It's definitely one of the strongest combos off 5B > 5C > Sekkajin using 214D but scraping for damage at the cost of meter is not a very smart thing to do. I'd suggest an alternative of 5B > 5C > Sekkajin > 6C > DC > 5C > sJC > j.2C/j.C > j.D > AD > j.2C > j.C > (dashing) 5B > 5C > 3C > (near the corner, optional) 236D, the first combo from my 3C ender combo video.

It does 2.9K, carries from a little over mid-screen to the corner without the use of 214D and if you must absolutely use meter, then add 236D at the end and turn it into 3K and make good use of the excellent mix-up opportunities off the 236D reset. It works against everybody but Tsubaki, Lambda and Carl. Heh, better than a combo that only works on a single character, don't you agree?

I'm definitely rolling with that combo on CSII if I can add a 214B at the end of it, if not then I'll still use it because I'm not too fond of the now standard 5B > 5C > Sekkajin > (dashing) 6C > DC > (dashing) 5C > j.C > j.2C > j.D > 6C > 214C.

Edited by Moy_X7
Posted

I remember tetsu does something different. Like 6C > dash > 5C > 6C > bla bla..... and it nets more dmg but I can't find it.

Posted

I think the keyword here was "bored". We all know what jins optimal combos are but:

-CS2 is coming out who gives a fuck about CS

-The thread title is jin combo thread, not jin optimal onry purease. I'm pretty sure he just did it for fun (gasp yes people DO play these games for fun sometimes D: )

-How is a game supposed to be interesting if the same combos are constantly used by everyone. AFAIK No one else seemed to use that IAD corner combo tetsu always uses until he popularized it. Thank god he didnt constrain himself to what everyone else was doing.

  • 4 weeks later...
Posted (edited)

bored, so here's a 3.8k midscreen meterless jin combo (did it in cs2, not sure if it works on cs1, sorry)

6c, 2d, 6b, rapid c x8, 6c, dash 5c, high jump b, c, jump 2c, 214c

works on wall with 6d instead of 2d

if u start the combo with 2d, u must use 214b as a finisher (pro-ration is funny)

if u start combo with 5c (ch or crouching opponent), u also must use 214b as a finisher

if done with 5c into rapid c instead of 6b, must use 214b as finisher (does less than 3.8k though :()

also, weird wall combo for jin

6c, 623b, 6c, 623c, 5a, 5c, 6c, 6d, 6c, 214c

extremely easy to land on jin, extremely hard to land on ragna, hazama, and potentially the whole cast besides tager. is jin's hitbox different when he's in the air?

btw, for this combo:

5B(2) > 5C > sekkajin, 6C (DC) > dash 5C (HJC) > j.B > j.C > j.D, 214C (2838)

if instead u normal jump cancel or use 2c, u can land another jc into it

5B(2) > 5C > sekkajin, 6C (DC) > dash 5C > j.B > j.C > jump > j.C > j.D, 214C (3019)

5B(2) > 5C > sekkajin, 6C (DC) > dash 5C (HJC) > j.B > j.C > jump > j.2C > j.D, 214C (?)

but once again, might be cs2 only, sorry for the post in a cs1 jin combos thread

Edited by tofu951753
Posted

post it in the cs2 tutorial work thread, there are better combos that have been posted already

Posted (edited)

BBCS2 Jin

Is Sekkajin the only way to combo starting with 5B into Launcher now? (Since it seems 5B,3C, OTG 2B,5C doesn't combo anymore) Well, not including if the foe was crouching or a CH 5C.

Trying to do

5B, 5C, Sekkajin, 6C, DC, 5C, HJC, sj2C, jD, air dash, j2C, jC, land, 5B, 5C, 3C, 214B. But MAN, it's hard. (I see it in JPN vids all the time.)

And I can't dash cancel Jin's grab. Is there a special notation, buffering, trick gimmick? (In corner, I don't need to dash cancel so it's not a prob, but not in corner, it is.)

Edited by drzero7
Posted
BBCS2 Jin

Is Sekkajin the only way to combo starting with 5B into Launcher now? (Since it seems 5B,3C, OTG 2B,5C doesn't combo anymore) Well, not including if the foe was crouching or a CH 5C.

Trying to do

5B, 5C, Sekkajin, 6C, DC, 5C, HJC, sj2C, jD, air dash, j2C, jC, land, 5B, 5C, 3C, 214B. But MAN, it's hard. (I see it in JPN vids all the time.)

And I can't dash cancel Jin's grab. Is there a special notation, buffering, trick gimmick? (In corner, I don't need to dash cancel so it's not a prob, but not in corner, it is.)

grabs are not special cancellable in CS2 so that's impossible to do outside of CT & CS1. And also be sure to post CS2 things in the CS2 tutorial work thread as xlolx previously stated above.

Posted

^uhhh first of all, you have special cancel mixed up with dash cancel

and throws were never DCable, but you can do a dash at the end of the recovery animation

and that combo cant go past the 3c, many better alternative for 5B>5C>sekka combos

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