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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted
Hey Reach, read around the forums, and ask specific questions in the appropriate topic. Also be sure to read the DL system guide as well!

Thank you very much. I apologize for starting a new thread. And whats the DL system guide...?

Posted

does anybody have any tricks or special inputs for doing the airdash j4C in this combo?

FC 3C 2B 5B j4C airdash j4C j623B

or

airgrab 3C 2A 5B jump forward j4C airdash j4C j623B

i have a post full of new technology that i saw in match videos but i'm currently organizing it.

thanks... (i've been sad trying for the last hour)

Posted
does anybody have any tricks or special inputs for doing the airdash j4C in this combo?

FC 3C 2B 5B j4C airdash j4C j623B>etc.

or

airgrab 3C 2A 5B jump forward j4C airdash j4C j623B

i have a post full of new technology that i saw in match videos but i'm currently organizing it.

thanks... (i've been sad trying for the last hour)

What's your reasoning for using that combo instead of a different one?

Posted
What's your reasoning for using that combo instead of a different one?

using the raw j4C airdash j4C is very helpful for some the new combos/setups i'm going to post.

Bang can always put people in the corner if he has 50 meter (without daifunka). I'll post it all together.

my execution sucks really bad so i guess i'm going to have to grind it out. I try to do it the same as 6C iad j4C but it doesn't work lol.

Posted
using the raw j4C airdash j4C is very helpful for some the new combos/setups i'm going to post.

Bang can always put people in the corner if he has 50 meter (without daifunka). I'll post it all together.

my execution sucks really bad so i guess i'm going to have to grind it out. I try to do it the same as 6C iad j4C but it doesn't work lol.

Well I was going to say because that combo does like 300 less damage than a normal combo off FC 3C would do, and imo it's harder to do anyway, so it's kinda like "what's the point?".

And if you wanted to put people in the corner and "waste" 50 meter you can just RC after a j.623B that normally wouldn't hit the wall and air dash in, which causes the game to shift the screen > thus creating a wall bounce to allow you to follow up the combo like you normally would (or put them near the corner or in the corner and just not able to follow up the combo). It is situational considering how useful 50 meter is, but it's an option.

Guess I'll have to see whatever you took from the videos.

Posted
Would it yield more or less damage if you did FC 3c>2b>5d>j.4c>IAD j.4c>j.623b in place of a 2b>5b??

You're basically gonna do either a seal combo or the combo that'll give the most damage. The seal combo will give you either 3 seals for no nails if I remember right, or 4 seals if you use nails. The damage combo will give you something like 4.4k.

So you'll either do:

(FC) 3C>2B>6C>etc. = Damage

or

(FC) 3C>2B>5D>etc. = Seals

I see no reason to do the "FC 3C 2B 5B j4C airdash j4C j623B>etc." combo that huey posted when doing 6C instead of 5B gives you ~300 more damage and the combo is easier to do. Unless I'm just missing something about it entirely.

(This is all from "starting positions")

Now the air throw version, that's a different story mainly because you're forced to go into 2A>5B>whatever to pick up the combo anyway unless you want to spend the Heat to RC into 2B or d.5C. The air throw combo will be really dependent upon your location on the screen so it's hard to say what you'll want to do.

Posted (edited)

okay, so here are a couple really useful (new) combos

the special thing about these combos are that with CH or 50 meter (sometimes for free), you can always put the opponent in the corner while doing good damage.

Please remember that the IAD combo is possible off all of the Counter Hits you can do the Bnail Combo with (6D,5D,2D,2D,2C, 3C,623B,j623B).

5B 2B 3C RC dash 2B 5D j4C airdash j4C j623B into corner combo - If you are in the corner or kinda close to the corner, this combo allows you to push the opponent into the corner like the makoto jD combo. The trick is to RC 3C fast enough that they are not laying on the ground when you hit them with 2B. The j4C will put you on the other side of the opponent.

Daifunka RC 623B 6C j623B 2B jB j4C jC - most optimal (as far as i know) 100% meter combo off daifunka.

CH 5D 5B jB j4C airdash j4C j623B into corner combo- Since i don't ever see anybody do it...

CH 6d iad j4B 5B j4C airdash j4C j623B into corner combo - pretty stylish and practical, useful when in the corner (or near it) Crossup combo like the RC combo.

airgrab 3C 2A 5B jump forward j4C airdash j4C j623B- full screen corner carry (NOBODY uses this right now, but its the best combo)

back throw air dash bnail dash 3C 2A 5B jump forward j4C airdash j4C j623B- meterless combo off backthrow with no cost. FULL SCREEN corner carry its hard to do but i've seen it multiple times in match

now for corner combo ender and okizeme (please note that 2B works on everybody except ragna and valkenhayn, so use 5A 5B super jump jA jB j4C jump cancel jC into jC again)

so any corner combo that goes blah into 2B/5B 6C j4C j623B you can do a couple things.

2B super jump neutral jB j4C neutral jC - the second jC stops them from doing dumb shit and also allows you to get knockdown while being on the ground (the jC doesn't combo but it beats rolls/quick getup, the setup is free to do because you will recover if they neutral tech) Similar to the double jC ender with Valkenhayn

2B super jump forward jB j4C jump back jC delay bnail iad forward - bnail hits the same way that the jC does in the earlier setup. if they tech immediately after getting hit by bnail they end up in the air (very close to the ground). Sets up great high low mixup and a chance for a air grab too! (my current favorite thing about CS2 bang)

this is all from what i observed in jp match vids, i didn't actually make any of this :(

Edited by huey253
Posted
You're basically gonna do either a seal combo or the combo that'll give the most damage. The seal combo will give you either 3 seals for no nails if I remember right, or 4 seals if you use nails. The damage combo will give you something like 4.4k.

So you'll either do:

(FC) 3C>2B>6C>etc. = Damage

or

(FC) 3C>2B>5D>etc. = Seals

I see no reason to do the "FC 3C 2B 5B j4C airdash j4C j623B>etc." combo that huey posted when doing 6C instead of 5B gives you ~300 more damage and the combo is easier to do. Unless I'm just missing something about it entirely.

(This is all from "starting positions")

Now the air throw version, that's a different story mainly because you're forced to go into 2A>5B>whatever to pick up the combo anyway unless you want to spend the Heat to RC into 2B or d.5C. The air throw combo will be really dependent upon your location on the screen so it's hard to say what you'll want to do.

Wow Zeth you deserve a damn award just because you know so much stuff about bang and his combo's.

Posted

CH 5D 5B jB j4C airdash j4C j623B into corner combo- Since i don't ever see anybody do it...

Okay for this one i am wondering why not just go straight in to 6c>iad>j.4c?? do you get more corner carry with the 5b version? :3

Posted
Okay for this one i am wondering why not just go straight in to 6c>iad>j.4c?? do you get more corner carry with the 5b version? :3

metergain is slightly higher and the corner carry is about the same. the damage is similar too.

Posted

i did a quick test on the difference between three CH 5D combos

5D 5B jB j4C iad j4C j623B does 2117 18 meter

Best damage/metergain/corner carry, but combo ender can't be super long. (in some situations, it will end up being worse than combo two)

5D 6C iad j4C j623B does 1994 14 meter

slightly less corner carry but because you use less normals, there will be less proration and might allow for a bigger corner combo

5D 5B 6C j4C jC Bnail dash 5A 5C 623B does 2744 and gains 30 meter

no real extension to this combo, only use if they won't hit the corner from j623B in the previous combos.

i would recommend using the first and third combos, but there are situations that the 2nd one is better.

the corner combo enders in my previous post is pretty useful, you guys should check it out if you get a chance

Posted

Thanks for all the combo suggestions and everything else Huey. Got some pretty interesting stuff in these posts of yours.

Posted (edited)

About this combo: 5D 5B jB j4C iad j4C j623B does 2117 18 meter

It seems that after I land the first j.4C and go for IAD, I tend to go over them. I'm assuming I have to hit them relatively low in order to be level with them. Or is it something else?

And about the B Nail dash in the last one, is it a feint or does the nail hit?

Edited by Mr. Kimura
Posted
About this combo: 5D 5B jB j4C iad j4C j623B does 2117 18 meter

It seems that after I land the first j.4C and go for IAD, I tend to go over them. I'm assuming I have to hit them relatively low in order to be level with them. Or is it something else?

And about the B Nail dash in the last one, is it a feint or does the nail hit?

The bnail is supposed to hit.

The second j4C is kinda hard to do. It has to be really fast.

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