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Posted

Hi guys.

I hope it´s okay when I open a new thread about it, but since

there wasn´t one I just tried.

Like the topic suggests I wanted to discuss the Lambda vs Carl matchup.

I myself have my problems with Carls.

First, zoning is quite hard against him, since he just dodges it through 236B

or just uses Nirvana as a shield.

In close combat it´s just that his attacks hit damn fast and once I am

sandwiched between him and Nirvana I´m almost screwed since I´m

caught blocking in there.

I´m still quite new to the game, so I hope you guys have some advice.

Posted

If you fight against Carl, cry. It's a bad matchup on a pro level, but then again no one plays Carl on a level lower than that.

Ada blocks everything. 4D/236D is the only thing that may reach him and I know him to dodge that stuff anyway.

If you are in a block string, try to jump out of it. But watch out, 8D is broke- breaks everything, even Barrier Block.

Carl's 6C is an overhead (looks like a horse about to stomp the ground), it's short ranged. His j.2C is not an overhead anymore, but j.B/C and 2D are still viable. Other than this, Carl is a "low block" character.

If Ada is attacking in a blockstring and Carl stops attacking, Carl will most likely 236A/B behind you and cross you up. Pay attention to Ada's timing and block away from Carl as much as you can.

Never underestimate someone who plays as Carl. I always tighten my game when I fight a Carl, even if they are somehow bad (besides, it's bad practice).

If you're going to fight this match, you best stay active and keep moving. Stay in the air as much as you can, but remember that 8D is threatening.

Posted

Sup, Carl player here.

We can hide behide nii-san to ignore D's (except 4D, but who gets hit with that)

She also eats CCCCCCCC,stops act parsers and 236236D

Vivace also goes through Act Parsers.

Cool stuff

Posted

Lambda's 6C pushes Nirvana away and stops her moves.

I never really found zoning Carl to be easy unless he is right next to Nirvana(sometimes the swords go through and put Carl in blockstun, stopping Nirvana).But Carl doesn't really have any good approaches so you have to capitalize on that. Lows stuff his 236A/B as do throws correctly times and you can AA his approaches from the air. His dash is pretty bad too but he probably won't dash at you without Nirvana in front.

I found just blocking in the sandwich to be effective until Nirvana dies unless they prove they can always do unblockables. Either way, you have to IB as much as possible and probably CA your way out. I haven't found Lambda's DP to be very effective outside of AA Carl if he jumps while you are sandwiched.

Posted
Lambda's 6C pushes Nirvana away and stops her moves.

Not all her moves. 623D, super armor, will come out no matter what even when carl/nirvana get hit. 4D, super armor, will come out no matter what even when nirvana is hit. 4D will stop if carl is put in blockstun or hit. 236236D, rhapsody of memories, just like 623D will come out no matter what happens.

So be careful. I've caught lambdas with those moves many times when they just run up and 6C nirvana.

Posted

^

I probably should have mentioned super armor. I just assumed everyone knew about it. But you can react to what Nirvana is doing easily enough so you shouldn't have much of a problem. 6C has to be used sparingly when you are positive Carl can't turn it against you. If he is close enough, he can jump the 6C and hit you for a combo. Just be intelligent.

And I just found out that Fermata(214214D) is like the clap and can't be blocked in the air. You probably shouldn't be hit by it outside of a combo though. I was just being stupid...:vbang:

Posted

I hate trying to get out of the corner and over Carl, or passing over to create distance, this matchup feels so helpless. Its like 4D is the only good move, Carls pokes are too good. Looks like lots of playing and learning to IB is the only way.

  • 2 weeks later...
Posted

If the Carl you're playing likes to be right next to Nirvana, you CAN hit him with 5D/6D. This matchup is really annoying - and a local player is picking up Carl and is pretty okay with him, so as he's learning the matchup I have to continuously change my game.

236D~C is useful in this matchup - it's fairly fast, and if Carl is at the range of it it's entirely safe unless he's already started a Nirvana move. If you 214D~C and Carl is right next to Nirvana it hits him for a free combo - but any good Carl won't be right next to Nirvana. I had decent success with jumping in with 2D - if you position yourself right in front of Nirvana, and just above her head, she won't block the 2D - and if you hit Carl, you don't have to worry about 8D.

Generally what I do in this matchup is try to get behind Carl so that he can't hide behind Nirvana and take advantage of 3C if he's on the ground or 6A if he's not. Also, if you DO get around Nirvana, a lot of Carls like to IAD back to get behind Nirvana - you can catch him with 6D at this point. It's definitely not in your favor and it requires a LOT of patience - if you're too antsy, you get counterhit by Nirvana's moves, and most of those cause huge amounts of stun, so you're GOING to get sandwiched.

Posted
236D~C is useful in this matchup - it's fairly fast, and if Carl is at the range of it it's entirely safe unless he's already started a Nirvana move.
It's not too fast (44 frames for 236D, 50 for 236D~C), but if you condition the Carl player, it can be a useful tool. Carl is one of those characters who can't punish you as well as some other characters from across the screen, so Lambda's horrible recovery isn't as noticeable in this match-up.
Posted
If the Carl you're playing likes to be right next to Nirvana, you CAN hit him with 5D/6D. This matchup is really annoying - and a local player is picking up Carl and is pretty okay with him, so as he's learning the matchup I have to continuously change my game.

As long as nirvana is active no sword will go through. I can be standing right next to her and I won't get hit. The only thing that can hit carl when she's active is 4D, because that comes from behind.

236D~C is useful in this matchup - it's fairly fast, and if Carl is at the range of it it's entirely safe unless he's already started a Nirvana move. If you 214D~C and Carl is right next to Nirvana it hits him for a free combo - but any good Carl won't be right next to Nirvana. I had decent success with jumping in with 2D - if you position yourself right in front of Nirvana, and just above her head, she won't block the 2D - and if you hit Carl, you don't have to worry about 8D.

If I'm behind nirvana I won't suggest doing any 236 move at all. All I have to do is activate her, lambda hits her, and I CH you with 5C for free, or simply 5B 6B 6D vivace A and now you're sandwiched. 214D does not go by nirvana once she is active, no projectile does, unless it's makoto's 236A-D or Mu's lasers. 214D will not hit carl when he's standing next to her as well as long as she is active. Nothing lambda does goes by an active nirvana.

Actually being close to nirvana is where carl wants to be in this matchup cause she protects him from swords.

You've had success with jumping in with 2D O_o?? Why is he so far away from her in the first place??

He's letting you position yourself in front/untop of her without doing anything about it? lol

Generally what I do in this matchup is try to get behind Carl so that he can't hide behind Nirvana and take advantage of 3C if he's on the ground or 6A if he's not. Also, if you DO get around Nirvana, a lot of Carls like to IAD back to get behind Nirvana - you can catch him with 6D at this point. It's definitely not in your favor and it requires a LOT of patience - if you're too antsy, you get counterhit by Nirvana's moves, and most of those cause huge amounts of stun, so you're GOING to get sandwiched.

What you've said is only possible cause your friend is being predictable, still learning how to play carl, and not knowing the matchup.

Lambda doesn't want to be close to carl and nirvana. Infact she spends most of the match running away from him and using 6C on nirvana.

Watch some vids and you'll see what you need to do.

Posted

If I'm behind nirvana I won't suggest doing any 236 move at all. All I have to do is activate her, lambda hits her, and I CH you with 5C for free, or simply 5B 6B 6D vivace A and now you're sandwiched.

he said 236D~C, thats the spinny sword blade, the farthest version. But like Overheat said, it rly isn't fast, carl can just jump it on reaction quite easily.

Posted
The Lambda in the fourth match was harsh trolling :3

Anyways, 6C, 2C, and 6D were the primary tools used to attack Nirvana from afar. 4DD and 236D~C worked a lot better than I thought it would. Watch out for resets (easier said than done...), and find a creative way to get rid of Nirvana's projectile. 5C works, but I haven't fought enough Carl's to see whether it is the best tool to get rid of it.

As long as nirvana is active no sword will go through. I can be standing right next to her and I won't get hit. The only thing that can hit carl when she's active is 4D, because that comes from behind.

Actually, Carl can get hit by Lambda's D swords if he is point-blank next to Nirvana. The swords go slightly through her, such that Carl's hit-box can be touched by Lambda's drive, although the Carl shouldn't be that close anyway.

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