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Posted

ok i finally got full course by just doing a bunch of missions on easy i dunno what happened but i don't care since its complete now :3

Posted

then i guess it's only on the EU version, or, if i'm really unlucky, only on mine.

The game freezing on 1vs1 matches is a common problem or it's just me(it happenes 3 times against japanese guys).

Btw brutal legend is single player mode focused, so the multiplayer is just secondary, even if it doesn't look so bad.

I can't wait to get it also cuz the creator of the game is tim schafer.

i loved every single game he did since monkey island.

The only reason to buy it (or download the demo) is THIS

Posted

The only reason to buy it (or download the demo) is THIS

I Lol'd so much.

Btw fenrir, enjoyed Gg overture?

Oh, right, you can't play it.

oh. Oh. OH.

back on topic:I still have to get the full course achievements, so i can't really say if it'll work on me. I'm just too lazy to do the survivals with every char.

oh, and one thing: will i get the full course achievement even if i didn't bought Raven?

Posted

Raven has his own set of achievements. so you don't have to worry about that. I reckon that the Izuna guide is going to have to wait, I need more practice with him before I'm comfortable writing a guide about him. theres a lack of videos online with him too, so that doesn't make things any easier. Izuna's combos are complicated. for compensation, I'll tell you guys about my favorite Sol combo that I discovered. easy to do and does fantastic damage, and best of all, almost no tension needed. (L) x, x, x, y, (step forward) x, x, x, 8y. 9 hits, 308 damage, very little tension use. THIS COMBO ROCKS, and is dependable. the secret is timing the juggle with the second series of (L) x, x, x, you have to hit them when they are low, when their bodies overshadow with SOl, hit them when they are too high, and they can escape. this is an EXTREMELY GOOD combo, use it. best practice it in training mode. the other combo I will post is actually very hard to do, but the reward is MIND BLOWING. I have yet to master it, but it is practical for real battles, as long as you master it, or at least get used to the combo's execution. (L) x, x, x, y, (step forward) 2x, (side step) 2x, and do the rest of the uppercut juggle, finish with 2y. does 368 damage, I confirmed it, I forgot how many times it hits (or how many times you can hit them with the uppercut juggle, sorry, I wasn't paying attention to that when practicing). almost no tension. OMG. SO GOOD. but VERY HARD to master. the secret is timing it so when you hit the opponent with the first 2x after the gunflame, they are VERY LOW to the ground. if not, they can escape the juggle. practice this in training mode, so you can become beastly. it is practical in real matches. you can combo (L) x, x, j, 8x, MC, (air dash) x (land) x, x, x, step forward, x, x, 2x, into uppercut juggle and finish with 2y. why mention this? basically, do you remember the combo video from nico video I posted, where I gave all the combo inputs for Sol in the video? there was one combo I put down that was 404 damage. 16 hits that I made a big deal out of, but I said I didn't know if it was a real combo and if it was practical to use. well, that 16 hit, 404 damage combo with Sol is a real combo, it will work in a real match. it is EXTREMELY hard to input, BUT IT IS A REAL COMBO, AND IT TAKES NO ALMOST NO TENSION TO USE. it is the most damage I have seen in a single combo, it's disgusting.....disgustingly awesome that is. if you haven't seem the combo video because you haven't made a Nico video account, make one and watch it, the link is in the post after my Ky guide. after confirming that you can combo (L) x, x, j, 8x, MC, (air dash) x, (land), I'm pretty sure everything in the video is a real combo. whether it's easy to do them or whether they are practical to do is another matter, but at the very least, you should try to emulate the combos with high damage out put and low tension cost. hunchback summon make fighting armors 100x easier. needless to say, the same goes for magics, this also applies to elites. just a reminder. uhhh...yeah, sorry Izuna fans, I suck to much with him to tell you anything useful about him. servant slayer combo for him is (L) x, x, j, 8x. when you want them dead (L) 2x, 8y. when fighting elites, do (L) j, 8x. than do (L) 2x to get them back up if the get knocked down. repeat. thats all for now.

Posted

i have fought some japenese guy who actually mained izuna, and from what i have seen his combat style it's all about hit 'n run, hit 'n run, and he can be disgustingly good at that due to his double side step and quick attacks(not to mention his special attacks..they don't deal a lot of damage but fuck, they are annoying). The range of his sword is awfully good too, the 2y is awsome for crowd control and for hitting players that tries to get you from behind; in the end, he can be such a pain in the ass if mastered correctly.

Posted

Aedesyr, the online does have some freezing and glitch problems. These are the ones I've seen. When you upload a replay after a ranked match, it can possibly keep you stuck at the result screen, the only way out is to go to dashboard, or have someone invite you to a game, and accept it. If you win when this happens It still counts towards the achievement, but it won't be reflected on your player status. I'm not sure what the trigger is, but it seems like it might be if both people don't say yes, or no to the upload. Leaderboard glitch. Sometimes when on the true skill section of the leaderboard, the game will just freeze up. I haven't figured out the exact trigger, since I started to stay away from it after it happened twice. Game freezes during a match. This seems to randomly happen if you're playing in a room with a high ping/delay. I never really got this while playing with any other american players, but I have had it happen several times during matches with Japanese players, and more so in 4 player games.

Posted

i hope you don't mind if i add you, ayumu, to my GT list

Go right ahead :O

This really DOES looks familiar.

Just call the masterghost Stage, the ghosts Fan geysers and the tricks's done.

I'm buying it anyways. The demo lacked in gameplay but the cutscenes and the artistic design were awsome. And it was so fucking metal.

Epic win for ProtonJon quote?

Posted

OK, I Think I'm prepared to make a Izuna Guide this week. either Monday or Tuesday. anyway, have you guys tried completing the free mission defend the gate on hard mode? isn't really hard if you try it with Sol? the last wave of enemies is a real pain to handle, but it Izuna, it's no problem, thanks to his 2y. I completed water drop on hard with Sol today, without rushing valentine. heres a guide on how you should proceed. once you bring out a firewheel, your forces will destroy the advancing servants going to your master ghost, so he is a key to victory. the flow of the mission has a very precise strategy on how to handle it when playing Sol. I start by getting all the treasure chest leading to the center, ending it with getting the bomb. than I use it on the servants going to the center before they reach the ghost, tossing bombs at them, at this point, my drills start coming into the center and take the ghost (I send two waves to the center at the very start of the round mission) I unlock pencil guy at this point, and send some drills to the upper path where the mobile and magics appear as reinforcements later. I tell my drills in the center to move to th adjacent ghost next to Valentine's master ghost, and tell them to stay there, and I separate on to capture the ghost to the right of the center. I than go to the right side of the map from the center, and go collecting the rest of the treasure chest, selling what I don't need. Paradigm can handle himself in the beginng, befor e renouncements come, so I don't worry about him. after sending some pencil guys to help at the ghost next to Valentine's masterghost, and having at least six drill to stop the reinforcements of mobiles and magics that will attempt to ambush your ghost before they actually come, the first wave of reinforcements will come, and attack paradigm, thats hen I go handle them and back him up. if you collected and sold all the items in the treasure chest, you can buy things like large healing potion, and hunchback summons and crimson jacket and revival if you'd like. by the time the mobile and magic come to ambush your master ghost, you should start looking to save up mana to unlock firewheel, because his power will stop the forces advancing through the center cold. the large group of drills and pencil guys will start to wear out around the second wave of reinforcements, so you will want to tell them to back off to the center if you notice this. the group handling the magics and the mobile should not have any issues. if you have some spare time before the third wave comes, you can go help your guys down the middle, because servants constantly come down there. third wave comes, get your bombs and other crap ready. healing potions, crimson jacket, healing rods, a revival, hunch back summons, they are all good, just make sure you can summon the firewheel. take care of the big trap that paradigm faces, and make sure he's alive and healthy. when your drills take care of the mobiles and the magic group, tell them to go to the center, not to help ou with paradigm, because that's your job. when you can, unleash fire wheel, and send him to the middle with pencil guys and drills to back him up. once you get rid of the group attacking paradigm, it should be straight forward from there.

Posted

on hard i was actually having problem doing that, due to a horrible bug that was making me lose the mission without a reason after 4 minutes. Then i noticed that i could just rush valentine with few servants, and it became even too easy. btw, izuna's 2y=most powerful crowd control move. It's fast, it deals a decent amount of damage and has an awsome range. I trained with izuna a lil and i discovered that 2y is awsome for combos too. The only thing that i don't like 'bout iszuna it's his tribe. His armors are weak and have a low defence, and his elites are annoying but really, really vulnerable(see: kirin)

Posted

Izuna's mobiles are weak as well. when I'm sol, I can tear them to shreds no problem. yeah, about getting the written guides into a compilation and putting it up on gamefaqs....well, the chances of me doing that are pretty slim to none. it's note pad, I don't know how to use it effectively, I never worked on it before, save a few projects I've done here and there. the Idea came to mind when cantido presented me his script for GG2 to edit. right now I'm messing with it in word, and I plan to tackle it in notepad later to see if I can get it submitted. I'll have to do some research to see if I can effectively edit these guide sin a format within notepad that gamefaqs will accept. anyway, yeah, I'll be typing p that Izuna guide later tonight, post it by tomorrow I hope. I wanna get done with this project all ready. well, I still need to redo sin's section, but that's just a bonus anyway.

Posted

a couple pages ago there was an idea about a Tribe Vs. Tribe match up list. theirs a complete match uplist in the "Guilty Gear 2: Overture complete Guide". it's pretty cool breaks down each servants chances against the others.

Posted

Guilty Gear 2: Overture complete Guide huh? is there a translation or a transcript for that book? or have you read and remember what the book says regarding match ups? I'd be interested in reading the guide, but it's only in Japanese right? did someone post what the guide said earlier in this thread? I mean, this thread is so massive, so I want to know if it's in here before I bother digging. all I know about match up is that Sol tribe does well against Valentine's and Izuna's tribe. Edit: and that he does bad against Sin's, and HORRIBLY against Paradigm's.

Posted

well, if you get some scan pass to me, i can try to translate...but probably playing the game first will help XD

You still haven't played the game yet?

oh.

Oh.

OH.

How unfortunate for you.

Just translate it and ask me everything 'bout the game in real life.

Anyways, that's what i saw this far:

sol just obliterates valentine's tribe.

Her lack of(basic) armors is awful, even if she can do pretty good if played correctly.

I did pretty good with paradigm's troop against everyone, too bad i can't use him decently on 1vs1 so i die by master's death every time, so i guess sol's his worse enemy.

Ky's/sin's tribe is the most balanced one, it only has the horrible habit to get undernumbered by valentines/paradigms tribe, cuz they cost a lot less.

This tribe is just awufully expensive.

Sol's tribe for what i saw is good only againts valentine's, i never saw his troops doing that much of a difference compared to other masters ones; they are pretty good only on large numbers and as sol's backup.

But those are merely my opinions.

Posted

You still haven't played the game yet?

oh.

Oh.

OH.

How unfortunate for you.

Just translate it and ask me everything 'bout the game in real life.

Anyways, that's what i saw this far:

sol just obliterates valentine's tribe.

Her lack of(basic) armors is awful, even if she can do pretty good if played correctly.

I did pretty good with paradigm's troop against everyone, too bad i can't use him decently on 1vs1 so i die by master's death every time, so i guess sol's his worse enemy.

Ky's/sin's tribe is the most balanced one, it only has the horrible habit to get undernumbered by valentines/paradigms tribe, cuz they cost a lot less.

This tribe is just awufully expensive.

Sol's tribe for what i saw is good only againts valentine's, i never saw his troops doing that much of a difference compared to other masters ones; they are pretty good only on large numbers and as sol's backup.

But those are merely my opinions.

IZUNA'S TRIBE MAN! Izuna's tribe, even with an armor normal, cannot overpower Sol's tribe. I'm telling you, his units are too weak, and sol's armors a have much better defense than his, so they can over power his armors. thats not even including what Sol can do to the armors by himself, and he kills them twice as fast when he pulls out a hunch back summon.

have you faced a Izuna as sol before? his mobile are also EXTRA EASY for sol to kill. they are so weak, no doubt the weakest mobiles in the game. Sin's mobiles are nightmares to face though, I hate them.

back to work on Izuna guide now.

Posted

I KNEW i was forgotting someone. Izuna's armors are horrible, and his tribe has a BIG flaw on defence. But his elites are pretty nice i have to say. They can be pretty annoying, expecially the magic and armor one(too bad that the the kirin dies just by breathing on it); the big challenge is to survive enough to create them having a decent amount of servants alive. (i forgot about his basic ranged: they are useless, any master can wipe them just walking near them and they don't even deal that much of a damage). The only thing i like about izuna is the masters itself. And the nekomatas. They are just too cute. In other words, izuna's tribe sucks, and anyone's tribe can kick his ass. Oh, and i forgot to say one thing about ky's tribe: i love his trigger guns. They can do massive amount of damage; the only thing is that they really do need close combat units support, or else they are doomed. And, a master can wipe them, litteraly.

Posted

dying really fast isn't bad for Izuna's range units, all range units die really fast. his range units actually are very annoying and are not bad. they do decent damage. pencil guys are the weakest range unit, and they still have their use, not to mention to potentially deadly ability of stuning you with a stun grenade. free combo for sol if he's nearby.

Posted

pencil guys are almost useless by themself, but with a blockhead oh boy, they become SO annoying. They keeps stunning you, and against sol it's like a free ticket to hell.

Posted

Sigh... I've made a few attempts to sign up for NicoVideo, so I can see more gameplay footage, but can't get it right... damn.

Well, I've had the time and the practice, so I think I can do a decent guide to

The Vizuel

The tribe shared by Raven and Valentine is the second strongest in the game after Paradigm's, but works nothing like any of the others. Having only one of the three basic unit types, they have to make extremely heavy use of support troops to have any chance against most armies. Fortunately, these servants are some of the best in the game, as well as having a large array of elites to choose from. Still, it's one of the toughest in the game to play well, and requires good knowledge of your opponents, since it's necessary to counter the other team's army makeup. Also, the cheap cost of your units is largely offset by the fact that you'll need to spend a lot of time and mana making mobs of support units to back up your melees... not to mention the fact that your elites are of major importance.

Troop types:

Candy: A very good basic melee, having more special abilities than any other in the game, all of them useful, and increasing their survivability, making them one of the better defensive units. Unfortunately, you have no other basic troop types, so you're actually not going to be bringing out that many of them... you need to add multiple support units to just about every squad you make in this army, and so Candy's main role is often reduced to meat shield for the support units that actually do the killing. Fortunately, as one of the toughest melees, they make damn good shields.

Gateau Skin: A cheap ranged unit, there's really nothing that special about Gateaus, except for the fact that anything that knocks them down (including a careless Master) is likely to regret it afterward. Not very impressive compared to, say, Twin Triggers, but as ranged units can tear up melees, you'll need these guys right away to get yourself the advantage in troops early in the game. One use for them is at the start of the match, immediately order a couple and drop them off at important Ghosts instead of using melees like other armies. They will seriously cripple the enemy melee squads that reach them early on.

Professor Blancmange: A good magic unit, you'll need to unlock these guys right away against most opponents, as they're your only counter to armors, which will smash your army otherwise. This alone means you'll make very heavy use of these guys most of the time. Their ability to slow enemies really wrecks armors, as they likely won't reach the professors before being torn up by magic attacks... if you have enough professors to do the job.

Charlotte: Your ONLY armor unit, this is an amazingly good unit, being extremely hard to kill, faster than most armors, and even though nowhere near as deadly as Bonebiter, still an enormous pain to fight against. Unlike most elite armors, Charlotte's best use really isn't as the core of your offense. Instead, she's valuable as a solo unit, taking care of alternate routes you can't deal with otherwise. Even alone, Charlotte isn't likely to die to anything, other than running into a mob of mobiles, and who would use mobiles against the Vizuel? Getting rid of Charlotte usually requires the enemy Master taking care of it in person... and with Charlotte's low cost, she'll be back soon even if they do.

Mille-feuille: Your ONLY mobile unit, Mille is the most costly unit you get, and is very worth it. Once you have him unlocked, your Master should carry Mille at all times, immediately tossing him into any fight you run across. His summoning of really nasty mobile minions is invaluable, as if he uses his summon near any dead servants, his minions will be able to teleport and cause long stuns, as well as staying even if you pick Mille back up. As a bodyguard elite, Mille might only be matched by Heaven's Libra.

Eclair: Your elite ranged might be the least useful of your elites, but is the hardest-to-kill ranged servant in the game. Eclair fires basic shots fairly slowly, but they have an extreme range and great tracking. Also, its high HP is complemented by a defensive retreat it uses on occasion when forced into melee range. When ordered to head to a Ghost, it fires shots that reach from an insane distance to the Ghost, but it uses that skill rarely enough that you shouldn't count on capping anything by surprise.

Miss Tiramisu: Elite Magic. One of the most annoying units in the game to fight against, as her basic attack is a huge ball of energy that can't be stopped by anything, and she has the unique ability to keep units from being able to attack at all with a curse. Unfortunately, she doesn't always use this on the enemy Master when she has the chance. Her basic attack makes her devastating to armors, and that alone is likely to make her a necessity not long into a match.

Posted

pencil guys are almost useless by themself, but with a blockhead oh boy, they become SO annoying.

They keeps stunning you, and against sol it's like a free ticket to hell.

they are actually pretty handy as long as your not fighting an army composed of nothing but armors. they are pretty good as a backup to any unit in sol's army, be it blade, drill, fire wheel, whatever. they sit back and shoot doing poison damage with an occasional stun grenade, while the drill and blade go up to enemies and kick their ass. even when Sol is fighting a master they can help out, because they actually bother to attack their enemies, and are not stupid like drills (which may come as a surprise to you). they only become really dangerous individually when they get upgraded by blockhead. no support unit in the game is dangerous by it self anyway really, and even twin triggers are useless in the face of armors. as long as you don't have Pencil guy by himself (which your not supposed to use them in such a manner, why else do you think they are called "support types") the pencil guy is a pretty decent unit.

anyway, enough about Sol's unit, it's Izuna time.

The guide is here a day late, but it’s here nonetheless.

Izuna Basics Guide

Izuna is a character that has a good master, and with decent and diverse units. Izuna himself is a pretty potent master, with fantastic range and special attacks, but his damage out put is lacking. His servants have good variety, so the tribe it self doesn’t have a specific weakness, but his units are not very strong individually. His all around characteristics make him a flexible character like Sin and Ky, but he is much more difficult to master than Sin, he’s a technical character similar to Ky.

Izuna’s normal units consist of Melee, Armor, Mobile, and Range. His Elites consist of Melee, Armor, Magic, and Range.

Melees are kappa, which have solid stats, and have a cool ability of counter attack. You will notice this if you fought the kappas before, so it really helps when masters are beating on one, and get hit by it’s counter attack, that does big damage. It also helps against fighting other units. However, it is not a guarantee that it will always pull off a counter attack when hit, and even when it does, there’s a chance that it will be dodged. Kappas can be potentially routed by drills (sol’s awful melee unit), they are not extremely reliable, only relatively so, so keep that in mind.

His armors are pretty light footed for armors. I forgot their name, but that doesn’t matter. The attack more rapidly than any other armor unit, and can annihilate the weaker units with ease, but they also have very poor defense for armor units. Easily done away by masters and units that have an advantage over it.

His mobiles…well, they are mobiles, and they do what mobiles do, which is me fast, kill magic and armor nits, and have bad damage output and defense. If you thought Izuna’s armors were bad with defense, wait to you see this unit. This unit doesn’t have anything special about it that I can think of, it’s a solid unit, and no doubt useful for what mobiles do, but doesn’t really excel at anything among the mobile units in the game. They prioritize support units when fighting, so they will go after support units first.

Izuna’s Range units are actually pretty good. They have a strange projectile skill, where they shoot a satellite, and then shoot their target, the satellite, usually shot to the side, shoot and disappears. It adds more pressure to the opponents. It’s not as powerful as twin triggers (sin’s ranged unit), but it’s definitely not weak. At higher levels it can shoot more projectiles. It dies quickly just like any other range unit in the game.

His Melee elite unit Tengu, does good damage. Has a useless ability that catches an opponent in a tornado where they can’t do anything. It does not work on masters. It’s a decent unit overall. It’s probably the worse of the three elite melee units in the game.

His range Elite is also a decent unit. Its attacks are damaging, and it’s great to use as back up for Izuna. Because it is a support unit, it’s going to get killed relatively quickly when facing stronger units, especially a master.

His magic elite is very potent; it can freeze enemies, and adds knock back resistance to nearby allies. Good for carrying around with you for it’s freeze. Doesn’t do too much damage though, and it’s a support unit, so be wary of it getting targeted and annihilated.

His Elite armor unit is like a Gigant (Sol’s Armored elite), that’s not as expensive to maintain, but his limited uses in comparison. It’s main function is being a big tank that moves very slowly, and capturing ghosts with it’s big hammer. It ignore units, and does not attack them even when hit. When the unit walks, it creates shockwaves that hurt nearby enemies. When it reaches half health, it will fall to it’s knees (which creates shockwaves) and produce little minions to attack enemies. If it reaches the enemy master ghost, it will do about 80% damage to it in one hit, and destroy the protective barrier on it same result for he Gigant with a range upgrade, only it is more reliable with it’s targeting and doesn’t cost an upgrade like the Gigant). It about the most expensive unit (I think it’s tied with the Gigant) I don’t recommend using this thing, it will burn a hole in your mana, because it cost over 800 mana to bring out, it’s very slow (EXTRA SLOW), cannot be used for effective defense, and due to it’s nature, the enemy master will put his sights on it, and kill it as fast as possible, making you waste your mana.

On to Izuna’s personal skills. He has a magic minion. It slows down enemies, and targets nearby masters over all other enemies, so pulling it out against an enemy master is a good Idea. Other than that, I have no Idea if it attacks directly, if it does, I have not noticed. Use it to fight masters and armors.

He’s got a projectile that raises the attacks of his units. Use it when your units are marching to the next ghost, because they are usually in formation for multiple units to touch your projectile. Not a bad skill.

Izuna has a special dispel skill that cost a lot of mana, but once you buy it, it charges very quickly and is very effective for removing status effects and killing minions in exchange for tension. It will not destroy traps, such as mines and bananas though, so it’s not better than dispel in that regard. It’s useful, but expensive. Also, just so you know, you cannot dispel Sol’s dragon install, so don’t bother trying, you will pay if you do.

Izuna has a gimmick where he can turn invisible. It’s cheap, and not totally useless, despite that it may look that way. It’s a great tool to use when you want to run away, as master’s can’t lock on or see you, neither can they’re servants. It’s also great for recon trips, in other words, you can go and see what the enemy master has in his territory with absolutely no risk, and he won’t be able to see you checking out his stuff, but this is mostly useful for running away. If you hit an enemy while you are invisible, you will lose your invisibility, but you will do increased damage with your strike. I recommend you use a hard attack on an unsuspecting master if you plan to use if for sneak attacks.

Master Abilities

Izuna is an overall great Master, with solid normals and great Special attacks. He’s got good range, fast pokes, a double side step, and although his high damaging combos are limited, he does have them. His only his only problem is overall lack of power, and sometimes his double side step gets him into trouble due to the nature of it (against raven’s pressure game and sometime it strangely backfires when trying to dodge Sol’s kick. You side step, and his (L) x kick follows you. I don’t know why this happens, it just does, Sol’s (L) x kick is insanely good) and with the exception of maybe one or two combos, his damage out put is not anything to write home about, even those few combos that do massive damage, they are very situational, and even when everything is going perfectly, it can still miss. With those hiccups, and the lack of a consistently powerful pressure game like sol and raven, he’s still pretty versatile and probably one of the best Masters in the game.

Izuna has a wide range of normal (L) attacks, so much that I have not gone through them all. His standard (L) x, x, x, is a great combo, the first hit is a fast poke with great range. The second strike can be jumped on block, and the third strike can be side stepped to your right. He’s got a (L) 2x kick that he can use to set up opponents for (L) 8y and performing a move that keeps opponents on the ground for a long time when you do (L) 2x, 2x, the kick will knock them over, and the second strike will keep them on the floor longer than a banana. To set up for steel wasabi, do (L) x, x, 2x, 8y, has nice damage out put. Also (L) 2x, (side step) 2x, 8y works too.

His (L) 4x is something I use to punish a whiffed attack or for mix up, it’s good for pressure as well. His (L) 6x can be used in combos, other than that I really don’t use it. His (L) x, 2x, x, combo launches, so it’s good to use in combos too.

His (L) 8x is a little lacking, and very dangerous to use out in the open, so it should only be used as an extension of combos. Even though it launches, you must jump and attack very shortly after landing the move. A decent way to use the combo is (L) x, x, x, MC, 8x, j, x, into whatever you want.

His free mode x, y, launches, and can be used in combos, also great for mixup, when someone intentionally approaches you, and expects you to attack with (L) x, x, x, planning to jump after the second strike and counter attack, will get hit doing so. Can be combo’d into with (L) x, x, x, MC, (F) (walk up to them) x, y, (L) j, x. Yeah, I know, complicated stuff.

His air combos of standard x, x, x are decent; they have nice range, but don’t do too much damage. There are better ways of hitting launched opponents than with a standard aerial x, x, x. try at least a x, x, 8x, Izuna’s aerial 8x is an amazing move, does great damage.

Izuna’s aerial 8x has a wide range of uses. It great for short, tensionless combos, such as (L) x, x, j, 8x. It should work perfectly fine as long as long as you perform the 8x as soon as you jump. That combo is what I like to use to kill servants, and to kill Elites, I just do j 8x directly, kick them t get back up, and repeat. Also great for master ghost damage, just do the move, and MC the last hit, jump and repeat till your out of tension. Do (L) 2x, 8y on normal servants when you want them dead fast. It is worth noting that Izuna’ jump 8x can be dodged by jumping at Izuna, right in his face. I know, that makes no sense, that means you can do (L) x, x, j 8x, and on the part where you jump, if the opponent jumps too, your 8x will go right through him, leaving you vulnerable

(L) y is a slow, homing projectile that does weak damage. Use it for traps and set ups, and to stop incoming opponents in their tracks.

(L) 8y is steel wasabi, repeated stabs, it can be used in combos, and can be done as long as you mash the y button, and it will eat up your tension. A very powerful attack for Izuna, don’t squander it, you’ll waste tension and you’ll be vulnerable if you miss, and it’s not hard to dodge when you see it coming.

(L) 2y is his long-range horizontal slash, which is good for mix up, and is the best crowd control tool in the game. Spam it against groups of normal servants, and it will do wonders for you. It has start-up time, and can be jumped, so pulling it out randomly on a defensive opponent will get you whacked.

(L) 4y or 6y is his homing dive attack. He flies around and rams into the opponent. It can be done in the air and combo’d into. Just jump and press a direction and y to have Izuna do the move in that direction. When you hit the opponent with it, they will go flying, and no matter where they go, the move will chase them- for the most part. When you strike, you can MC and attack to keep the pressure on or can follow up with a steel wasabi if you hit them with the move (I don’t remember if you need to MC to do that, but I don’t think you have to.) The biggest issue wit this move is that it has NO PRIORITY OVER ANYTHING. Though it is kind of hard to it Izuna when he does the move, any attack will knock him out of it. ANY ATTCK. The other issue is that although it will follow the opponent, and he cannot sidestep it to dodge, he can jump right before the move makes contact with him, and Izuna will stop, leaving himself slightly vulnerable. In other words, last second dodges will effectively escape the flying kamelia or whatever you call this move, this is true for the aerial version too, air dashes can escape this if it’s close enough.

The Last special move is his most peculiar one. (L) Jump y. it’s a freeze barrier that freezes whatever the tip of the barrier touches. So you can jump, freeze the guy; go around him, and free combo. When in the Ice, if the opponent was blocking, and you attack hi front, he will block your attack, It’s also worth mentioning that when frozen, the opponent has higher defense, and that he won’t be frozen for a very long time. It eats up about ¼ of your tension, but it’s a great move to pull out. It can be dodge by the opponent if he jumps at Izuna, and is inside the barrier that Izuna creates. Not touching the tips of it, so don’t abuse the attack. Opponents who are familiar with it will keep and eye out for you spontaneously jumping. They can also just smack you out of the air very quickly if you jump; some characters have moves that can do that, like Sol’s (L) 2x, or his Volcanic Viper.

And that concludes our Izuna guide. He is a very technical master to learn with a varied tribe, but individually weak servants. His master abilities are among the best in the game, but he must be played well if you want to see why this is the case, as it’s not obvious like it is for Sin and Sol. The reason his units are weak are is because he himself is so strong, use his personal strength and take advantage of his unit’s quirks and variety to get the most of the character.

END OF GUIDE

The guide was longer than I expected it to be. I didn’t realize there was so much about Izuna that I knew, sorry I kept point out his flaws, but I felt it was important that you knew what to look out for. He definitely one of the most fun characters to use in the game, he’s just really technical is all. I’m not certain how strong the masters are in general, but I’d rank him around Sol’s level.

I think the overall best master in the game is Sin, followed by Sol and Izuna (I think Sol beats Izuna out by a little) Sin has too many things going for him that just aren’t easy to deal with, his insane damage output and crazy long reach, so long that you cannot easily burst out of his combos unless you do it at just the right times. He needs a bigger deduction on his health besides 20 points. You’re not supposed to give long reach characters so much damage out put Arc System Works! Good thing for Izuna that he can deal with sin pretty well, better than any other character I’d say, thanks to his double side step and extra range. Izuna can side step attacks from Sin that are designed to stop side steps.

So with this guide, guides for every character in GG2 are on Dustloop. I plan to go back and edit the Sin guide and its master abilities section, because it’s so bare bones in comparison to the other guides. That will be done after this weekend, because I don’t play as Sin and I have to practice with him. Thankfully, unlike Izuna, there are actually Sin videos on the net, so it will be easier to get data on him.

So I can repost some of the stuff I got from the gamefaqs boards a few months ago now that I’m done with the guides for the most part, are you guys interested in seeing them?

EDIT: nice guide by the way neovid. what problems are you having signing up in nico video anyway? use a translator in an alternate tab and Copy and paste what you want to understand. once you do that, it's no problem. Google translate is what I use.

Posted

You should probably find a way to compile all your guides, because most of them are getting buried away, making them pretty useless. You could probably make another topic for it, or something, but either way I think people are going to have a hard time finding some of the earlier ones.

Posted

yep, definetely. I gave up looking for sin's guide. Btw, nice job. Oh, and i'm getting better. I have beaten a japanese today, a guy who used to obliterate me the first times! weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. k. Anyways. I need hints to fight against raven(as a master). badly. i can't avoit beign hitten by his attack, it's just beign hit by defence broken or by the fact that sidestepping is useless, cuz he attacks so fast he gets me anyways during the sidestep frames. It's annoying.

Posted

You should probably find a way to compile all your guides, because most of them are getting buried away, making them pretty useless. You could probably make another topic for it, or something, but either way I think people are going to have a hard time finding some of the earlier ones.

uh... good point. I DO have all of them in my computer, and I'm not so lazy that I can't go back about 20 pages to update the Sol guide (yeah, I updated it again recently, I'm obsessed with him.) when I update the Sin guide during or after the weekend, I will make a brand new topic with all of the guides. I will also toss in the combo inputs for for combo videos, and I'll put up all of the combo inputs for that one nico video combo vid where the player does the 404 damage, 16 combo with Sol, so you can see how the player does combos this everyone instead of just having the Sol combos up.

should I write up a general gameplay basics guide? or is that over-kill?....maybe it's over-kill. I'll consider it if it's asked for, and the chances of that actually being requested for by at least 5 different people is slime to none. it's settled than, if 5 people ask for a general basic stratagy guide, than I'll write one up. but I wonder if it's even needed at this point? oh well, it will be aimed at those who are having trouble getting into the game like blade.

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