unsanctifier Posted October 9, 2010 Posted October 9, 2010 As long as I can punch airdashing Hakumen's out of the sky. This, a million times. We shall shine once more gentlemen, we shall shine...
TD Posted October 9, 2010 Posted October 9, 2010 As long as I can punch airdashing Hakumen's AND BANGS out of the sky. Fucking fixed. l really hate that annoying mother!@#$%r.
currentlemon Posted October 9, 2010 Posted October 9, 2010 Hooray Pumpkin was buffed . TD is faster too, but it needs some invincibility on start-up. I don't care if 6a is CS slow as long as it has overhead invincibility, I'll be fine with it.
kirbster Posted October 9, 2010 Posted October 9, 2010 From news thread: Rachel - Pumpkin much faster, can head to edge of screen in an instant. Still disappears on hit. - Tempest Lobelia buffed, much faster. Can actually combo from 5B. - 5CC sliding has more untech time. - Wind recovery starts out extremely slow, but once it starts, will recover fast. - 6A back to CS version (as opposed to the CT version they switched back on the previous loctest. NOPE). So yeah 6A sucks again. Pumpkin buff is good, but I just want more block/hit stun on it.
gli Posted October 9, 2010 Posted October 9, 2010 Pumpkin should kill on block and Force Fatal Counter on hit.
Spirit Juice Posted October 9, 2010 Posted October 9, 2010 Rachel is sounding pretty good so far. I hope 6A isn't useless like it is in CS though. :/
Varamathras Posted October 9, 2010 Posted October 9, 2010 I'm curious about one thing; do these include the first loketest changes?
unsanctifier Posted October 9, 2010 Posted October 9, 2010 Rachel is sounding pretty good so far. I hope 6A isn't useless like it is in CS though. :/ In the first test they said it was back to CT glory. Now they only said it is CS again. So I think it converts to unchanged yes this does include first test changes, the lists that we get for each test is observations
Sindelian Posted October 10, 2010 Posted October 10, 2010 Wind regen lag is really pissing me off. And why increase the speed of the pumpkin? Just give it more guard/hit stun =-/
tofurr Posted October 10, 2010 Posted October 10, 2010 + Overall damage increased. + j.A is an overhead again. + 5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops. + 5B>2B possible. + 6B on counter slides, untech time decreased, jump cancellable on block. + j2C can be canceled into attacks on landing, jump cancelable, both on hit and block. + Wind increases the speed of her air dashes. + Tempest Dahlia is stronger and can be connected from 5b. + Pumpking is much fast and can reach the other side of the screen in an instance. − 6A went from CT status from the first test to CS status to the second test. − Wind recovery is really slow at first but once it gets going it recharges fast. − Lobeilas come out even when hit, slower recovery. = j.A > j.2C won't connect, but j.B > j.2C does. ? 2C hit stop increased. ? George has been changed (there's a frog gauge now). I say what we have going on is great, but I'd still like to know what this George thing is and what exactly the 2c thing means.
Alzarath Posted October 10, 2010 Posted October 10, 2010 As I understood it, you may resummon George as often as you'd like, as long as there's still meter left. Once it depletes, you can't summon until it regenerates.
GenoWhirl Posted October 10, 2010 Author Posted October 10, 2010 Think of wolf gauge, but with George in it You also forgot to mention 5CC auto-winds itself or something
unsanctifier Posted October 12, 2010 Posted October 12, 2010 So 5CC causes slide AND self winds for free? Interesting...
martessprak Posted October 12, 2010 Posted October 12, 2010 If 5cc auto slides does that mean we can't do 5cc 2 or more times at the corner after grab anymore? http://www.youtube.com/watch?v=duNxEd-Xd7M&feature=related At 1:14
unsanctifier Posted October 12, 2010 Posted October 12, 2010 There's a chance of it...I guess its one 5CC into 6C now xD
choysauce Posted October 12, 2010 Posted October 12, 2010 6a back to cs status?!? noooo make it a little better at least. having it just always clash or lose is dumbbb. from what i understand 5cc is not auto wind, but causes the slide effect, like makoto's 5D (lvl3) or bang back throw. so it seems it'll cost 2 wind to do the lobelia bnb from 5cc.
moofpie Posted October 12, 2010 Posted October 12, 2010 I always thought auto wind 5CC was just a translation error, and that it was actually talking about the sliding effect. 8V
unsanctifier Posted October 13, 2010 Posted October 13, 2010 ONLY ONE WAY TO FIND OUT. Let's time warp gentlemen. Nice avatar moofpie, it makes me lulz
Gog_ Posted October 16, 2010 Posted October 16, 2010 Rachel -6A has been buffed -It's been corroborated that 6A has been buffed. 6A is better than CS 6A again, buffed in 1st loketest and nerfed in 2nd loketest. Since its been buffed again Arc does want Rachel to have a reliable AA, so since they're actually testing 6A this time we should have a good AA w/o people thinking its the most BS move ever.
Varamathras Posted October 16, 2010 Posted October 16, 2010 Everyone is getting air unblockables and improved anti-airs. It's like they finally realized that air to ground is too strong in this game.
ざわ…ざわ Posted October 16, 2010 Posted October 16, 2010 Posted this in the Gameplay Discussion forum thread, but I'll repost it here: Gatling added: 6B -> 6C
tofurr Posted October 16, 2010 Posted October 16, 2010 Everyone is getting air unblockables and improved anti-airs. It's like they finally realized that air to ground is too strong in this game. I wonder if it'll still be able to hit behind her. I didn't know it still did that in CS until yesterday.
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