Zoogstin Posted October 23, 2010 Posted October 23, 2010 Does 8D breaking primers mean it's air-blockable again...? In the last Loketest was bit misleading. It said that 8D was air-unblockable but you could block with Barrier. That still applies now.
PLZSIC Posted October 23, 2010 Posted October 23, 2010 So now if you block it with barrier, it eats 2 primers? That's nice.
JG Posted October 23, 2010 Posted October 23, 2010 - Anima no longer has superarmour. WTF? why? that buff wasnt amazing or broken.. + 8]D[ breaks 2 primers. Well i think that isn“t too bad, i prefferd that move to be full unblockeable... But this way is okey. + Fuoco (236]D[) guaranteed to come out. I dont think that this is a big buff per se. So? this only mean that now fuoco will come out even if Carl get hit or nirvana (Example: Now haku attack will NOT shutdown fucco)? Maybe they should put volante input as 214 ]D[... - j2C bounces higher. HOW THE HELL THIS HAPPEN? NOW WE ARENT ABLE TO DO OUR LOOPS??????, UB STUFF WITH 3]D[??? Jesus crist... this.. COME ON. We have to add that now 3c isnt combeable with iad, also its posible that we lost 2d loop... Carl CAN“T be low tier and dont be able to deal big dmg. If that happen maybe i will have to change main = (.
ansem Posted October 23, 2010 Posted October 23, 2010 - Anima no longer has superarmour. Darn I was really looking forward to using this move + 8]D[ breaks 2 primers. This is unnecessary just keep the move as a unblockable anti air I don't understand why they wanna change this move + Fuoco (236]D[) guaranteed to come out. unnecessary - j2C bounces higher unnecessary
Zoogstin Posted October 23, 2010 Posted October 23, 2010 I think Tager's mere existance is the reason 8D got the nerf. If they would just give him a double jump he wouldn't get raped by 8D so much.
JG Posted October 23, 2010 Posted October 23, 2010 Carl total changes. Buff + 2B>5B gattling added cannot re-input 2B) ( Loke 1) + 3D stands opponent up, i.e. 8D 3C 3D -> 3D will hit as though opponent was standing on the ground (Loketest 2) + 8D air-unblockable again (barrier works). (Loketest 3) + 5C CH proration still same, 8D has different same-move proration on the clap and wave, so it does ( Loketest 3) + 8D breaks 2 guard primer ( Loketest 4) + Fuoco guaranteed to come out, new input: 236 ]D[ Nerf - Ada's gauge recovers slower (Loketest 1) - Untechable time on moves have changed, combos that work in v1.x does not work anymore ( Loketest 1) - j.B has less untechable time (will confirm later) ( Loketest 1) - 8D can be blocked in air ( Loketest 2) - 3C launches higher, techable. Can combo into jB if close enough. ( Loketest 3) - Carl's Anima no longer has armor ( Loketest 4) - j2C: the jump after the hit is bigger (literally translate to bigger, it should mean higher) ( Loketest 4)
ioKain Posted October 23, 2010 Posted October 23, 2010 I'm trying to wrap my head around this 8D 2 primers thing. I thought you couldn't break primers when someone was barrier blocking. Is there another move currently in the game that does this? Also ya, as if 3C wasn't enough they take away J.2C. I think they're trying to see how Carl does without his big dmg. Also with the 3D oki, they might just be trying to make him a strictly reset character. Although, we still have 5C, Volante for loops if we manage to get them in the air without 3C. Guess I better finally start learning the Volante loop, lol. Always remember though, these changes aren't final. Here's hoping for no changes other than adding 3D oki. XD December's gonna be a loooong wait.
Akanishi Posted October 23, 2010 Posted October 23, 2010 There are still ways into damaging combos(j.2C launching higher can easily be dealt with), like from unblockable setups, throws, Counter hits, mix-ups etc. (just not 3C). These are probably not the last changes though, it's still hard to tell how Carl will end up in the end. I'm really interested in the final result. It would be great if Anima was like Bang's command throw or any other command throw, otherwise I see no purpose for it outside of gimmicks (Carl yelling "ANIMA!!" doesn't help too).
Zoogstin Posted October 23, 2010 Posted October 23, 2010 I'm trying to wrap my head around this 8D 2 primers thing. I thought you couldn't break primers when someone was barrier blocking. Is there another move currently in the game that does this? There are actually a lot of moves in the game that take off primer even if you barrier. Its just that if you have 1 primer left you can barrier once against said move and your guard won't break. After that if you block the move again whether you barrier or not your guard will break.
soujiro seta Posted October 23, 2010 Posted October 23, 2010 Just got done with a rough week, can finally get back to finishing that reset stuff. I don't mind his changes. Atleast he still has real oki now. Lol, i wonder if people will complain about that if it stays in the final product. I would like anima to have SA. As of right now its useless. Not only does carl shout anima, nirvana SLOWLY walks towards the opponent looking for a bear hug. Lol, I mean who's gonna fall for that? 8D breaking 2 primers isn't bad. Definitely better than breaking 1 primer. I wonder though what will happen if they have 2 primers left and jump into 8D. Will that break a primer and take 1/3 their barrier guage, or just completely guard break them. I'm thinking the first option. Anyway, I can't wait to get hatemail from xbl about how 3D pickup is broken, lol, reminds me of my throw looping day. It's gonna be so much fun. Random player over xbl mic: "The *%&^ I can't delay my tech against carl anymore. Really? This is some serious bull%^." A toast my brothers....to true oki, lol. Assuming this change stays ofcourse.
Mascarpone Posted October 24, 2010 Posted October 24, 2010 The Fuoco Buff is kinda hilarious. The input change i don't quite understand. But fuoco + vivace crossing over becomes a slightly more usefull tool if she doesn't stopi guess. i still want the SA on anima back too. Anima needs buffs. I really don't like the j.2C thing. it worries me. I really like being able to ground combo 6D -> j.2c j.b.jc 5/2b -> mix ups. If that doesn't work anymore i'll be heart broken. It's kind of my go-to.
ZONG_one Posted October 25, 2010 Posted October 25, 2010 So j.2C having higher bounce is made to get rid of j.2C > j.B > j.C ground loops and such, right? I don't think this will be that big of a problem, guys. :P
kaworu Posted October 25, 2010 Posted October 25, 2010 If someone would be so kind, could you answer this question as i dont know the move names: +Folka guaranteed to come out What move (visually and command) is this? Multiple hit drill arm? And what exactly do they mean by "guaranteed to come out"??? ========= Is the height increase on j.2C so high that it's gonna fuck up the j.2C~C, 2]D[ combos?
Zoogstin Posted October 25, 2010 Posted October 25, 2010 The person was joking around. Folka= Fuoco as in 41236D. Although apparently the input has changed to 236D. Nobody is 100% on what "guaranteed to come out" but like we mentioned earlier I think it means if Carl does the input and he is hit or blocks an attack Nirvana will still finish the move. If not that then its just a statement confirming that if you input 236D instead of 41236D then the move is "guaranteed to come out."
ioKain Posted October 25, 2010 Posted October 25, 2010 They mean "fuoco" 41236 ]D[. The move where Nirvana slides forward with her hand extended. Before you could interrupt Nirvana, now it comes out no matter what. Also, ya with the height increase J.2C, 2]D[, JC, is probably not gonna work if that change sticks. Edit: damn grammar, working a 12 hour shift at one job then an 8 hour shift at another makes for a long day.
kaworu Posted October 25, 2010 Posted October 25, 2010 Thank you zoogstin, appraciate it I hope it does have some kind of super armor or invincibility, although, that would be too good. 3C though, that seems like his biggest kick the prepubescant balls.
Akanishi Posted October 25, 2010 Posted October 25, 2010 A very close 3C can still link into good damage(go into aerial with j.B). The only problem is that it's character limited. Though I don't know if it still worked in loketest 4, doesn't seem to be tampered with (still in the "previous changes" on ć²ćć©ć«ćŖććØćļ¼blog)...
Mascarpone Posted October 25, 2010 Posted October 25, 2010 So j.2C having higher bounce is made to get rid of j.2C > j.B > j.C ground loops and such, right? I don't think this will be that big of a problem, guys. :P I't s a huge problem to me ;-; it's so much easier to set up mix up off that than just j.C 5B 5C
ansem Posted October 25, 2010 Posted October 25, 2010 They probably took out super armor for anima because it makes it too hard for characters to get past the puppet, especially Tager. Since anima can lead to 5k combos that probably why they remove the super armor. They should at least make it like a command grab so it wont be so useless.
Mascarpone Posted October 26, 2010 Posted October 26, 2010 They probably took out super armor for anima because it makes it too hard for characters to get past the puppet, especially Tager. Since anima can lead to 5k combos that probably why they remove the super armor. They should at least make it like a command grab so it wont be so useless. or maybe remove it completely and give is a new move that has useful applications.
ansem Posted October 26, 2010 Posted October 26, 2010 or maybe remove it completely and give is a new move that has useful applications. Replace it with a ground version of con brio, that would be gdlk:cool:
ZONG_one Posted October 26, 2010 Posted October 26, 2010 Lol, let's keep this thread for discussing actual changes guys. (^_^)
Niko Posted October 26, 2010 Posted October 26, 2010 If ASW keeps that Con Fuoco change in the final build, doesn't that mean it can be used like a much more effective Volante during blockstrings? Whenever somebody jumps over Nirvana at Carl, input 41236D and block -- they will get hit out of their rushdown and you can go straight into sandwich resets. If the drill comes out even when Carl is hit, wouldn't that actually be way too strong a defensive option in the aforementioned situation? While I would certainly welcome this change, I'm a bit baffled they put that in only during the last location test, since it seems like such a major buff to me.
JG Posted October 26, 2010 Posted October 26, 2010 If ASW keeps that Con Fuoco change in the final build, doesn't that mean it can be used like a much more effective Volante during blockstrings? Whenever somebody jumps over Nirvana at Carl, input 41236D and block -- they will get hit out of their rushdown and you can go straight into sandwich resets. If the drill comes out even when Carl is hit, wouldn't that actually be way too strong a defensive option in the aforementioned situation? While I would certainly welcome this change, I'm a bit baffled they put that in only during the last location test, since it seems like such a major buff to me. Even if that is a mayor buff.. if they keep the 3C and J.2C changes, we will loose ours combo ability, so that buff maybe isnt going to be able to replace our nerf. Its sad that we loose our juggles, i was fine with the changes until the 3C and J.2C. I hope that they put it back how it was it in the final build. I still think that maybe Carl cand do big dmg combos with volante setup and 4 ]D[.
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