rei-Scarred Posted September 24, 2010 Posted September 24, 2010 I think we can easily have an in depth civil discussion about this. I'm truly curious because I don't even know what moves are FCs for certain characters much less what they are capable of. What constitutes a "good" FC: Easy to hit with FC damage exceeds (preferably by a lot) non-CH damage FC damage exceeds (preferably by a lot) character's average damage Meterless (aka no RC needed to combo lol Bang j623B and no Supers sorry jayoku) (Optional) Has the ability to mixup, aka not a mid hit. Just based on what I know so far I'd say Carl j.B is the best, but I'd love to be enlightened.
smooshman Posted September 24, 2010 Posted September 24, 2010 Ragna's 2C. hotaru is pretty beast too. Rachel's J2C is pretty cool in that it forces FC.... to bad it sucks.
OmniSScythe Posted September 24, 2010 Posted September 24, 2010 It's either Carl j.B, Ragna 2C, Litchi 5C staffless or Makoto's 2C/236A~D.
FlyingVe Posted September 24, 2010 Posted September 24, 2010 Tager's 2C: Damage is on the low side, but it's probably the easiest to hit with. Carl jB: Fast, strong Mu-12 6C: Midscreen poke into 7+k. Amazing punish, screws with alot of midscreen tactics/zoning. Also, a great punish. Not super terrible on block (but not good either). Makoto 2C: Lol damage. Seriously, lol damage. Oh wait... JAYOKU HOTENJIN!
Spirit Juice Posted September 24, 2010 Posted September 24, 2010 I don't see how anything compares to Jayoku at all.
severin Posted September 24, 2010 Posted September 24, 2010 Calamity sword! If you have 100% meter and godlike execution, you pretty much kill them. (calamity sword is horrible)
rei-Scarred Posted September 24, 2010 Author Posted September 24, 2010 oh wow forgot about hotaru. That one is definitely up there. And I personally dont think Tager 2C is good at all:psyduck:
smooshman Posted September 24, 2010 Posted September 24, 2010 I forgot about Jayoku.... it's just so good I assumed it was some kind of super FC. worst FC goes to yukikaze... jin's in particular is shitty since you can't really combo off of it effectively.
FlyingVe Posted September 24, 2010 Posted September 24, 2010 Maybe this thread would be more interesting if we discussed the second best FC...
FunkyP Posted September 24, 2010 Posted September 24, 2010 Thread title should be renamed to, "So which FC is almost as good as Jayoku?"
Senkei Posted September 24, 2010 Posted September 24, 2010 No fuck all of that Jayoku is great but Arakune's 5C and 2C are godlike because of what they set up. Almost every character gets 100% cursed by getting hit with one of these. Then hotenjin damage is coming whether you like it or not.
Leo7 Posted September 24, 2010 Posted September 24, 2010 oh wow forgot about hotaru. That one is definitely up there. And I personally dont think Tager 2C is good at all:psyduck: This. I mean compare it to Ragna's 2C which is faster, safer on block and even leads to potentially more damage than Tager's 2C.
rei-Scarred Posted September 24, 2010 Author Posted September 24, 2010 Arakune's FCs are really good now that I think about it. And you know 2C is multi purpose haha. Either 100% curse or 100% life if they are already cursed. Mad proration. And I honestly don't think Jayoku is the best in the game, Carl j.B gets that damage without the meter if he's good. What do you even get with FC Jayoku? I thought only 5K was possible (without another jayoku of course 100 meter dear lord) and tons of characters can get 5K off fatal counters.
Dullyanna Posted September 24, 2010 Posted September 24, 2010 lol "only 5K" off an invincible reversal that when used with IB can turn blockstrings into absolute jokes. Not to mention Hazama pretty much pisses meter.
ZONG_one Posted September 24, 2010 Posted September 24, 2010 Arakune yes. I would say this, but they are too situational to be practically used. Best FC punish, maybe. Best FC in general? Definitely not.
qwerty Posted September 24, 2010 Posted September 24, 2010 hotaru and jayoku are pretty much tied for the best. second to those are tager and ragna 2C.
Spirit Juice Posted September 24, 2010 Posted September 24, 2010 Pretty sure if Hazama is backed in the corner or near the corner, FC Jayoku is easily a free 7k damage.
JinSaotome Posted September 24, 2010 Posted September 24, 2010 Pretty sure if Hazama is backed in the corner or near the corner, FC Jayoku is easily a free 7k damage. This, and you can do double jayoku from midscreen as long as you started with 70ish meter (Jyakou meter gain is absurd) Really, even factoring in meter req, Jayoku is the best in the game. as soon as Haz gets 50 meter you pretty much can not under any circumstance attack him, which lets him zone you for free, and if you try to get gutsy you eat shit and die anyway then he gets all his meter back to do it again.
Seifuuku Posted September 24, 2010 Posted September 24, 2010 calamity sword doesn't seem that bad if you have 100% meter.. bit slow on the start up so you can't really reliably use it in ib->reversal kind of situations but leads to 9k or so i think, on ch->rc.. but i think arakune's 5c fc is really good. ragna 2c is also nice, but short range+limited gating options
qwerty Posted September 24, 2010 Posted September 24, 2010 Pretty sure if Hazama is backed in the corner or near the corner, FC Jayoku is easily a free 7k damage. hotaru leads to about 5k but can be done in the air? they seem pretty equally dumb to me.
Blade Posted September 24, 2010 Posted September 24, 2010 Well, as much as I appreciate opinions...I could use some advice: How do you "land" said FCs? DPs like Hotaru and Jayoku are no-brainers, but stuff like Ragna or Jin's 2C? What? When? Haku-men's 6C is also....complicated to use. Noel's j.4D is also a no brainer, as are Makoto's Ds...dunno about Valk though. Also I have no idea what to do with Arakune's j.C or 2C FCs..
Nakkiel Posted September 24, 2010 Posted September 24, 2010 For Ragna and Jin an obvious situation to use them in is frame traps. Doing something like 2A 2C with Ragna (Jin too, but not as effective since his 2C is slower) will hit mashers. Also when you bait a move and they're stuck in CH state (bait Jayoku, ID, Jin DPs etc.) Hakumen's 6C can really only be used in a small number of situations that I recall. For instance if you bait Arakune's beam super you can back up and full charge 6C for free.
huey253 Posted September 24, 2010 Posted September 24, 2010 wut, hotaru has 7-8k combos if you have meter and your somewhat near the corner. safe on block, jump cancelable on block, breaks a primer, 25 percent heat, its pretty hard to argue with that. i would go as far as saying hotaru is one of the best moves in the game.... EDIT: its airunblockable, on whiff its hard to punish because of his frame 1 jD thats active for 9 frames.
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