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Posted

(finkle is refering to this vid) http://www.youtube.com/watch?v=CE9GhIZyh3o

lol, i can't help it. Potemkin is one of my favorite match ups. I just have fun playing him. I don't know if it got recorded or not but I played 2 matches against Koogy's Potemkin in casuals. (He's a much better PO than Tanith) and won the first (Koogy was using a different than his norm button config) but got Potemkin Bustered to death the 2nd. lol

As you can see, even in the match I won, my execution was way off. I think overall I'd rate my execution a 2.5 out of 10. (10 meaning, my execution normally)

Also, watching the vids I noticed one of my biggest problems is I go for throws, especially air-throws wayyyyy too much. There was 2 back to back rounds with Koogy's I-No I did the exact same thing. Got KO, spit a note, went for an air-throw, ate a dive.

I'm not sure how long I've been competetive, I've played a decent amount of people but have been to less than a handful of gatherings and as I said before, last weekend was my first experince with actual good players. Fewer than 6 months. I've only played I-No since a bit after AC came out stateside (september). Used to play Dizzy casually, but I wasn't happy with what ASW did with her for AC.

  • 2 months later...
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Posted

Just noticed that SugataDesigns put this up, so major props to them for being awesome.

Koogy (IN) vs Bucklemyshoe (IN)

http://www.youtube.com/watch?v=6tPeHpaXgKo

As you can see, I got fucking slaughtered. Especially the 1st and 5th round.

My execution was horrible :(

Around 0:17-0:23, that was a lot of preventable damage. You got really itchy in the corner, which will happen sometimes, but he got 3 CHs off of you there by just throwing out some pokes. Be patient, block and wait for any potential openings before sticking something out or trying to escape. Force him to mix you up and take risks to get through your defense, or FD and push him away to create some distance. There are a few other places in the vid where he gets some random CHs off of you in the corner. I would personally suggest being patient and blocking high more often than low in the corner against I-no. Her mixup game can be scary, but better to eat a 2K-prorated combo than a CH, imho. D;

On knockdown from far distances (0:44, for example) you use P-notes where a K-note will give you a nice, guaranteed meaty. You're at least looking for him to jump over it-- that's good (although you're always following up with a straight dash. Were you going for the air throw?), but a blocked note on wakeup is a safe, free mixup opportunity. I'd take those every chance I get. D:

Actually, after watching the match another time, I notice that you actually used P-notes EXCLUSIVELY. Try experimenting with K-notes a little, they definitely have their uses.

Watch out for air throw after S-STBT.

There are a few places where you don't capitalize on your own counter hits (1:17, 1:29).

I also feel that you're mostly using STBT, notes and dives to get in and control space. You have some pretty useful normals at your disposal (2S, j.HS, j.P, 5K, even 6HS) as well as HCL.

Your high-low mixup game is all high. I think every dash-in on wakeup you had went high->neutral or high->high. Go low sometimes, even if just for a 2K>2S>2D knockdown. Throw is good, too. You have to pay attention to how he's blocking each time and change it up accordingly.

S'all I got, hope it was helpful.

Posted

Yea my mixup game that didn't exist. it was just like jh, cs, 6p 5h repeat. I know alot of the things that you're saying but things just weren't happening that day. Like I said elsewhere I'd rate my performance a 2/10 (10 being what I'm capable of) Even before 17 seconds everytime I watch that vid I said why the fuck did I block that note. I think I was anxious but that was a stupid move. RE:0:44 A h note wouldn't have worked. At that distance a h note would have been at level 1 when it hit. Koogy getting hit or blocking it would have both put me in the same situation as if I just would have dashed in. While a p note at that distance would atleast reach level 3. I do go for note > hover dash > air-throw alot. Something that works well against alot of people, not so well against people that are actually good. lol It's habit. RE:1:17 up until recently I didn't have a clue what the combo was for K-Dive's counter hit ground slide. RE:1:29 only way I know how to make use of the 6HS CH in the corner like that is if I have tension for a RC. (which I didn't) If you know a combo from that please share! LOL it wasn't as much as trying to control space as it was simply just trying to get in on Koogy. He's hard to get in on. I fish alot with STBT-S simply because the counter hit launch on it is too good and you can pull off some half life combos from it with just 25% tension. Thanks for taking the time to watch and giving me some advice!

Posted

RE:1:17 up until recently I didn't have a clue what the combo was for K-Dive's counter hit ground slide.

RE:1:29 only way I know how to make use of the 6HS CH in the corner like that is if I have tension for a RC. (which I didn't) If you know a combo from that please share!

LOL it wasn't as much as trying to control space as it was simply just trying to get in on Koogy. He's hard to get in on. I fish alot with STBT-S simply because the counter hit launch on it is too good and you can pull off some half life combos from it with just 25% tension.

Thanks for taking the time to watch and giving me some advice!

I see your mindset is changing. That in itself is a really great improvement. Don't stop with the air throw attempts though... I say add in resets into air throws where you think your gonna drop a combo so you can retain momentum. For awhile I remember having peeps just refusing to tech properly cause I wanted my air throw into corner combo all the time.

No throw FRCs from either of you. I may have shocking input but I go for them every single time I have tension. I guess in your defense you can say your 'saving' tension for the following mixup to be more rewarding but I prefer to have my opponent wary of every option, no breathing time.

1:28 - Throw attempt? Airdashing away? Even if you didn't know what to do

use that opening to dash in a mixup for freeee~~ I wish my throw attempts did stuff like that for me too, I'd lap it up.

more j.k > land > 2k > redash > j.k and less j.k > j.d

Posted

That could have been a throw attempt but usually I go for throws with 4 not 6 so I'm not 100% sure. Maybe the analog stick was stuck on 6 or something. I use FRC on throw but usually not for combos. If it's at midscreen I just FRC into a note, it hits perfect on thier wake up. If I'm in the corner and can get a tick throw in while they have thier guard bar cranked up, I'll cancel into a simple 5K HCL. BTW if anyone is reading this, 2H cranks up your opponents guard bar like a dream. For the longest time, I was anti-2k because the proration on it sucks. Nothing worse than pulling off an 18 hit 50% tension combo for a measily 150 damage. But lately I've been using it alot just to get from mixup to a knockdown instead of FRCing CL's. 2K c.S 2H/5H/ 2D gives knockdown and cancels into a note :)

Posted

throw frc into combo thats it. mid screen you can easily set a hs note and they are forced to block two hits in the corner set a p note off of the throw. or p note frc into mix up into combo

Posted

For the longest time, I was anti-2k because the proration on it sucks. Nothing worse than pulling off an 18 hit 50% tension combo for a measily 150 damage. But lately I've been using it alot just to get from mixup to a knockdown instead of FRCing CL's. 2K c.S 2H/5H/ 2D gives knockdown and cancels into a note :)

You sir should now have full access to the broke mixup that is ino.

Just make sure that you use 2s > hs (sometimes) into unprorated goodness <3 on everyone that it works on (especially them tall bitches).

  • 1 month later...
Posted

Cut down on the cpu fights as 'training' IMO (it just aint worth it) just stick to prac mode. I hope what your looking for is amongst these notes. If im heading in the wrong direction lemme know. 00:07 - Why a dive? You'd be better off letting them tech and have a ball out if thats what you were aiming for. 00:11 - after frc ad j.s/j.h, j.d, vcl? dunno if it connects but its pretty decent midscreen if it works. 00:28 - You coulda been more greedy with the damage I reckon and started with c.s 00:39 - That was blockable 00:40 - You missed the punish 1:00 - Punish harder 1:03 - Why'd you use the slow note? 1:07 - You could have either 5k hcl or dashed forward for the tech grab.... but j.p I guess is fine. 1:10 - hs combos into HCL or were you not expecting that to combo? 2:01 - There is nothing to be afraid of when RTSD'ing, corner mixup is life. 2:03 - punish harder =) Various points in the vid - Tech blue bursts/combos (besides STBT/corner resets cos its kinda dangerous) and cut down on the black beats as much as you can. Just a question because I'm interested.... Do you visually wait for ino to jump out of 5hs then hcl 6frc6 everytime?

Posted

Cut down on the cpu fights as 'training' IMO (it just aint worth it) just stick to prac mode.

I hope what your looking for is amongst these notes. If im heading in the wrong direction lemme know.

00:07 - Why a dive? You'd be better off letting them tech and have a ball out if thats what you were aiming for.

00:11 - after frc ad j.s/j.h, j.d, vcl? dunno if it connects but its pretty decent midscreen if it works.

00:28 - You coulda been more greedy with the damage I reckon and started with c.s

00:39 - That was blockable

00:40 - You missed the punish

1:00 - Punish harder

1:03 - Why'd you use the slow note?

1:07 - You could have either 5k hcl or dashed forward for the tech grab.... but j.p I guess is fine.

1:10 - hs combos into HCL or were you not expecting that to combo?

2:01 - There is nothing to be afraid of when RTSD'ing, corner mixup is life.

2:03 - punish harder =)

Various points in the vid - Tech blue bursts/combos (besides STBT/corner resets cos its kinda dangerous) and cut down on the black beats as much as you can.

Just a question because I'm interested....

Do you visually wait for ino to jump out of 5hs then hcl 6frc6 everytime?

RE:Q, If it's a 5H > CL, The delay isn't because of visual confirmation it's because I do it as (6P - dpad) 5H (transition) 360 (analog+transition) K+6FRC6 (dpad)

I know it sounds complicated but it works for me. from 5K or 2D I used the dpad the entire time.

00:07 - delayed dive was just me realizing that the dive wouldn't connect so I decided to hold it to see what happens.

00:11 - i was expecting this to connect.

00:28 - what? throw frc to c.s? that combo does 112 which is fairly good for a throw combo. what's a more greedy combo?

00:39 - I know, I blocked it. or are you refering to the burst? if so I was caught in auto pilot jk js 2k

00:40 - Guilty

1:00 - Playstyle difference, I tend to go for the throws more often than not.

1:03 - I messed up, that was meant to be a TK p-note. h-note wouldn't have worked out any better at that range.

1:10 - I messed up the input, I meant to do 2K 2S 2H STBT(H).

2:01 - what does RTSDing mean?

2:03 - playstyle difference again. what would be an appropriate punish for that situation though?

Thanks for taking the time to critique, I appriciate it. :)

Posted

00:28 - what? throw frc to c.s? that combo does 112 which is fairly good for a throw combo. what's a more greedy combo?

The lag time on VCL is huge D=.. you could have started with a c.s instead of a throw.

1:10 - I messed up the input, I meant to do 2K 2S 2H STBT(H).

It happens, I know! I remember times when going into auto pilot combo mode THEN realizing that they are crouching and try to change my half input CL into a STBT s and it comes out as VCL :gonk:

2:01 - what does RTSDing mean?

Rush That Shit Down!

2:03 - playstyle difference again. what would be an appropriate punish for that situation though?

Haven't tested what you can do on block because I'd never expect an i-no to do it lol.... 5p c.s 2s 2h hcl perhaps?

Thanks for taking the time to critique, I appriciate it. :)

Your welcome but I kinda don't feel like I should because I don't main I-no. Oh and throws are fine as punishes if you are unsure of exactly what you should do, but when your comfortable with the matchup then you should try to nail them.

Posted

Your welcome but I kinda don't feel like I should because I don't main I-no. Oh and throws are fine as punishes if you are unsure of exactly what you should do, but when your comfortable with the matchup then you should try to nail them.

Posted

Thanks. And Whytesakura is right on the mark. Well you can take whatever you like on board =) and best of luck to you. Perfection is not my kinda thing.

  • 7 months later...
Posted

In case you guys didn't see it feel free to point out all the things I'm doing wrong.

All though my mind and my hands weren't working together that day (and it shows) so please don't point out all the obvious execution errors, we all have those days. (ie super jump jp instead of tk note)

BMS (IN) vs Yumi Saotome (KY)

Magz (ED) vs BMS (IN)

TaokakaFTW (MA) vs BMS (IN)

BMS (IN) vs 2GB Combo (OS) 01

BMS (IN) vs 2GB Combo (OS) 02

BMS (IN) vs 2GB Combo (OS) 03

BMS (IN) vs Dubious Danzai (VE) 01

BMS (IN) vs Dubious Danzai (VE) 02

BMS (IN) vs Trickpat (JO) 01

BMS (IN) vs Trickpat (JO) 02

BMS (IN) vs Trickpat (JO) 03

Trickpat raped me pretty bad but Johnny players always do. (I was struggling against Qwerty earlier that day too)

Posted

In the ED vid it's apparent you're not that used to fighting Eddie, keep practicing against him and you'll get the edge on ED in no time. You got hit by obvious drills far too many times, and always remember after eddie does 2S to instant block and jump FD away. This allows you to escape mawaru when he summons it and an EX drill if he does that. Work on scoring knockdowns then apply I-No's insane okizeme. Other than that nice try at ED.

Posted

I actually do have some prior Eddie experience. Magz is just a better player though. I couldn't take down his slayer either. Only person there I played that I didn't win against at all. Only 1 round in casuals. I kept on trying to block the FB drill high and both times was too slow. You're right though, I did get hit by a lot of obvious stuff. I didn't know about IB on 2S being a way out. Thanks for the tip. I'll put it to practice. I've seen Yossan use a back dash trick to escape too. I kind of get disappointed in myself when I watch the vid and see the first CL knockdown I got. I had a chance for a nice Oki and wasted it. I think I meant to IAD > JK > VCL but all that came out was a JK lol. Thanks for watching and any other tips you can offer I'll gladly take up. Always trying to improve.

Posted

Np, always glad to help. Also try go to practice mode, make Eddie do mawaru. If you IB 1st hit you can backdash immediately. Don't know if it works with I-No or it depends on each character's backdash invulnerability, but try it out. I should record my matches with my friend who plays a beastly I-No. Then you'll see how Eddie can be taken down. :vbang:

Posted

FYI there's a difference between having prior Eddie experience and having prior REAL Eddie experience. For all we know, your prior Eddie experience could just be you vs. CPU Eddie on Maniac or you vs. a crappy Eddie, so that wouldn't really count (which really shows in that vid of you vs. magz, but it's only one match, so who knows). Bottom line: Kinda hard to help you when you deflect some criticism with blanket statements like the above.

Posted

FYI there's a difference between having prior Eddie experience and having prior REAL Eddie experience. For all we know, your prior Eddie experience could just be you vs. CPU Eddie on Maniac or you vs. a crappy Eddie, so that wouldn't really count (which really shows in that vid of you vs. magz, but it's only one match, so who knows).

Bottom line: Kinda hard to help you when you deflect some criticism with blanket statements like the above.

You said that like my statement was used entirely to ignore everything game4ever said which wasn't the case.

Anyway, NorCal & SoCal routinely meet up right? You up for an I-No vs I-No money match?

I should record my matches with my friend who plays a beastly I-No. Then you'll see how Eddie can be taken down. :vbang:

You should!

Posted

You said that like my statement was used entirely to ignore everything game4ever said which wasn't the case.

Anyway, NorCal & SoCal routinely meet up right? You up for an I-No vs I-No money match?

3/5 for $50. Either at Evo this year or if you ever come down to SoCal. Are you gonna back out?

Edit: I could lower the stakes if you're not that confident in your skills...

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