Hecatom Posted December 11, 2010 Posted December 11, 2010 (edited) i'm going to write an article on how superior i feel throws are in bb than gg. i'll probably get banned from dustloop afterwords though.. and with a reason for posting misleading information, lol Of course you like BB grabs more, GG grabs are fucking dumb. you have lost so many points in my book for posting that Gotta run gimmicks to land throws in BB. lol @ throws in BB. at least they arent crap like sf4 Edited December 11, 2010 by Hecatom
Kurumster Posted December 11, 2010 Posted December 11, 2010 LOL this thread is gold. Fucking Blazblue players. Go play fucking GG then come back to this thread.
Dacidbro Posted December 11, 2010 Posted December 11, 2010 Lol BB grabs are insanely strong right now That's why they NERFED them in CS2
mAc Chaos Posted December 11, 2010 Posted December 11, 2010 They give you a lot of leeway in breaking them though...
Dacidbro Posted December 11, 2010 Posted December 11, 2010 But unlike most other games, there is no perfect option select to cover them and other options, due to throw reject miss. Also, the grab range is huge in this game.
mAc Chaos Posted December 11, 2010 Posted December 11, 2010 Does that necessarily make them too strong, though? Or just not braindead to break. I mean, just because there isn't an cover-all-bases option to get out of it doesn't mean it's too strong, right?
Dacidbro Posted December 11, 2010 Posted December 11, 2010 Well, it makes it a larger part of mix up, for the most part, because it's something you have to actually think about instead of just option select. Then add in the range and possibility of counter hit, and they are up another notch. Then add in often doing nearly half a health bar, and they are a very strong option.
mAc Chaos Posted December 11, 2010 Posted December 11, 2010 I guess I just see it as an acceptable tradeoff for the conditioning and such you have to use to land one, like the payoff for an overhead, except it can still get broken. However, in the context of CS2's changes where most combos do around 2-3k midscreen (so far) it's acceptable to have them do less damage. I just don't want it to be so low that it makes them not worth doing, when you could always go for guaranteed damage off a hit instead.
huey253 Posted December 11, 2010 Posted December 11, 2010 man, even at the highest level, grabs are useful in bb. america whines about having to hide grab setups
Dacidbro Posted December 11, 2010 Posted December 11, 2010 Unlike overheads, grabs are 6-7 frames. The risk for throwing them is next to none, the pay off incredibly high, and the mental strain it puts on your opponent to have to vigilantly look for them amongst the rest of your mix up is very high.
huey253 Posted December 11, 2010 Posted December 11, 2010 BB grabs aren't really comparable to GG grabs, so that might be why certain people think they are totally useless. zzz... i love throw reject miss, it forces people to NOT mash grab out of tick throw setups.
Dorian Posted December 11, 2010 Posted December 11, 2010 (edited) Real talk CS2 grab hype, I don't mind if the damage is nerfed for grabs since the range and speed at which you can grab is pretty understandable. If you can grab easier, you should get a reduced reward for doing it, if they made grabbing harder give it a larger reward. Edited December 11, 2010 by Dorian
Recommended Posts