SolarMisae Posted May 17, 2011 Posted May 17, 2011 This game is HYPE. µ for top 5 YES. Everything feels so much smoother now. Also, dat SoD corner bound....=3=; I love everything about this. I feel late to the party, but it was so worth the wait.
C0R Posted May 17, 2011 Posted May 17, 2011 This character is such sleeper status, I must awaken the beast.
Remius Posted May 18, 2011 Posted May 18, 2011 I dunno, i went straight to challenge mode and her combos are pissing me the hell off. Then i went into training mode, and had a very nice grin on my face. The loss of Floorbounce CH j.2C sucks, but oh lord im enjoying her new stein speed and placement combos....
Vecayse Posted May 18, 2011 Posted May 18, 2011 Am I the only one who feels Mu has become very dry now and 1-dimensional? Not so easy for her to get an untechable knockdown midscreen anymore, and her stein set ups don't work anyway. So it's literally zone them all day, or do your one combo that wall carries get them in to the corner and loop them til they die. I was very excited for the new Mu, watching videos and shit but after playing her... Just not liking the way she's been changed much... (I do like 3c being jump cancellable though)
SolarMisae Posted May 18, 2011 Posted May 18, 2011 Yeah, her gameplan isn't QUITE as complex as it was before. It's a lot easier to understand and she's not so much about oki now but instead more spacing. (imo at least) I was losing hardcore with her when CS2 came out the first day, but mostly cause I was over complicating her. She's still very fun to me though, but no, she is not like CS1 Mu anymore. Someone else can probably explain better than me though.
Vecayse Posted May 18, 2011 Posted May 18, 2011 No, you're completely right. Being all about oki is what I loved about her. After she loses that, for me I just don't find her as fun anymore. As you said she's become a more simple character.
BloodyRootBeers Posted May 18, 2011 Posted May 18, 2011 She still has her oki, just do it in the corner.
C0R Posted May 18, 2011 Posted May 18, 2011 Am I the only one who feels Mu has become very dry now and 1-dimensional? Not so easy for her to get an untechable knockdown midscreen anymore, and her stein set ups don't work anyway. So it's literally zone them all day, or do your one combo that wall carries get them in to the corner and loop them til they die. I was very excited for the new Mu, watching videos and shit but after playing her... Just not liking the way she's been changed much... (I do like 3c being jump cancellable though) To be honest, people didn't know what to do with week one µ in CS1, and thought she lacked depth. I encourage everyone to stick it out, stein setups are very much still there, and still very powerful, I'm in the course of creating an instructional video as we speak.
SolarMisae Posted May 18, 2011 Posted May 18, 2011 I'm in the course of creating an instructional video as we speak. I will be awaiting this video eagerly Cor. I have hope you'll awaken the true power of our beloved Kusanagi. :3
pochp Posted May 18, 2011 Posted May 18, 2011 An easy tip, use more 236A, like, way more. You can never* use it too much (unless you're playing against hakumen). You will then begin to really appreciate Mu in CS2 I also enjoy doing stuff at midscreen like 5D 4[D] j.[D], land, dash, mixup. If it connects, sweet laser combo, if he blocks, another chance a mixup. If the opponent dashes up at you before you jump, just special cancel into DP/SoD/236A for maximum frustration If you guys are sad about losing midscreen laser oki, try this really easy setup: ...6C 5D SoD dash 6D 214D. It will catch a lot of opponents, because the 214D explosion if timed correctly, will combo from the 5D, if I'm not mistaken. *slight exaggeration, but you get what I mean.
ThunderboltZ28 Posted May 18, 2011 Posted May 18, 2011 I'm a bit worried about Mu right now. I really enjoyed CSI Mu. At least what I was able to do with her. I don't know what to think of CSII Mu. Its probably too early and I haven't adjusted to the game. Hopefully things will get better. Looking forward to what Cor comes up with.
SolarMisae Posted May 18, 2011 Posted May 18, 2011 An easy tip, use more 236A, like, way more. You can never* use it too much (unless you're playing against hakumen). This, seriously. The second I remembered Habaya was no longer crap is the second I stopped losing with CS2 Mu so much. It REALLY keeps people from rushing in so hastily. It's pretty much a good all-around anti-rush tool and makes your opp respect your space a lot more. At least, thats what I've found. Like Cor says, I very much believe she still has her setups, they're probably just very different from CS1 setups and people just haven't found them yet. Heres hoping Cor breaks the shit out of her lol. xD Don't give up hope guys, stick it out. We already lost Pulsr and Tempest (no hard feelings guys. :3) but we can get through this. The patch has only been out a short time and she's technically a totally "new" character now. It'll take awhile to find her full potential. ^^
FlyingVe Posted May 18, 2011 Author Posted May 18, 2011 I'm not sure I really understand all this bitching. We lost gimmicky setups and got real ones? Okay sure, we don't have 15 different stein configs that may or may not work instead we have solid tactics. They took all teh silly gimmicky stuff away and gave Mu actual solid tools. I've heard from people (talking about zeromus, I haven't really practiced up much yet) that they actual have to respect the character now. This doesn't change depth, it's just that instead of endlessly searching for that solid oki set-up (that didn't exist) we already have that and can focus and fundamental useful aspects of her game.
BloodyRootBeers Posted May 18, 2011 Posted May 18, 2011 and with the buffed normals and ib nerf, rtsd gameplay gets more viable as well :3, she's just so much better compared to CS1
Zeromus_X Posted May 18, 2011 Posted May 18, 2011 (edited) I pretty much like CS2 Mu better in every way. Before, I would try to be creative and try to mix things up as much as possible, but I really felt that Mu's game in CS1 was so limited by conditioning and whether or not the opponent decided to "play along". The messed up risk/reward in that game made a lot of matchups feel like I was just running the clock most of the time. And when you spend so much time trying to set up a weak situation, when other characters could set up a REAL situation and take away a third or more of your life at the same time, you kind of wonder, "what the heck am I doing all this running around for?" Maybe my experience is biased by mostly playing netplay and not playing the character "correctly" in CS1, but I definitely have more fun with the more solid CS2 Mu. Faster Cs, 236A, and steins make it so much easier to get the opponent to not just run up in your face while getting some orbs out. Corner oki is much more threatening, with more solid setups that lead into big damage on hit or closer to guard crush on block, making the corner a place your opponent never wants to be. And boy can she eat those primers. After they block 214D in the corner, charge up SoD and watch the opponent cry. Since you have frame advantage, you can SoD again for another primer, or do a safer frame trap with 5C (and either way if they get hit, you can go into a combo). Any combo in the corner can lead into at least a knockdown with orb or two, and even her high damage combos can still lead into oki. You can combo after her overhead meterless! Her combos themselves have a lot more variety and look much more hype. Better blockstring options like JC'able 3C, safer j2C and 236A, and even the occasional 5D in the corner make her pressure more effective and a lot less stale. And like was mentioned, system changes like air unblockables and IB nerf make it silly to just up and jump out of her pressure. I could just go on and on. I can understand how making her simpler can be disappointing, but I'd much rather have a character with good options that the opponent is afraid of, than a character that wants to do things but has to take such a big risk. If anything, I feel like my biggest hurdle in learning CS2 Mu is not taking enough risks, since I'm so used to always being on edge and watching for someone trying to jump me from halfway across the screen. Regarding loss of 6C knockdown anywhere on the screen, I used to be worried about that but now I think it's a well worthy tradeoff for all the other things we got. Just a simple 3C knockdown can give good oki if you don't want to just knock them to the corner with SoD. You can do 236A and go in for a quick mixup like Lambda's sawblade. You can do 5D and pop it with 214D or jump cancel and airdash/land like Ky jD oki. And it's not like you'll never get a 6C hit. Crouching, counter hit, and anti-air combos can all end with 6C and you can do old stuff like 5D, 6D, 236D, etc. Overall I think she's still very reliant on spacing and mixing up your options but now the opponent has to actually be afraid of our options. And you still have to do some conditioning (read: bait reverals, punish tech rolls), but the system buffs do a lot of the work for us already. Edited May 18, 2011 by Zeromus_X
FlyingVe Posted May 18, 2011 Author Posted May 18, 2011 Well said, my thoughts exactly. (Damn I really need to do my CS2 practice). To all of you who were really focused on laser set-ups in CS1 (not a bad thing) try to focus on spacing her normals instead of oki tricks. Mu has really good normals but they are all good at very specific things/spacing, you'll have alot more neutral success if you do. I'd also like to add that Mu's CA got way the heck better. LOL, I might just rename this thread CS2 General discussion.
Aginor Posted May 18, 2011 Posted May 18, 2011 Whatever about renaming the thread. This is talking about changes from cs1 to cs2 and how people feel. About people not really liking mu well....cs2 has a lot of new mechanics and it just came out about a week ago? The game needs more time to develop than just 1 week. I'd trade those vortex setups for more solid play. A better 236a really helps against hazama and that was one of her worst match ups in cs1. I feel her zoning game got A LOT better. In terms of counter assaults/dead angles they got better but you have to be more dedicated to what move you're doing it against. With a safe 6b, you can hitconfirm into sod. As for oki, there are still setups just you can't do it as frequently anymore. Besides for most match ups, you'll probably want to keep your opponent away anyways. I feel if you want to get good with mu, you'll need good spacing and zoning.
SolarMisae Posted May 18, 2011 Posted May 18, 2011 Yesyes! C'mon people, keep faith in our robot. I agree with what Cor said before she really has the potential to come out pretty strong in the end. She's just got SO many good tools now that are now actual threats, and not just a ploy to try and get the opp to fall for gimicky tricks. They have to respect us now. Now, instead of running around in a panic hoping they fall for it, chipping away at their health with flashy setups, watching a HUGE chunk of your health vanish if you mess up just ONCE, we have real tools now and our effort is actually more worth it imo.
ThunderboltZ28 Posted May 19, 2011 Posted May 19, 2011 Played with her a lot more today. Starting to feel a bit better. But I'm mostly just dashing back and forward trying to keep them away. Still doing CS1 style corner combo.
ThunderboltZ28 Posted May 19, 2011 Posted May 19, 2011 are you maining or subbing her tbolt? Hmm...tough question. I love Noel and Mu almost equally now. I'm trying to give both characters an even amount of play, but I'm going to have to say Noel is definitely my main.
Vecayse Posted May 20, 2011 Posted May 20, 2011 Yeah fuck what I said earlier. New Mu is siiiiiiiick. Her zoning has improved so much. 236a is GODLIKE. I didn't even know it kills Hazama's chains, that's how little I used that move in CS1. 5k+ corner combos, I am not complaining. I guess it took me a little while to get used to the changes, but I am a happy man now.
pulsr Posted June 2, 2011 Posted June 2, 2011 I still play Mu guys :P I just happened to pick up Plat. I don't really know combos but I make people sad.
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