Synthesis Posted October 19, 2010 Posted October 19, 2010 Sweetie. Mu is all about the corner rape already. xD
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 So loketest 4 is upon us...and j2C is techable. How are we supposed to do anything? =(
Shockna Posted October 23, 2010 Posted October 23, 2010 So they just took away the Fatal combo, as well as pretty much every corner combo? Well that's just fantastic. Nerfing mid-tier for the lulz.
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 So we already had poor mixup, now we have no oki or combos...is Mu going to become some sort of guard crush character or something? What exactly does Arcsys want her to play as? Edit: Just read the loketest thread again, 3C 2B IS BACK WHOOHOO So now we basically lost the knockdown and combos from j2C...still WTF but at least there's some hope. With the changes to guard primer/guard crush proration, this nerf might not be so bad.
Shockna Posted October 23, 2010 Posted October 23, 2010 So we already had poor mixup, now we have no oki or combos...is Mu going to become some sort of guard crush character or something? What exactly does Arcsys want her to play as? I have no idea. I'm really hoping they're just messing around with these loketest changes (Seeing how badly it affects performance, seeing how players adapt, etc.). Of course, the inner-pessimist in me wants to say they're nerfing her into the ground so we won't feel as bad when they remove her from the game in BB3, but I doubt that one. Alternatively, they want us all to play Jin and Ragna.
Aginor Posted October 23, 2010 Posted October 23, 2010 Time to go back to I think it was GGXX where ky and sol were top tier! Zeromus: Sheesh, calm down. Even though they made j.2c techable it's still LOCTEST. Still not the final build. Back in BBCT, ASW nerfed my old main from mid tier to BOTTOM 4 in the final build. But then again, because of that, I guess that's why I'm not really worried about this loctest. And yea, I reached that point about not knowing how to play my old main since my character changed so drastically from BBCT to BBCS1.
Shockna Posted October 23, 2010 Posted October 23, 2010 Which character was that? I wasn't around for the CT - CS1 Loketests.
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 Yeah I'm overreacting a little. Just since it's the "FINAL LOKETEST" I get a bit worried...
Shockna Posted October 23, 2010 Posted October 23, 2010 You're not really overreacting... Did you pay attention to Hazama mains last week? >_>
Aginor Posted October 23, 2010 Posted October 23, 2010 tbh, a lot of people are overreacting. At least Mu is still playable so I don't see why you're worried. And if you can't accept and adapt to the changes, then maybe you might want to pick another character. Shockna: I used to main Noel.
Synthesis Posted October 23, 2010 Posted October 23, 2010 I used to main Rachel, and we see where that took us. =/ Planning on playing Platinum anyways, so I'm kind of iffy on the Mu changes thus far.
Aginor Posted October 23, 2010 Posted October 23, 2010 Synthesis: But Rachel didn't go from mid tier to low tier. But I can imagine it sucks having your character be pretty much unplayable. Have fun playing Platinum. A few things Mu still has going for her: -She will still have decent damage just j.2c won't really give you oki and there really isn't any reason to go into an air combo. -Resets with 2b 3c back and 6c still being untechable until the opponent hits the ground. -Guard breaks. When characters burst, most characters will have 2 primers after one burst. That and guard break damage doesn't prorate anymore. -632146c still retains its minimum damage of 1500-1700 which is really good for a super. tbh, Mu will still pretty much play the same way. EDIT: Mu still has her ridiculously good air throw too.
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 +3C knocks down regardless of air or ground hit, and untechable time increased +236A now hits 5 times, untechable time increased +2B range increased -6B range decreased -j2C techable Now this stuff is more like it.
FlyingVe Posted October 23, 2010 Author Posted October 23, 2010 Increased range on 2B is nice. Does having the j2C techable ruin her loops? Also, the change to 6B seems like it could really hurt her high damage combos, especially combined with the j2C nerf. Also, increased untechable time on 3C makes me wonder if 3C>Dash2B would be possible. This would extend the range for 3C>(Dash)6A>6C>214D(wiff) or just let you link 2B from further away. Edit: Also, I'm pretty sure they mean 214D not 236A. Nice buff either way.
Silfer Posted October 23, 2010 Posted October 23, 2010 It takes the corner loops out for sure, we'll have to find something else...what I dont understand is why they would take away her corner options when they (as far as I know) were aiming for big damage only in the corner... I also wonder about the 2c->6c gatling...if we get 3c back...whats the point...maybe there's something there...I've also been thinking: with the changes to 236a, if they reduce the startup coupled with the extra hits and untech time maybe we can do something in the lines of 3c->2b->6a->jc->236a->(land)->2c->jc->finisher...thats just speculation from my part... -BTW- Do we know for sure that the C series is faster now? or just 2C?
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 If they want us to use 236A in combos I hope they alter the proration to suit, since it prorates damage to garbage if you actually combo with it now (like CH 236A with lasers and somesuch lol).
Aginor Posted October 23, 2010 Posted October 23, 2010 Well....ASW is trying to get rid of big damage. They decreased the overall damage for most of the cast and they got rid of loops for each character pretty much. This probably hasn't been state yet in this thread but another system change is that B, C, and D moves are all air unblockables. You have to barrier them in order to block it. Finally, you can't just hold 7 and push barrier right when you jump to block everything. So now, your opponent has to eat your mix up and they can't jump out of your pressure if it's air tight.
Silfer Posted October 23, 2010 Posted October 23, 2010 +recovery of stein placement decreased. 6C>5D>Habakiri combos +3C downs both air and ground opponents and can't be teched. untech time increased +Ame no Habaya hits 5 times, untech time increased +2B reach incresed -6B moves her less forward -J2C can be teched And I thought they would kill the character, I really like where this is going!
SolarMisae Posted October 23, 2010 Posted October 23, 2010 Although j.2C is techable is a let down, the rest of it sounds pretty damn sweet.
Shockna Posted October 23, 2010 Posted October 23, 2010 Doesn't something similar already connect right now? Something like 6C - 4D - 214D?
SolarMisae Posted October 23, 2010 Posted October 23, 2010 I think 214D will only connect if the 6C is an FC possibly...or is is that only 6C > 5D? I dunno, I've never done 6C > 4D > 214D...still learning this girl.
Silfer Posted October 23, 2010 Posted October 23, 2010 Only if its FC 6C (and even then its not worth it, just go for 7.2k), it comboed before if you had a previously placed stein. You do whatever->3c->2b->5b->6c->214d->etc
Edalborez Posted October 23, 2010 Posted October 23, 2010 Doesn't something similar already connect right now? Something like 6C - 4D - 214D? Probably thinking of CH 2C > 4D > 214D
GenoWhirl Posted October 23, 2010 Posted October 23, 2010 I'm seeing it now. 5B > 3C > 2B > 5C > 6C > 5D > 214D > 3C for knowdown
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 I wonder if 3C will replace j2C for loops...since it knocks down in the air. Maybe we'll have something like 3C, 2B, 5C, 6C, 3C, xN?
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