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Posted

I think it's good for close ranged rushdown characters, considering how skewered a lot of matchups are for a close-ranged character to get in on a zoning character, since if you force mixup barrier jump is still too good.

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Posted

Pretty sure you can still barrier moves categorized as air 'unblockable' in BB so I don't think it is that big a deal. You'll just have to be more careful in the air which is fine. People might actually run out of barrier now if they don't watch out instead of just when they hit 1 primer lol.

Mu will probably get a different set of combos, kind of like what they did with litchi.

Posted
I think it's good for close ranged rushdown characters, considering how skewered a lot of matchups are for a close-ranged character to get in on a zoning character, since if you force mixup barrier jump is still too good.

Well, I think Hakumen and Tager would need something for their fights against zoners. Tager's always had a problem making people actually be afraid of jumping out. Bang already has that covered eight different ways, and the zoners don't need it.

Posted
lol, 5B? That doesn't make as much sense as 5C. :psyduck:

For this to work though they'd have to give something like that to all the characters.

It looks like giing a good air unblockable normal to all characters might be what they have in mind since like every character in the first post has gotten one lol.

Posted

there goes BB's already laughable non-Litchi/Bang oki with techable sweeps

seems like they want to stop people from jumping of blockstrings, but 5B being air unblockable with it's already ghetto ass hitbox is pretty gerb

Posted

Mu will probably get a different set of combos, kind of like what they did with litchi.

But, but, but Mu's combos clicked! They're the only combos that have ever clicked with me! I don't want them messing with the only character I've felt like I was pretty good with in any fighting game. :(

(No complaining!...)

Posted

Arakune's 3c is going to end up being the only one that's untechable, but then again his is completely useless.

Posted

Rachel's 3c is still untechable, right or did I miss that change? If it's techable, there goes frog combos. Well, there's still 2b.

Posted

Tager

- 5C air unblockable (can be barrier guarded; author thinks Tager is getting too strong)

Rachel

- 6A still strong (how very specific)

Lambda

- Crescent has a stricter multiplier

Posted
Tager

- 5C air unblockable (can be barrier guarded; author thinks Tager is getting too strong)

Axis is psychic.

Posted

Makoto

- Big Bang damage has been reduced.

wth does that even mean. xD

In the most literal sense, I suppose it means that 6A is still good. The author doesn't specify any further.

Do you mean it gets prorated to hell? And is it the loop or the move overall?

I believe that's what it refers to, yes.

Posted
I guess Jin and Ragna's 5C buffs could be Arc's answer to jump out barrier that people always hate?

A 3 frame trap is the correct answer, and those exist already. Also, lows prevent players from jumping barrier: you can't hold up and block low at the same time.

Jump back + barrier will stop air-unblockable Ragna 5B and Jin's 5C, so I doubt it.

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