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Posted
速度が早くなった?(第2回でJ移行Fが遅くなった代償か?)

Something about Arakune's jump being the same as before? although there's a 2 there... and a F... Google translator failed me.

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Posted
So is the entire point of Hakumen now going to be to zone the shit out of you until he gets full meter, then mugen and go nuts?

Tell Koogy to get those Mugen Gonuts shirts ready.

Posted
Tell Koogy to get those Mugen Gonuts shirts ready.

Wouldn't it be more like:

1) Turtle

2) Get Stars

3) ???

4) Profit!!!

Posted
... Did Hakumen's magatama become his curse meter?

Nah, I don't think non-Mugen Haku is utter shit like precurse Arakune.

Posted

I feel like the only one who doesn't want Tager to have a double jump lol. Seems like it'll make buffering harder for some of the tech traps I do like spark bolt > 9/7jump > 720. Also, anyone got any thoughts on how Gadgeto fingah can be better? It seems like there's a pretty fine line from making it better and making it broke. Maybe giving Tager an extra frame advantage?

Posted

People forget that Haku is gonna use that meter for specials and combos, not to just turtle and stock them until he gets Mugen. Most Hakus never get 8 magatama unless they're getting owned or put on the defensive for a very long time.

Posted

Hilariously, I have 8 stars almost every match. But Mugen is still a waste.

They can just burst and make you waste your stars... and on top of that, the best way to go into Mugen, off 6D, will not work anymore right? So you'd just have to go into it standalone. Unless you land a 6C FC or something.

Posted
Same for Ragna...Did nothing change from Loketest 3 or what?

Originally Posted by Ragna The Bloodedge

- 2B > 6A is not possible anymore.

- 2C has ~11 startup frames?

- Gauntlet Hades: causes slight ground bouncing.

- Gauntlet Hades follow-up: opponent flies higher, more untechable time, can follow with High Jump and air combo.

- Dead Spike: more untechable time when hits the opponent in the air, more hitstop (same as Unlimited Ragna?)

- Belial Edge: Level has been reduced, less untechable time.

- Carnage Scissor: more recovery time on the second hit, it lasts up until the opponent touches the floor.

Posted
Wouldn't it be more like:

1) Turtle

2) Get Stars

3) ???

4) Profit!!!

You never seen any Dunken Donuts parody shirts?

Posted

IMO all they need to do to fix Mugen is alter the time the opponent is frozen during the startup animation so that Haku can't be hit as soon as he gets out of it, but they still have enough time to tech if they're downed.

Posted
So did we really not get any Rachel news?

Actually, this is fine for me. If she has remained the same (with those really necessary buffs) so far, I'll be happy.

Posted
It makes me kind of sad that we can't follow up after Tsubaki anymore. That was such a good damage tool. If it does 3K though that'd make it worth the bar.

Well, it's still worth it to make people scared of just holding downback against you 24/7.

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