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[CS2] Platinum the Trinity Actual Discussion Thread The First


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Posted
Her Hammer loop works on everyone I believe. Give or take a few minor details. (only works in the corner and/or goes past 7k if you use 50% or get a CH. Start the combo with Mami Circular and RC it on hit near a corner, you'll get 7.4k off of Hammer Loop, you do it off of AA CH 2C, you'll be looking at 7.6-7.7k with Cure Dot Typhoon finisher.)

I've seen this loop in the videos, is there anywhere on this thread that the inputs are posted? I wanna learn how to do this.

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Posted
I've seen this loop in the videos, is there anywhere on this thread that the inputs are posted? I wanna learn how to do this.

It's in the very first post in the combos thread. You go [starter, like 5B > 5C > 236B > 5C > 2C > 214C] > hjB > jC > djC > jD > 5C hjB > jC > djC > jD.

Posted
Meh, don't care about the release date that much, since I only have a PSP. But, at least I will be able to mash with my friends on their PS3, and you guys without PSP will get your chance to shine.

I got a question: how do I deal with zoners if I don't have bombs or missiles? They pop my bubbles too easily, and there's no other proper way to get in their face. Am I supposed to simply run around and try not to get hit?

throw items away until you get bomb/missiles!

plat dosent need items to do damage, most of them are just to -help- her.

Posted (edited)

Just for the record you guys, the Hammer Loop DOES work mid-screen. I need to change some details in the combo thread and get some damage and Heat gain numbers done soon. A lot of stuff has been found lately so I've got a lot of work to do.

Meh, don't care about the release date that much, since I only have a PSP. But, at least I will be able to mash with my friends on their PS3, and you guys without PSP will get your chance to shine.

I got a question: how do I deal with zoners if I don't have bombs or missiles? They pop my bubbles too easily, and there's no other proper way to get in their face. Am I supposed to simply run around and try not to get hit?

Get the Hammer (If you haven't used it up) and use the Glide throw to go through zoning.

EDIT: CS2 coming to America next month:

http://www.aksysgames.com/2011/04/15/blazblue-continuum-shift-patch-v1-03-coming-this-may/

Edited by Urichinan
Posted

For an example of mid-screen hammer loop, you can do something simple like:

5C > 6A > 5C > Hammer Loop >5C > 632146C (5119 Damage, -12 Heat)

The trick is to delay your dj.C in the loop so that you're a bit closer to your opponent when you j.D.

Posted
Just for the record you guys, the Hammer Loop DOES work mid-screen. I need to change some details in the combo thread and get some damage and Heat gain numbers done soon. A lot of stuff has been found lately so I've got a lot of work to do.

Get the Hammer (If you haven't used it up) and use the Glide throw to go through zoning.

EDIT: CS2 coming to America next month:

http://www.aksysgames.com/2011/04/15/blazblue-continuum-shift-patch-v1-03-coming-this-may/

(Checks link, froths at mouth even harder and faints like an old lady)

Seriously, LETS GO MAY!!!! coincidental that the month shares the name of my fav GG character.

Posted (edited)

"The following is unofficial, which means you can't get mad at me if it's a little off: The patch + Platinum should release simultaneously with Japan for the 360 (May 10th), but the PS3 version won't show up until later—hopefully the 3rd week of May."

Why harshin' us PS3 players? Is this to make up for how Valk completely screwed up on 360, which in turn completely borked their DLC schedule for both consoles and pushed Plat back seven months?

Just kidding, we already know that Aksys always tried to release everything a week early on 360, because they love Microsoft or something.

Edited by dummyacct7
Posted

Damn it, all I know is that they better not mess this up like they did Valkenhayn. I can wait but I dont wanna wait till June.

Posted

I'd really prefer not waiting, but after waiting this long, an extra week shouldn't feel that bad.

Posted

But it's not the console version and it's not online enabled outside of AdHoc Party.

Posted
But it's not the console version

Depends on your definition of a console.

Posted

let's be absolutely literal, that's cool. that's ~hip~

"handheld" and "console" are generally received as two different things, and yeah, that's not the point. having the handheld version helps me wait, absolutely, but when i can get the console version and play with other people in a reasonable fashion with my arcade stick (online and offline), then i'll be pretty content

Posted
let's be absolutely literal, that's cool. that's ~hip~

Actually, it's more like English is not my native language, so I didn't know that handheld consoles are not called "consoles" most of the time :psyduck:

Posted

Offtopic: Handheld consoles are consoles, they play games they go on the net, play music,videos and you can communicate with others...Plus they nowadays cost as much as a mainstream 6th-7th Generation console. It'd only be fitting to add them in the category.

Ontopic: Does the fact that Platinum has good pokes, zoning capabilities, damn good mix-up, damage and a randomness factor make her the most balanced character on BBCSII?

Posted

For shame I had another one of those stupid dreams where the patch finally came. Sad thing is I only knew stuff like 2b>5b>5c>MC>5c>2c>Dream Sally. and then didn't know what to do afterwards.

Posted
Actually, it's more like English is not my native language, so I didn't know that handheld consoles are not called "consoles" most of the time :psyduck:

fair enough.

Ontopic: Does the fact that Platinum has good pokes, zoning capabilities, damn good mix-up, damage and a randomness factor make her the most balanced character on BBCSII?
Given her poor defense, I'd say she's pretty balanced so far, but "the most balanced character" isn't a title I'd give out so quickly to someone so new. Also, considering how close everyone is in CS2, it's an even harder call to make.
Posted
Offtopic: Handheld consoles are consoles, they play games they go on the net, play music,videos and you can communicate with others...Plus they nowadays cost as much as a mainstream 6th-7th Generation console. It'd only be fitting to add them in the category.

Ontopic: Does the fact that Platinum has good pokes, zoning capabilities, damn good mix-up, damage and a randomness factor make her the most balanced character on BBCSII?

I never refer to handhelds as consoles, because I always consider consoles as boxy hardware which connects to my tv, and handhelds as little boxy things that I hold in my hands as I play with a screen attached to it. When talking in general, I refer to both simply as systems.

On-topic: I feel like someone would be more balanced than her, but I couldn't tell you who :x

Posted

Oh yeah, forgot to ask Doc, but who did you like the best out of all the old characters when it came to their changes?

Posted
On-topic: I feel like someone would be more balanced than her, but I couldn't tell you who :x

Bang maybe? He still retains his good mix-up and speed from cs1 but they have made his risk-reward much fairer. He doesn't get much midscreen, but he still shines in the corner .

Posted

I'm terrible at reading the mook, but is it safe to say that her hammer, 16t/regular, is safe on block?

I have 2 questions for you guys with the psp version

How close do you have to be, to your opponent, to combo off 16t slidehead knockdown?

Does slidehead work on tech rolling? or does the opponent have to be standing/crouching?

Posted
Oh yeah, forgot to ask Doc, but who did you like the best out of all the old characters when it came to their changes?

Well I'm pretty biased, so of course I'd say Rachel. Ragna's new combos feel pretty fun, Jin's DP loop, 6A changes, 214b knockdown etc are cool as well. I don't feel like I've used any of the old characters enough to give more insight beyond that, but out of the bit I've used everyone, Rachel's changes definitely feel the best, though that might have been obvious.

I'm terrible at reading the mook, but is it safe to say that her hammer, 16t/regular, is safe on block?

I have 2 questions for you guys with the psp version

How close do you have to be, to your opponent, to combo off 16t slidehead knockdown?

Does slidehead work on tech rolling? or does the opponent have to be standing/crouching?

Hammer is +0 on block, it's safe so long as they don't instant block (making it -3). You can combo the quake from a pretty decent length, I'd say max distance is a little over half screen. And yes, it works on tech rolling.

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