LegendaryRath Posted December 23, 2012 Posted December 23, 2012 Just something I've always been curious of, Why do I see Hakumen's use 2A > 5A > grab pressure? There's got to be a reason for throwing 5A in there. I've just never put any thought into why.
BladeOfJustice7 Posted December 23, 2012 Posted December 23, 2012 Are you referring to 2a (blocked)>5a (whiff)?
mAc Chaos Posted December 23, 2012 Posted December 23, 2012 If I ever do 2A 5A I probably goofed up. 5A is good against taller characters or people who stand on block but everybody crouches so it just whiffs and I end up getting thrown instead. :3 :3 :3 2A > throw is better but it's easier to cancel into 5A throw.
LegendaryRath Posted December 23, 2012 Posted December 23, 2012 Are you referring to 2a (blocked)>5a (whiff)? yup
BladeOfJustice7 Posted December 23, 2012 Posted December 23, 2012 5a (whiff) is usually used for grab setups. It's a pressure tool used by all characters.
toanenadiz Posted December 23, 2012 Posted December 23, 2012 2A (blocked) > 5A (whiff) is only possible on 5 characters with Lambda. Does it work with Hakumen on every character?
BladeOfJustice7 Posted December 23, 2012 Posted December 23, 2012 The only characters I believe it doesn't work on are Tager, Hakumen, and (maybe) Azrael. Hakumen's 5a hits pretty high (the dude is 6'8). So it's pretty viable, not that many people use it. Also reuploading lost combo videos from jourdal's channel. I love the fact that I've been uploading and downloading without concern
Spark Posted December 23, 2012 Posted December 23, 2012 Just something I've always been curious of, Why do I see Hakumen's use 2A > 5A > grab pressure? There's got to be a reason for throwing 5A in there. I've just never put any thought into why. The 5A makes it look like you're still pressuring them, but since it's a whiff there is no hitstop so the throw comes earlier than they're expecting.
toanenadiz Posted December 23, 2012 Posted December 23, 2012 I've played CT Haku too much lately. I can't get used to using j2A again.
LegendaryRath Posted December 24, 2012 Posted December 24, 2012 The 5A makes it look like you're still pressuring them, but since it's a whiff there is no hitstop so the throw comes earlier than they're expecting. Thanks, that's pretty straightforward. I've found myself using that setup without ever knowing why :P Anyone know if Haku will be able to do tickthrows effectively in CP?
BladeOfJustice7 Posted December 24, 2012 Posted December 24, 2012 Yes he can, people are still getting TRM's, just not as frequent, since you have to go for them earlier in your block strings than before. And you have to be especially careful when your opponent is barrier blocking.
.otter. Posted December 24, 2012 Posted December 24, 2012 Is it safe to say hakumen has been buffed in cp?
BladeOfJustice7 Posted December 24, 2012 Posted December 24, 2012 If you've been watching videos, it's clear he's one of the best characters in CP so far.
.otter. Posted December 25, 2012 Posted December 25, 2012 If you've been watching videos, it's clear he's one of the best characters in CP so far. Awesome I've always had a character identity crisis in BB, but I've had a realization that Hakumen is perfect for me.
LegendaryRath Posted December 25, 2012 Posted December 25, 2012 Besides for some small damage nerfs, he's got a lot going for him. We can't confirm off weak normals like 2A for big damage anymore without being wasteful with meter. But the good starters, especially stuff like 5C, gives massive damage anywhere if you have meter to spare. He can also get amazing damage off of CH 3C and 6B now, which are very common hitters. Meter builds more quickly. I don't want to put much more time into thinking about it, but there's more than that. Merry Christmas.
dioxideUniversa Posted December 25, 2012 Posted December 25, 2012 his overall damage is still better than it was in CSE. his low end damage got lowered a little but his average and high end damage went up pretty seriously. the damage he can get off of some of his main pokes is very strong. even then you have to consider "low end" damage used to include parries, which he potentially can get a pretty serious reward off now with enma FC.
BlackYakuzu94 Posted December 26, 2012 Posted December 26, 2012 And he has by far the most practical OD in the game at the moment. Instant 3 stars at the beginning of the match.
.otter. Posted December 26, 2012 Posted December 26, 2012 And he has by far the most practical OD in the game at the moment. Instant 3 stars at the beginning of the match. I'm confused, how does Hakumen do distortions? I thought he used stars?
C0R Posted December 26, 2012 Posted December 26, 2012 I'm confused, how does Hakumen do distortions? I thought he used stars? He's referring to Overdrive, not Distortion Techniques. And he has by far the most practical OD in the game at the moment. Instant 3 stars at the beginning of the match. Simplest, yes, keep in mind that he loses a lot in return for just three stars however. Saving your overdrive for a clean hitconfirm near the midmatch to ensure a burstless kill, or to escape a major punish via burst are ways to completely flip the momentum of the match. Whereas boosting star gain near the beginning might not be as productive as a lot of people seem to think. Hakumen's meter gain rate is super buff in CP, enhancing it further, for a relatively small reward, especially at the sacrifice of so many other powerful options, could be considered inconsequential.
dioxideUniversa Posted December 27, 2012 Posted December 27, 2012 it allows you to play more aggressively from the start of the match. i feel like a lot of high level players are not going to find that worth it, however. cor, what are your and spark's thoughts on CP hakumen? i see a lot of people whining about him (and not necessarily unjustifiably, even.) simply curious what your take is as someone who plays with spark frequently.
LegendaryRath Posted December 27, 2012 Posted December 27, 2012 I think Hakumen's OD is better suited for later in a round. 3 stars just isn't worth losing an unburstable mega-combo or your burst, especially with his faster meter gain.
YukiBlue Posted December 27, 2012 Posted December 27, 2012 Instant Access to Yukikaze and his other moves makes it instantly worth it. Hakumen has a lot of health, if you have a good defence then i'd wager the vast majority of the time you will have recovered your burst by the time you need it. Plus, with the instant access to Yukikaze, You can possibly kill your opponent in record time. It's just too good.
Nemesis Posted December 27, 2012 Posted December 27, 2012 I think Hakumen's OD is better suited for later in a round. 3 stars just isn't worth losing an unburstable mega-combo or your burst, especially with his faster meter gain. Using OD in the beginning is pretty advantageous if you think about it -- how often do you burst within the first 20 seconds of the first round? and ODing recharges the gauge faster so you get your burst "probably" by the time you need it (or just uses less)
LegendaryRath Posted December 27, 2012 Posted December 27, 2012 Regardless of what each individual person thinks, it's certainly nice to have the option. Also, here's a pretty good confirm off Tsubaki > Hotaru midscreen. http://www.youtube.com/watch?feature=player_detailpage&v=qH-letpxA04#t=724s I think he got around 4.7k with this, but I bet you could probably do one more loop for around 5k. Either way, that's pretty good damage off such a quick overhead. I still see more people use Zantetsu tho.
Ctrlaltwtf Posted December 27, 2012 Posted December 27, 2012 Honestly, I think it's a good thing that people are divided on this tactic. That just proves it has some genuine thought process behind your decision to use it.
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