.otter. Posted December 27, 2012 Posted December 27, 2012 I haven't really played BB since vanilla. What is an OD? And why would an OD combo be un-burstable?
C0R Posted December 27, 2012 Posted December 27, 2012 it allows you to play more aggressively from the start of the match. i feel like a lot of high level players are not going to find that worth it, however. cor, what are your and spark's thoughts on CP hakumen? i see a lot of people whining about him (and not necessarily unjustifiably, even.) simply curious what your take is as someone who plays with spark frequently. Well we haven't had the chance to play the game yet so everything is pretty hypotheical. I haven't talked to him much about it but the general consensus around these parts is that he's pretty strong. Personally I think the drive change is fair, it's still a valuable tool that players have to work around in their respective matchups, but it no longer provides him with a meterless, unpunishable, unblockable, reversal that is guaranteed in many recurrent situations. I've always compared it to Bang's drive in terms of use (outside of combos), and it always seemed to blow everything else away when it came to applicability. Hakumen, as always, is made or broken based on his ability to perform with very little stars. I haven't really played BB since vanilla. What is an OD? And why would an OD combo be un-burstable? Overdrive is a universal HYPER MODE that can be activated by expending a burst. While in Overdrive, the opponent cannot burst. The effects of OD differ between characters.
LegendaryRath Posted December 27, 2012 Posted December 27, 2012 (edited) Doesn't tech after Agito and get's a surprisingly nice combo. I'm assuming that this should work off of CH as well, certainly not bad for spending 1 magatama. http://www.youtube.com/watch?feature=player_detailpage&v=bviP9QDo8Do#t=366s Worth noting that he ended up with more orbs than he started with. And this is a pretty good example of how fast Haku can take down your health now. http://www.youtube.com/watch?feature=player_detailpage&v=bviP9QDo8Do#t=401s Edited December 27, 2012 by LegendaryRath
BlackYakuzu94 Posted December 27, 2012 Posted December 27, 2012 I haven't really played BB since vanilla. What is an OD? And why would an OD combo be un-burstable? It's essentially X-Factor, but without any of the bullshit associated with it. So Hakumen's OD seems more dependent on do you want to go in from the start of a match, or wait for an opening then go in. Hmm interesting.
.otter. Posted December 27, 2012 Posted December 27, 2012 Are there any combos that allow you to OD after hit confirming, and then continue the combo? That would be what makes using it later in the round viable imo.
BladeOfJustice7 Posted December 27, 2012 Posted December 27, 2012 It's essentially X-Factor, but without any of the bullshit associated with it. Please don't associate to xfc -__- I hate that system. Are there any combos that allow you to OD after hit confirming, and then continue the combo? That would be what makes using it later in the round viable imo. Yes there is. Starts at 0:50 Starts at 1:25 You can find more in match examples in the Hakumen video thread. Yes. lolmAc
dioxideUniversa Posted December 28, 2012 Posted December 28, 2012 http://www.youtube.com/watch?v=9hwYkSEhPtE#t=7m54s hmm, not familiar with this... 6C 2 fatals? I'm pretty sure I haven't seen 6C fatal...
Spark Posted December 28, 2012 Posted December 28, 2012 Apparently any level of 6C will FC. Also http://www.youtube.com/watch?feature=player_detailpage&v=9hwYkSEhPtE#t=566s agito might push you into the corner/pulls them out of the corner?
BladeOfJustice7 Posted December 28, 2012 Posted December 28, 2012 @Spark, using Agito already creates momentum, you can see is in the combo videos. More so hop>Agito, in the video you posted, it looks like Agito got additional momentum from Rachel's wind.
dioxideUniversa Posted December 28, 2012 Posted December 28, 2012 oh no i thought i deleted that post great shame I thought the Agito thing was maybe being affected by the wind, but it looks like he gets it out after wind ends. hard to tell tho
C0R Posted December 28, 2012 Posted December 28, 2012 The more relevant observation would be that Agito pulled the opponent out, allowing Hakumen to get into the corner. Regardless of the forward momentum, if she was in the corner completely, corner protection would have prevented a crossup.
itsme Posted December 28, 2012 Posted December 28, 2012 I'm not sure if Rachel missed the barrier guard since she was doing it on and off but that can be possible considering if she blocked the Agito with a barrier guard, she could be pushed into the corner; while if she didn't barrier guard, she might have just barely missed sticking to the corner and Agito+wind's forward momentum pushed Haku faster into the corner for the cross up.
itsme Posted December 29, 2012 Posted December 29, 2012 On an extra note, we all know Agito has projectile properties but it also seems to be a pure projectile since according to the jbbs since the move doesn't lock Hakumen against Yukikaze and it also apparently cancels out with Jin's wave super.
psycofang2 Posted December 29, 2012 Posted December 29, 2012 how is using hop agito as an appraoch looking? its not safe im sure but how does the distance fair? is it pretty large or is the gimmicky distance not worth it? kishuu teir?
BladeOfJustice7 Posted December 29, 2012 Posted December 29, 2012 it also apparently cancels out with Jin's wave super. That's just straight stupid lol. Looks like I was right though. how is using hop agito as an appraoch looking? Stupid good lol, agito pretty much anywhere and everywhere and you're safe as fuck. its not safe im sure but how does the distance fair? is it pretty large or is the gimmicky distance not worth it? kishuu teir? Whether i'll put it as kishuu tier (which it probably is), is if I abuse it over kishuu when the game drops in NA. mAc knows what I mean when I say this :3 Honestly Hakumen looks stupidly good. I'm slightly turned off from him with how dominating he looks. The nerf to his counters and how strong Agito is looking has me turned off from him in this version of the game. I glad they managed to keep him from sucking while completely revamping him, that took a lot of balls foresight to do so, we even thought Agito would be useless, but now it's his strongest tools in almost any position. But he's no longer really a defensive character now, which I don't like. On the bright side, Agito could serve as a projectile destroyer in dire situations now that I think about it...
LegendaryRath Posted December 29, 2012 Posted December 29, 2012 I'm glad we get meter for countering projectiles now. There's been so many times when I do that in Ex and think "Man, I should have full bar by now".
itsme Posted December 29, 2012 Posted December 29, 2012 That's just straight stupid lol. Looks like I was right though. I actually can't imagine it canceling out Jin's wave super because isn't it multi-hit? Unless if the guy meant he got it to clash, Agito can probably smash Spark Bolt too, either that or Jin's wave super's projectile level decreased. Honestly Hakumen looks stupidly good. I'm slightly turned off from him with how dominating he looks. The nerf to his counters and how strong Agito is looking has me turned off from him in this version of the game. I glad they managed to keep him from sucking while completely revamping him, that took a lot of balls foresight to do so, we even thought Agito would be useless, but now it's his strongest tools in almost any position. But he's no longer really a defensive character now, which I don't like. I was like that at the beginning and was annoyed they made him "easier", I realized after a while playing CSE that his new gameplay actually completely fits my style of play, so I got over it after looking into his new offensive options and their capabilities. On the bright side, Agito could serve as a projectile destroyer in dire situations now that I think about it... It is better to be able to cut the projectiles or to catch it to gain a meter but I guess it's nice to know we can possibly smash Nu's projectiles or other projectiles when we're spamming Agito.
LegendaryRath Posted December 29, 2012 Posted December 29, 2012 The new Hakumen is looking more fun to me. I got tired of doing the exact same starter for every confirm in Ex. Also, doing the same corner combo off every hit gets repetitive. Besides, it looks like so much fun to blow 5-8 magatama on one mega combo from time to time. 3 Being the magic number of orbs gets dull.
BladeOfJustice7 Posted December 29, 2012 Posted December 29, 2012 Don't get me wrong I like his combo system and combo routes, I don't like his gameplay changes, so offensive. But I guess I just need to see this game flesh out more lol. It's just me expressing my thoughts on CP Hakumen, I really loved csex Hakumen in terms of gameplay, CP, not so much. But I'm sure it'll change as time goes on. The Tager matchup looks more tolerable now with Hakumen's new changes though, along with the Nu matchup. So I'm looking forward to those a lot. Also Hakumen vs Azrael is literally who does 2 combos first wins, holy fuck they hit like tanks. Hakumen with 5+ magatama and Azrael with Upper and Lower body WP's is terrifying lol. I'm excited :3
mAc Chaos Posted December 29, 2012 Posted December 29, 2012 I'm kind of turned off by how it looks like every combo Haku has goes into that triple loop. But oh well. At least he can do damage.
psycofang2 Posted December 29, 2012 Posted December 29, 2012 nah hes fine from my perspective, though honestly we've always used the "same old" when it came to optimal combos. who in there right mind wouldnt? even in CSEX we pretty much either extend the combo with iad jA/jB>jB/jA>2C or go for the double or triple j2a loops into jC 5c. this iteration looks like he can combo however you want to combo, its just the japanese are using the most optimal thing they know how.
dioxideUniversa Posted December 29, 2012 Posted December 29, 2012 this iteration looks like he can combo however you want to combo, like 6c > shippu
BladeOfJustice7 Posted December 30, 2012 Posted December 30, 2012 (edited) ^YES. Meter gain continues after you activate yukikaze: http://www.youtube.com/watch?feature=player_detailpage&v=OM73BcxIyY4#t=408s Did any fo the properties of 6a change, I rarely see hakumen's follow up a CH 6a with a combo. Any guesses as to why that is the case? Edited December 30, 2012 by BladeOfJustice7
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