Isuna Posted January 19, 2013 Posted January 19, 2013 You might think that becuase you can cut projectiles much earlier and much later than the active frames.
mAc Chaos Posted January 19, 2013 Posted January 19, 2013 wut how does that even work lol It's just the animations that make them seem like they should have a lot of active frames.
C0R Posted January 19, 2013 Posted January 19, 2013 wut how does that even work lol It's just the animations that make them seem like they should have a lot of active frames. The frames during the animation in which Hakumen will cut a projectile is completely separate from the actual active frames, some moves cut before they're active, some after, some during.
mAc Chaos Posted January 19, 2013 Posted January 19, 2013 Well, that explains why sometimes I'll try to cut a Lambda wheel and eat a counterhit even though I know that the move should have had time to reach its active frames.
toanenadiz Posted January 19, 2013 Posted January 19, 2013 Nah. You just messed up. 3C cuts from frame 8 to 15. 3C has 9 frames of start-up and 3 active frames. So it cuts projectiles during its active frames.
mAc Chaos Posted January 19, 2013 Posted January 19, 2013 (edited) Then that takes me back to my original assumption which is that I was too close. The projectile cutting only works if Haku's hitbox is not in the projectile's range. In other words if Lambda wheel hits the tip of Haku's knee: Haku getting hit will override the bubble effect and you will just eat damage. Edited January 19, 2013 by mAc Chaos
toanenadiz Posted January 19, 2013 Posted January 19, 2013 Interesting. I wonder if I can consistently put a wheel in that spot. I guessing that if you 2D instead, you would be further back and the wheel would whiff initially?
C0R Posted January 20, 2013 Posted January 20, 2013 Well he does lean forward for 3c, though I suppose he can always 6d it.
mAc Chaos Posted January 20, 2013 Posted January 20, 2013 Interesting. I wonder if I can consistently put a wheel in that spot. I guessing that if you 2D instead, you would be further back and the wheel would whiff initially? That is why I told you I had trouble deciding if I should 3C or 2D when it was in that ambiguous range during our matches and sometimes I would get CH'd by choosing wrong.
toanenadiz Posted January 20, 2013 Posted January 20, 2013 Try to 6D like C0R suggested next time. Haku's leans forward during that so it may make my tactic completely useless.
C0R Posted January 20, 2013 Posted January 20, 2013 I made a bunch of slight bomb whiff setups to beat out 2d and Spark always just 6d's them instead wwww
mAc Chaos Posted January 20, 2013 Posted January 20, 2013 The good thing about 2D is that just one 2D will cover the entire wheel. 6D doesn't last as long so you have to do it twice. Online I mess up the timing for that half the time since it has to be perfect and get hit. So I usually go for 2D if I want to be safe. But yeah. I'll just do that more, or focus on jumping out if it's far enough away.
toanenadiz Posted January 20, 2013 Posted January 20, 2013 I made a bunch of slight bomb whiff setups to beat out 2d and Spark always just 6d's them instead wwww Awwww. That sucks. 6D would probably easily deal with my sickle set-up if that is the case. Guess I just have to accept I can't mess with Haku on wake-up with my 236D
dioxideUniversa Posted January 21, 2013 Posted January 21, 2013 cor your avatar is too godlike okay back to not posting
Kriegdrache Posted January 21, 2013 Posted January 21, 2013 The good thing about 2D is that just one 2D will cover the entire wheel. 6D doesn't last as long so you have to do it twice. Online I mess up the timing for that half the time since it has to be perfect and get hit. So I usually go for 2D if I want to be safe. I get what you're saying tbh. I can do it offline in practice pretty easy, but online I get cut up. Also, cause I've never tried it, does Yuki catch the wheel? Cause 6D > Yuki might be qt3.14tactics. But shit, I've really been neglecting Hakumen lately. Been having fun with Wolfman.
C0R Posted January 21, 2013 Posted January 21, 2013 I get what you're saying tbh. I can do it offline in practice pretty easy, but online I get cut up. Also, cause I've never tried it, does Yuki catch the wheel? Cause 6D > Yuki might be qt3.14tactics. But shit, I've really been neglecting Hakumen lately. Been having fun with Wolfman. Due to Yukikaze's 28 active frames, it's likely that the wheel will initially whiff, then activate the latter portion of the catch when it moves slightly.
BladeOfJustice7 Posted January 21, 2013 Posted January 21, 2013 Can we cancel specials into Kishin (his OD)?
Isuna Posted January 22, 2013 Posted January 22, 2013 From what I remember, you can OD cancel any normals that are special cancelable, but you cannot OD cancel specials.
BladeOfJustice7 Posted January 22, 2013 Posted January 22, 2013 Unless it's renka (1)>kishuu I'm guessing. But ideally the most damaging starter for OD/Kishin is tsubaki>hotaru.
Isuna Posted January 22, 2013 Posted January 22, 2013 Unless it's renka (1)>kishuu I'm guessing. What do you mean? The only thing you can cancel Kishuu with is Emma, right? o.o
itsme Posted January 22, 2013 Posted January 22, 2013 (edited) Renka(1)/Zantetsu(1) > Kishuu, [Tsubaki > ]Hotaru > AD and Kishuu > Enma > jcc are all of the good specials to OD combo parts iirc. Also, I wonder if Drive Enma > jcc > OD works. And on a related note, we apparently have enough time to be able to do 5C air knockdown > cancel OD > step Tsubaki > Hotaru > combo. And actually answering the question, no, I'm pretty sure we can't cancel into OD from our specials. Edited January 22, 2013 by itsme
BladeOfJustice7 Posted January 22, 2013 Posted January 22, 2013 The only thing you can cancel Kishuu with is Emma, right? o.o Wait what? Kishuu is the command dash, and that can be cancelled into a plethora of moves lol.
mAc Chaos Posted January 22, 2013 Posted January 22, 2013 Are you sure? You can't cancel moves that whiff normally, and Kishuu isn't an attack. Canceling into Enma is a special property of Kishuu.
Saeor12 Posted January 22, 2013 Posted January 22, 2013 Couldn't you just do Renka(1) > Kishuu, Activate OD after Kishuu animation and still continue the combo due to the untechable time?
BladeOfJustice7 Posted January 22, 2013 Posted January 22, 2013 Couldn't you just do Renka(1) > Kishuu, Activate OD after Kishuu animation and still continue the combo due to the untechable time? This is what I'm referring to.
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