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Posted

Also, I wonder how much of Haku's stuff from the mook is done so far. From the jbbs it seemed there were couple of errors and missing information but I'm not really sure how much of it was a ruse considering the day it was posted on.

Posted

So according to the mook 3C is now -12(from -5), 2B is now -4(from +2), and 6A is -4(from 0). Also I think it says Yukikaze is non-fatal even though I remember seeing it fatal counter.

Posted

Also 41236C is now level 5 for the first hit, so there is no gap between the hits even on IB.

Looks like Agito is -7? It could be plus if you land, but with how it works I think you always recover in the air.

Posted
So according to the mook 3C is now -12(from -5), 2B is now -4(from +2), and 6A is -4(from 0). Also I think it says Yukikaze is non-fatal even though I remember seeing it fatal counter.

So the jbbs was telling the truth when they were talking about how some info were missing. 3C being heavily punishable is understand-able, 2B being punish-able kind of seems okay too considering we can always special cancel it but 6A being minus on block is going to take a while to get used to.

Also 41236C is now level 5 for the first hit, so there is no gap between the hits even on IB.

Looks like Agito is -7? It could be plus if you land, but with how it works I think you always recover in the air.

I know step Agito > mash jA was supposed to lose out all the time to 5A mashing but is Agito really -7? I understand the height difference makes it harder to punish Haku's falling jB when he does an air dash Agito but that seems kind of weird to be so minus. Also, nice to see that Zantetsu also followed Renka and has no gaps between the hits.

Posted
2B being punish-able kind of seems okay too considering we can always special cancel

or can we just link into 2A to save some meter?

Posted

Hmm. Since we'll pretty much always cancel into 2A I'm not sure there will be many situations that the 2B nerf will actually be relevant.

Posted

And it seems to have a lot more active frames so I guess we can get a use out of that too.

Posted

Not sure why they made 6A -4. I mean, it isn't comboable anymore I think? And it's bad for pressure... so what's it good for. Aside from just random AA's.

I was watching a CT video. Forgot you could special cancel 6A and 6B. Feels so weird seeing it now.

Posted
Not sure why they made 6A -4. I mean, it isn't comboable anymore I think? And it's bad for pressure... so what's it good for. Aside from just random AA's.

I was watching a CT video. Forgot you could special cancel 6A and 6B. Feels so weird seeing it now.

iirc, if the opponent is close enough you can 6A>6B>5A>one set of air loop>ender on raw/CH, you can also go 6A CH>Guren>Kishuu>2C>one or two? loop(s)>ender too. And yeah, special cancel-able 6A/6B was neat back then, they should add a new 4B for Hakumen that's the old CT 6B for a bull shit high/low mix up.

Posted

Eh, I kind of understand since Agito is a pure projectile. Also Azrael says "is that sword just there for show".

Posted

Agito's a projectile?

Also Azrael says "is that sword just there for show".

*Insert George takei's "oh my" here*

Posted

Yup, only move aside from Shippu's wave that Haku can use to break through Akumetsu. He also doesn't get locked by Yukikaze if his Agito gets caught.

Also, I always thought Agito was a downward kick or something but it's apparently supposed to be Hakumen clawing upward with his hand. Not sure how that works but I can't wait for the sprite rips to see what he's really doing behind that brush stroke animation.

Posted
I always thought it was an overhead slash with his sword like Tsubaki.

I thought it looked like a kick too, but if the input is A it makes sense for it be his hands. They sort of base the control scheme around a (not strict) form of A for hands, B for Legs, C for weapon, and D for Drive. Obviously there's plenty of exceptions (Bang, for instance) but in general that's how most characters seem to work.

Posted

Looking at the CP Artbook, Agito is a claw/like energy swing, which is why it has projectile properties I guess. Also Hakumen is fucking badass. Nigga cuts magical barriers and time itself, just because he can.

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