itsme Posted April 1, 2013 Posted April 1, 2013 Also, I wonder how much of Haku's stuff from the mook is done so far. From the jbbs it seemed there were couple of errors and missing information but I'm not really sure how much of it was a ruse considering the day it was posted on.
Spark Posted April 2, 2013 Posted April 2, 2013 So according to the mook 3C is now -12(from -5), 2B is now -4(from +2), and 6A is -4(from 0). Also I think it says Yukikaze is non-fatal even though I remember seeing it fatal counter.
Spark Posted April 2, 2013 Posted April 2, 2013 Also 41236C is now level 5 for the first hit, so there is no gap between the hits even on IB. Looks like Agito is -7? It could be plus if you land, but with how it works I think you always recover in the air.
itsme Posted April 2, 2013 Posted April 2, 2013 So according to the mook 3C is now -12(from -5), 2B is now -4(from +2), and 6A is -4(from 0). Also I think it says Yukikaze is non-fatal even though I remember seeing it fatal counter. So the jbbs was telling the truth when they were talking about how some info were missing. 3C being heavily punishable is understand-able, 2B being punish-able kind of seems okay too considering we can always special cancel it but 6A being minus on block is going to take a while to get used to. Also 41236C is now level 5 for the first hit, so there is no gap between the hits even on IB. Looks like Agito is -7? It could be plus if you land, but with how it works I think you always recover in the air. I know step Agito > mash jA was supposed to lose out all the time to 5A mashing but is Agito really -7? I understand the height difference makes it harder to punish Haku's falling jB when he does an air dash Agito but that seems kind of weird to be so minus. Also, nice to see that Zantetsu also followed Renka and has no gaps between the hits.
Wander Posted April 2, 2013 Posted April 2, 2013 2B being punish-able kind of seems okay too considering we can always special cancel or can we just link into 2A to save some meter?
mAc Chaos Posted April 2, 2013 Posted April 2, 2013 Hmm. Since we'll pretty much always cancel into 2A I'm not sure there will be many situations that the 2B nerf will actually be relevant.
itsme Posted April 2, 2013 Posted April 2, 2013 And it seems to have a lot more active frames so I guess we can get a use out of that too.
mAc Chaos Posted April 2, 2013 Posted April 2, 2013 Not sure why they made 6A -4. I mean, it isn't comboable anymore I think? And it's bad for pressure... so what's it good for. Aside from just random AA's. I was watching a CT video. Forgot you could special cancel 6A and 6B. Feels so weird seeing it now.
itsme Posted April 2, 2013 Posted April 2, 2013 Not sure why they made 6A -4. I mean, it isn't comboable anymore I think? And it's bad for pressure... so what's it good for. Aside from just random AA's. I was watching a CT video. Forgot you could special cancel 6A and 6B. Feels so weird seeing it now. iirc, if the opponent is close enough you can 6A>6B>5A>one set of air loop>ender on raw/CH, you can also go 6A CH>Guren>Kishuu>2C>one or two? loop(s)>ender too. And yeah, special cancel-able 6A/6B was neat back then, they should add a new 4B for Hakumen that's the old CT 6B for a bull shit high/low mix up.
BladeOfJustice7 Posted April 3, 2013 Posted April 3, 2013 (edited) This isn't good: http://www.youtube.com/watch?feature=player_detailpage&v=jMoLG0at7bE#t=42s EDIT: Also what does Azrael say to Hakumen if he beats him? Edited April 3, 2013 by BladeOfJustice7
itsme Posted April 3, 2013 Posted April 3, 2013 Eh, I kind of understand since Agito is a pure projectile. Also Azrael says "is that sword just there for show".
BlackYakuzu94 Posted April 3, 2013 Posted April 3, 2013 Agito's a projectile? Also Azrael says "is that sword just there for show". *Insert George takei's "oh my" here*
itsme Posted April 3, 2013 Posted April 3, 2013 Yup, only move aside from Shippu's wave that Haku can use to break through Akumetsu. He also doesn't get locked by Yukikaze if his Agito gets caught. Also, I always thought Agito was a downward kick or something but it's apparently supposed to be Hakumen clawing upward with his hand. Not sure how that works but I can't wait for the sprite rips to see what he's really doing behind that brush stroke animation.
mAc Chaos Posted April 3, 2013 Posted April 3, 2013 I always thought it was an overhead slash with his sword like Tsubaki.
Ctrlaltwtf Posted April 3, 2013 Posted April 3, 2013 I always thought it was an overhead slash with his sword like Tsubaki. I thought it looked like a kick too, but if the input is A it makes sense for it be his hands. They sort of base the control scheme around a (not strict) form of A for hands, B for Legs, C for weapon, and D for Drive. Obviously there's plenty of exceptions (Bang, for instance) but in general that's how most characters seem to work.
mAc Chaos Posted April 3, 2013 Posted April 3, 2013 Well, at least he gets to use those claws for once.
Ctrlaltwtf Posted April 3, 2013 Posted April 3, 2013 Well, at least he gets to use those claws for once. Hey, he uses them for his forward grip!
BladeOfJustice7 Posted April 3, 2013 Posted April 3, 2013 Looking at the CP Artbook, Agito is a claw/like energy swing, which is why it has projectile properties I guess. Also Hakumen is fucking badass. Nigga cuts magical barriers and time itself, just because he can.
Skeletal Minion Posted April 4, 2013 Posted April 4, 2013 >Frame data out :D >6A -4 on block, 3C -12 on block, 2B -4 on block D:
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